Fable
Or possibly to a PC not near you, depending on your PC-proximity
The over-hyped but still good Fable will be coming to the PC before the year is out, most likely around Autumn time or thereabouts.
The new version will include more quests for the player to undertake, more lands to explore and more storyline to be engrossed in. Along with these additions will be more weapons, new armour and fresh spells to cast, along with new monsters to put it all into action against.
Oh, and it's been titled Fable: The Lost Chapters. That's your lot for now. More as we get it.
Microsoft spinning Fable for the PC
PC version of Molyneux's epic choose-your-adventure will get new content; Fable: The Lost Chapters will be available this fall.
Lionhead frontman Peter Molyneux and Microsoft Game Studios are doing their best Aesop impressions for PC gamers. Microsoft today announced that the popular Xbox title Fable is headed for the PC this fall, under the name Fable: The Lost Chapters. The much-hyped title was released on Microsoft's console last September and was developed by Big Blue Box, which is owned by Black & White developer Lionhead Studios.
As indicated by the title, the PC version will feature additional content not found on its console counterpart. There will be additional quests to undertake, new regions to explore, and a deeper storyline. Gamers will also be able to use new armor and weapons, cast new spells, and slay new creatures.
In Fable, players start as a young boy and eventually reach old age, with every choice they make effecting their character. Gamers can take their alter-ego along the path of righteousness, acquiring a saintly sheen and becoming the toast of the town, or choose a path of evil, growing devilish horns, attracting a swarm of flies, and witnessing townsfolk fleeing in terror at the character's mere appearance. By using certain weapons or acting in certain manners, the hero's physical appearance may change--slim and sleek for players who use ranged weapons and spells or buff and burly for those who scrap face-to-face.
Fable: The Lost Chapters will retail for $49.99 when it hits shelves this fall, and is currently awaiting a rating. For more information on the game, choose the path of GameSpot's full review of the Xbox version.
Fable sounds like it was a tough project. Peter Molyneux, lead designer, sat down for a close personable talk with around a thousand of his closest friends to go over what went wrong during development. There was nothing particularly shocking about the production. Sure, the game’s story was 15 times the size of the end product, but we all know Molyneux. If anything, I’m surprised it was only 15 times bigger. Some interesting tidbits came out.
It used to be a game with battling mages, with a multiplayer focus, called Wishworld.
Fable used to take place on multiple continents. It was so big that they had the world on a globe at one point.
One sketch of a young-looking warrior started the entire discussion about beginning the game as a kid. It just goes to show you how important the concept art stage is.
Everything in the world used to transform as you made your good vs. evil decisions throughout the game. Every other person, the bushes, the birds, everything was touched.
The name Project Ego was brainstormed last minute before an E3 announcement. They needed a name and that’s the best they could do at the time. Next time, have some Jack Daniels before you make the call, Mr. Molyneux. It does wonders for the imagination.
When the first playable build was due, they had no story, and no combat. Microsoft must have been as close to nervous as Microsoft can get.
Choice quote, when talking about MS being nervous about “intimate relations”: “To be a hero and not have sex? What’s the point?”
Molyneux was disappointed in the cinematics. He thinks they get in the way of the gameplay. We agree.
zEsArDRX escribió:Y por 200 te pillas una 6600 GT y juegas viendose el triple mejor y a mayores resoluciones
Y claro el juego en un caso vale 60 euros y en el otro no
Saludos
roberts_2 escribió:Pero con una tarjeta de 200€ no va a jugar nadie...con una xbox + fable por 210€ si, por que televisor suele haber en todas las casas...
Tu te crees las cosas que dices? Que tiene que ver que valga 200€ para que no juegue nadie? Se nota que no tienes ni idea de pc por lo que veo
Gráfica: 200€
juego pirata: 0.20cts
monitor: 100€
placa
micro
ram
hd
lector
Xbox 150€
juego original 60€
televisor: 100€
(Cuando vi las imagenes y todo el mundo diciendo q era increible q calidad tenia, y yo me acordaba cuando lo jugue en mi PC y me meaba de risa )
Esta discusión es estupida, tu gastate 200€ y juega con la X a resoluciones de risa. Si quieres calidad pues un PC le da mil vueltas a cualquier consola, con el consecuente aumento de inversion.
Chevi escribió:Si yo le he entendido bien, se refiere a ke mucha gente, gente como yo, podemos permitirnos comprar una consola de 200€ cada 4 años, pero NI de coña comprar una tarjeta grafica de 200€ al año, porke seamos realistas, la tarjeta grafica de hace 4 años de 200€ hoy debe valer 10€ o algo asi, y la de hace un año ya no es suficientemente potente para poner los ultimos juegos en altas resoluciones. Asi ke con la tarjeta de 200€ jugareis los cuatro gatos ke teneis la de este año, ke el año ke viene te sentirás como yo bajando la resolucion a 800x600 y detalle medio ke se verá como el juego en la Xbox en la tele porke tu gráfica maravillosa ya no es lo ke era
Snape escribió: Consejo 1 : Bajate un par de videos In-Game del Doom 3 de Xbox y luego lo pones a parir, que aunque se note un poco que la definicion de los bichejos es menor Xbox, es impresionante.
Snape escribió:Consejo 2 : Serian los 200 € mejor gastados de tu vida, tu veras.
Lo que si me hace gracia es lo de la resolucion, a caso en una tele importa??
Salu2