A ver, te cuento, estoy trabajando en Windows con la version compilada de gcc y de todo el sdk que colgo por aqui MrSir ya hace un tiempo, con lo cual, para hacerlo rular en linux, tendria que encontrar todo lo que tengo aqui compilarlo y tal y cual y, el caso es q no lo tengo
, xo amos, podria ser que estubiera mal configurado el eclipse, ya habia compilado antes cosas con este mismo eclipse y sin ningun problema, no se si os acordareis hace ya un par de meses o asi colgue x aqui una agenda de direcciones, pero, queria meterme con alguna otra cosilla y he empezao con lo de los jpg por hacer algo, de un principio ni me pillaba el jpglib.h porque estaba en la carpeta c:/pspdev/psp/include y de variable de entorno solo tenia la de c:/pspdev/psp/sdk pero eso ya lo resolvi, ahora el error que me sale es ese, pero esque no tengo ni idea de qe quiere decir, nunca habia visto un error de ese estilo, y no se por donde meterle mano. Os voy a poner el codigo del programita y el make a ver si vierais algo.
#include <pspkernel.h>
#include <pspdebug.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <jpeglib.h>
#include <setjmp.h>
/* Define the module info section */
PSP_MODULE_INFO("JPGTEST", 0, 1, 1);
/* Define the main thread's attribute value (optional) */
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
void dump_threadstatus(void);
int done = 0;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
done = 1;
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread,
0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
/******************** JPEG DECOMPRESSION SAMPLE INTERFACE *******************/
/* This half of the example shows how to read data from the JPEG decompressor.
* It's a bit more refined than the above, in that we show:
* (a) how to modify the JPEG library's standard error-reporting behavior;
* (b) how to allocate workspace using the library's memory manager.
*
* Just to make this example a little different from the first one, we'll
* assume that we do not intend to put the whole image into an in-memory
* buffer, but to send it line-by-line someplace else. We need a one-
* scanline-high JSAMPLE array as a work buffer, and we will let the JPEG
* memory manager allocate it for us. This approach is actually quite useful
* because we don't need to remember to deallocate the buffer separately: it
* will go away automatically when the JPEG object is cleaned up.
*/
/*
* ERROR HANDLING:
*
* The JPEG library's standard error handler (jerror.c) is divided into
* several "methods" which you can override individually. This lets you
* adjust the behavior without duplicating a lot of code, which you might
* have to update with each future release.
*
* Our example here shows how to override the "error_exit" method so that
* control is returned to the library's caller when a fatal error occurs,
* rather than calling exit() as the standard error_exit method does.
*
* We use C's setjmp/longjmp facility to return control. This means that the
* routine which calls the JPEG library must first execute a setjmp() call to
* establish the return point. We want the replacement error_exit to do a
* longjmp(). But we need to make the setjmp buffer accessible to the
* error_exit routine. To do this, we make a private extension of the
* standard JPEG error handler object. (If we were using C++, we'd say we
* were making a subclass of the regular error handler.)
*
* Here's the extended error handler struct:
*/
struct my_error_mgr {
struct jpeg_error_mgr pub; /* "public" fields */
jmp_buf setjmp_buffer; /* for return to caller */
};
typedef struct my_error_mgr * my_error_ptr;
/*
* Here's the routine that will replace the standard error_exit method:
*/
METHODDEF(void)
my_error_exit (j_common_ptr cinfo)
{
/* cinfo->err really points to a my_error_mgr struct, so coerce pointer */
my_error_ptr myerr = (my_error_ptr) cinfo->err;
/* Always display the message. */
/* We could postpone this until after returning, if we chose. */
(*cinfo->err->output_message) (cinfo);
/* Return control to the setjmp point */
longjmp(myerr->setjmp_buffer, 1);
}
/*
* Sample routine for JPEG decompression. We assume that the source file name
* is passed in. We want to return 1 on success, 0 on error.
*/
GLOBAL(int)
read_JPEG_file (char * filename)
{
/* This struct contains the JPEG decompression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
*/
struct jpeg_decompress_struct cinfo;
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct my_error_mgr jerr;
/* More stuff */
FILE * infile; /* source file */
JSAMPARRAY buffer; /* Output row buffer */
int row_stride; /* physical row width in output buffer */
/* In this example we want to open the input file before doing anything else,
* so that the setjmp() error recovery below can assume the file is open.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to read binary files.
*/
if ((infile = fopen(filename, "rb")) == NULL) {
fprintf(stderr, "can't open %s\n", filename);
return 0;
}
/* Step 1: allocate and initialize JPEG decompression object */
/* We set up the normal JPEG error routines, then override error_exit. */
cinfo.err = jpeg_std_error(&jerr.pub);
jerr.pub.error_exit = my_error_exit;
/* Establish the setjmp return context for my_error_exit to use. */
if (setjmp(jerr.setjmp_buffer)) {
/* If we get here, the JPEG code has signaled an error.
* We need to clean up the JPEG object, close the input file, and return.
*/
jpeg_destroy_decompress(&cinfo);
fclose(infile);
return 0;
}
/* Now we can initialize the JPEG decompression object. */
jpeg_create_decompress(&cinfo);
/* Step 2: specify data source (eg, a file) */
jpeg_stdio_src(&cinfo, infile);
/* Step 3: read file parameters with jpeg_read_header() */
(void) jpeg_read_header(&cinfo, TRUE);
/* We can ignore the return value from jpeg_read_header since
* (a) suspension is not possible with the stdio data source, and
* (b) we passed TRUE to reject a tables-only JPEG file as an error.
* See libjpeg.doc for more info.
*/
/* Step 4: set parameters for decompression */
/* In this example, we don't need to change any of the defaults set by
* jpeg_read_header(), so we do nothing here.
*/
/* Step 5: Start decompressor */
(void) jpeg_start_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* We may need to do some setup of our own at this point before reading
* the data. After jpeg_start_decompress() we have the correct scaled
* output image dimensions available, as well as the output colormap
* if we asked for color quantization.
* In this example, we need to make an output work buffer of the right size.
*/
/* JSAMPLEs per row in output buffer */
row_stride = cinfo.output_width * cinfo.output_components;
/* Make a one-row-high sample array that will go away when done with image */
buffer = (*cinfo.mem->alloc_sarray)
((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
/* Step 6: while (scan lines remain to be read) */
/* jpeg_read_scanlines(...); */
/* Here we use the library's state variable cinfo.output_scanline as the
* loop counter, so that we don't have to keep track ourselves.
*/
while (cinfo.output_scanline < cinfo.output_height) {
/* jpeg_read_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could ask for
* more than one scanline at a time if that's more convenient.
*/
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
/* Assume put_scanline_someplace wants a pointer and sample count. */
// put_scanline_someplace(buffer[0], row_stride);
}
/* Step 7: Finish decompression */
(void) jpeg_finish_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* Step 8: Release JPEG decompression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_decompress(&cinfo);
/* After finish_decompress, we can close the input file.
* Here we postpone it until after no more JPEG errors are possible,
* so as to simplify the setjmp error logic above. (Actually, I don't
* think that jpeg_destroy can do an error exit, but why assume anything...)
*/
fclose(infile);
/* At this point you may want to check to see whether any corrupt-data
* warnings occurred (test whether jerr.pub.num_warnings is nonzero).
*/
/* And we're done! */
return 1;
}
/*
* SOME FINE POINTS:
*
* In the above code, we ignored the return value of jpeg_read_scanlines,
* which is the number of scanlines actually read. We could get away with
* this because we asked for only one line at a time and we weren't using
* a suspending data source. See libjpeg.doc for more info.
*
* We cheated a bit by calling alloc_sarray() after jpeg_start_decompress();
* we should have done it beforehand to ensure that the space would be
* counted against the JPEG max_memory setting. In some systems the above
* code would risk an out-of-memory error. However, in general we don't
* know the output image dimensions before jpeg_start_decompress(), unless we
* call jpeg_calc_output_dimensions(). See libjpeg.doc for more about this.
*
* Scanlines are returned in the same order as they appear in the JPEG file,
* which is standardly top-to-bottom. If you must emit data bottom-to-top,
* you can use one of the virtual arrays provided by the JPEG memory manager
* to invert the data. See wrbmp.c for an example.
*
* As with compression, some operating modes may require temporary files.
* On some systems you may need to set up a signal handler to ensure that
* temporary files are deleted if the program is interrupted. See libjpeg.doc.
*/
int main(void)
{
pspDebugScreenInit();
SetupCallbacks();
read_JPEG_file ("mc0:/01.jpg");
sceKernelExitGame();
return 0;
}
TARGET = jpg_basic
OBJS = main.o
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Prueba de Jpg
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
Perdon por el pedazo post, a ver si me podeis hechar una manita, un saludo.