No, hombre, luego te comento al respecto. Es que el post linkado hace referencia a acceder a "certificados root" y "procesos en ejecución".
Al respecto,
"makes an encrypted local copy of your localconfig.vdf Steam file. However information from this file is only sent to Epic if you choose to import your Steam friends, and then only hashed ids of your friends are sent and no other information from the file."
Vogel also stated that the Epic Games Launcher is also designed to track some user behavior, as well as to send some select information to the company's servers, but nothing that is not covered by the program's privacy policy or that would be considered privacy invasion.
Vogel also stated that the Epic Games Launcher is also designed to track some user behavior, as well as to send some select information to the company's servers, but nothing that is not covered by the program's privacy policy or that would be considered privacy invasion.
We use a tracking pixel (tracking.js) for our Support-A-Creator program so we can pay creators. We also track page statistics.
The launcher sends a hardware survey (CPU, GPU, and the like) at a regular interval as outlined in our privacy policy (see the “Information We Collect or Receive” section). You can find the code here.
The UDP traffic highlighted in this post is a launcher feature for communication with the Unreal Editor. The source of the underlying system is available on github.
The launcher scans your active processes to prevent updating games that are currently running. This information is not sent to Epic.
Additionally, in response to user concerns that the company's launcher also gathers info on "how long someone played a steam game and last time played," Vogel argued that while the Epic Games Launcher will make "a local copy of a Steam file that contains Steam friends IDs" which also contains play time info, this data will not be parsed or delivered to their servers.
Vogel also insisted that "We only look at your Steam friends’ IDs in that file after you grant us permission and only then send a hash of those IDs back to our servers to allow us to make friend suggestions" and that Epic Games will only import the list of Steam friends after receiving "explicit permission."
"We're working to update the implementation so that the Epic Games launcher only touches the Steam file at all if you choose to import friends"
En resumen, de todos los argumentos de los que se acusa a Epic, el único reconocido como un problema para la privacidad es copiar el archivo de forma sistemática, aunque sólo se envíe la info de los contactos cuando de forma explícita se acepta. El cambio propuesto es sólo hacer la copia del archivo cuando se acepta tal importación. Nada más.
Además, cuando se habla de 3rd parties, Epic es el 3rd party (respecto del Steam Client), no hay terceros involucrados.
Hay que leer bien, y leerlo todo.
Ah, aquí se habla de privacidad en general, no de la ley de protección de datos en España (trasposición de la europea). El post original supongo que vendrá de otro país donde no aplica la misma legislación, porque yo no he visto mención a regulación de ningún tipo.
Saludos.
PD: ¿Soy yo el único que piensa que, en esta historia, realmente es Valve quien tiene que dar explicaciones por no proteger la info de sus clientes frente accesos de terceros y quien ha podido cometer un delito, o una torpeza, en cuanto a la gestión de la privacidad de los usuarios de Steam?