Jeff Hrycak escribió:Fandian
... was my homebrew hobby for the Nintendo DS.
Only being able to devote an hour every couple weeks on this thing, I eventually lost the motivation to continue and have decided to shelve it. Looking back, I learned quite a bit and had lots of fun making it.
Some of the notable features included quaternion skeletal animation, direct colour textures, static & dynamic point lights, dynamic shadow volumes, skyboxes, stylus picking, poly level environmental collision detection, multi-linkable maps to support large & non-limiting worlds, and a built-in 3D map builder. The unfinished scripting engine (not in this last release) was attempting to breathe some life into everything, making headway for the game logic, battle/magic system, AI, etc.
Being neither an artist nor an animator, I used some textures and model data from Bioware's legendary Neverwinter Nights. The poly count was a little too high for the DS, but it was only for testing & research purposes anyway.
Jeff Hrycak
ritz@daftcode.net
En Resumen: Básicamente que deja de programar por la falta de tiempo para dedicarselo, pero que con ello ha obtenido un monton de nociones de programación en la NDS y cosas derivadas ... Una Lástima