Formada la compañia Radar Group: Nueva IP de 3D Realms, Prey 2 ...

New Radar Group to Push Game-to-Film Adaptations; Jim Perkins, 3D Realms' Scott Miller Lead

Radar Group - a new middleman production company - refers to itself as an "original IP incubator," with the goal of managing original gaming projects that can be further developed into cross-media properties such as "films, TV shows, novels and toys."

"We design games from the ground up with an equal emphasis on storytelling and gameplay," reads a statement on the company's website.

"We build into our original, co-created IP the hooks to make for both a great game and a great film. You don't have to look far for proof that our new approach will work; sales charts every year greatly favor IP born within our industry."

Miller will serve as the company's chief creative officer, with Jim Perkins taking on the role of CEO.

Games listed:
  • Original IP from 3D Realms: Earth No More
  • Prey 2
  • Two unnannounced titles
  • Third person adventure game titled Incarnate

Prey 2:

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"This time, abandonded and framed for the disappearance of his family, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him"

Prey 2 is listed for release on PC and Xbox 360, but no other specifics have been released thus far, including whether Human Head will reprise its role as developer.


Shacknews: 1 - 2
me encantó el primer prey, principalmente por ser tan innovador en un género tan trillado, sólo le pongo 2 peros: lo fácil que era (y algo corto), y lo rara que se volvía la historia al final (sobre todo la jefa final, un tanto surrealista. xD).

aunque no acabo de ver cómo enfocarán la secuela, que en el primero quedó todo bastante cerrado, estaré pendiente de éste.
- PR - Radar Group announced today its official public launch, coinciding with the launch of its website, and the announcement of its first three game projects—Earth No More, Incarnate and Prey 2. Founded in June 2007, Radar Group co-creates original IP, designed from the ground up, for successful leveraging in game and film markets.

Original Thinking is Radar’s mantra. Making a clean break from games based on licensed intellectual properties (IP) and created using internal development, Radar only works with passionate development teamslooking to establish themselves with original IP. Radar believes that independent studios must maintain part ownership of their homegrown IP in order for studios, and the gaming industry as a whole, to thrive financially and creatively in the long-term.

“We’re something our industry desperately needs,” says Scott Miller, Radar’s Chief Creative Officer. “Radar is teaming up with many of the industry’s top independent studios to help them create original IP in which they own a substantial ownership stake. Why is this important? Because in today’s industry it’s nearly impossible, unless you’re Epic or Valve, to create original games and not give away full IP ownership to the publisher. Radar believes that creators should share ownership, and all of the long-term benefits that come from that.”

Headed up by CEO Jim Perkins (Co-founder of FormGen and ARUSH Enter.), Chief Creative Officer Scott Miller (Founder Apogee Software, co-founder 3D Realms, co-founder Gathering of Developers), Executive Creative Director Raphael van Lierop, (former producer at Relic Entertainment; former Creative Director at 3D Realms) and Vice President Strategic Partnerships Dave Adams (co-founder of ARUSH Enter. and former Vice President of Strategic Partnerships for developer/publisher Cheyenne Mountain Entertainment), the Radar team has cumulatively sold over 35 million units worldwide and generated $1.7 Billion in game sales with franchises like Duke Nukem, Wolfenstein, Unreal, Max Payne, Prey and others.

In the film space, Radar works with its valued partner, Depth Entertainment. Based in L.A. and helmed by film industry veteran, Depth president Scott Faye, Depth exists to carry out the linear leveraging strategy for many of Radar's interactive game properties. Faye is currently producing the film adaptation of the award-winning and multi-million selling Max Payne, starring Mark Wahlberg (The Happening, Shooter) and Mila Kunis (That 70’s Show, Family Guy), which is currently in production in conjunction with 20th Century Fox.

More about the three game projects in development— Earth No More, Incarnate and Prey 2.

Prey 2

The follow up to “Action Game of the Year” (PC Gamer), reprise your role as Tommy, the native warrior who saved Earth from alien invasion in Prey. This time, abandoned and framed for the disappearance of his family and girlfriend, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him. Building on the mind-bending portal and gravity-defying gameplay of the original with several innovative new twists, Prey 2 promises to once again take players into a compelling science-fiction world with breathtaking visuals and adrenaline-pumping action gameplay. Prey 2 is currently being developed in cooperation with Human Head studios and slated for Xbox 360 and PC platforms.

Earth No More

Earth No More does away with the “lone-hero” shooter archetype, instead focusing on the dynamic between an ensemble cast that must learn to work together to survive the threat of an environmental extinction event. As Will Foster, a DHS chemical weapons specialist, you are among the first to respond to a gas attack on Washington, D.C. However, it soon becomes clear that the gas attack is a cover-up for something much more sinister. Earth No More is currently being developed in close collaboration with Recoil Games and is slated for release on next-gen consoles and PC.

Incarnate

Incarnate poses the question: Can evil ever die? The re-incarnated souls of history’s most evil people are converging on present-day Chicago. As Thomas Ludlow, you are recruited by a secret organization to hunt down and capture these ‘Incarnates’. But the further you dig into the reasons for their arrival, the more you learn of the true nature of your efforts and your own connection to the events unfolding before you. Stalk your prey in the wide open city, search for them in the dark places, and maybe you will survive long enough to solve the mystery of your own past. Can you break the chains of destiny, or will you let them bind you to your doom? Incarnate is currently being developed in collaboration with a yet-to-be-announced studio.

Entrevista a Scott Miller en IGN


Concept Art Prey 2:

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Concept Art Earth No More:

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Artículos sobre Earth No More: PC Zone (PDF) - Game Informer (PDF)
El primer Prey fue muy muy muy bueno, pese a tener su mismo motor Quake 4 no me enganchó tanto, creo que era un Fps muy bien hecho.

Si es que los de 3DRealms cuando se ponen...

¿Soy yo el único que tiene fé en Duke Nukem Forever? [risita]

Saludos.
3 respuestas