FRODO-Wii:Commodore 64 v0.9 05/04/09 (con JUEGO EN RED!!!)

Imagen

Ya tenemos una nueva versión del port de Simon Kagstrom, del conocido emulador de commodore 64 frodo.

Imagen


Imagen Imagen Imagen


Ya van, por la version 9, de esta magnifico emulador de commodore 64, que con esta versión permite jugar partidas, multijugador a traves de internet.!!

A ver si cunde el ejemplo y otros emuladores de maquinas de 8bit, les dan la funcionalidad de jugar partidas a dobles a traves de internet:

Ejemplo:
Imagen




















v9

* It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
* Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
* Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
* There are sound cracks in this version, caused by the new SDL (unsure why)

v8

* The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
* Some key binding problems have been corrected
* Lots of networking implementation. Won't work yet...

v7

* Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
* The direction buttons can also be bound to keyboard keys
* Exit with SYS_RETURNTOMENU to make WAD's work
* Some restructuring and minor bug fixes here and there
* Lots and lots of new code which won't get executed here :-)

v6

* A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
* Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
* Some small bug fixes and pretty large code cleanup

v5
* Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
* ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.

v4

* Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
* Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
* More menu options to type common key sequences, turn on 1541 CPU emulation etc
* Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
* Fixed some key binding bugs
* Misc smaller improvements here and there

Mejora versión 0.3: 12/01/09

This release features some speed improvements, support for the classic controllers (which I cannot test since I don't have the hardware), better keyboard handling via the controller, support for .prg files and a lot of smaller bug fixes etc.


Con las siguientes mejoras 0.2:

* Emulation speed has improved a bit
* Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
* Added support for the classic controller. Note: this is untested since I don't have a classic controller. Please test and fix bugs in this part!
* Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
* Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed

Descarga desde aquí:
http://frodo-wii.googlecode.com/files/f ... n-9.tar.gz

Para mas info:
http://wiibrew.org/wiki/Frodo
http://frodo-wii.googlecode.com/
http://www.dcemu.co.uk/vbulletin/showth ... p?t=178591

Salu2,

Manny
Gracias por la info Manny, ¿qué tal va?
en cuanto pueda lo pruebo... a ver como va el Great Giana Syster!!
Tenemos una nueva versión!!!

crettius escribió:Gracias por la info Manny, ¿qué tal va?


Los juegos favoritos, del autor.. y los que esta usando para hacer las pruebas:

* Ghosts and goblins (very good port of the arcade game)
* Bruce Lee (unfortunately crashes in Frodo)
* International karate (a classic, great music)
* Uridium (very playable)
* Boulder Dash
* Avenger (by gremlin, mostly for the music)
* Master of magic (also great music)

Salu2,

Manny
Quisiera por favor me ayudeis a configurar y manejar el emulador FRODO para Homebrew Channel.
GRACIAS
En éste link del post principal , pone como hacerlo funcionar :

- http://wiibrew.org/wiki/Frodo.

Acabo de probar el Asterix y funciona jejeje.

Saludos !! ;)
Ya van por la version 5!!! lo están mejorando a pasos agigantados,

v5
* Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
* ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.

v4

* Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
* Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
* More menu options to type common key sequences, turn on 1541 CPU emulation etc
* Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
* Fixed some key binding bugs
* Misc smaller improvements here and there

Descarga aqui:
http://frodo-wii.googlecode.com/files/f ... n-5.tar.gz

Salu2,

Manny
voy a probarlo!!


sabian ke el internatinal karate salio en play station!!!!!!!!!!

lo acabo d conseguir!!!! [poraki]
Ole ole y olee [beer]

Commodore 64 [plas]
Nueva versión, v.6, por fin con teclado virtual !!

* A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
* Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
* Some small bug fixes and pretty large code cleanup


descarga:
http://frodo-wii.googlecode.com/files/f ... n-6.tar.gz
raulgarciaperez está baneado por "troll-clonador"
Thyl-Thalion escribió:Nueva versión, v.6, por fin con teclado virtual !!

* A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
* Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
* Some small bug fixes and pretty large code cleanup


descarga:
http://frodo-wii.googlecode.com/files/f ... n-6.tar.gz


Habra que probarla, tiene muy buena pinta.

Sabeis si está desde el Homebrew Browser?
raulgarciaperez escribió:Sabéis si está desde el Homebrew Browser?


Por ahora solo tienen versión 5.0

Salu2, Manny
raulgarciaperez está baneado por "troll-clonador"
manny2008 escribió:
raulgarciaperez escribió:Sabéis si está desde el Homebrew Browser?


Por ahora solo tienen versión 5.0

Salu2, Manny


Gracias!
Imagen

Nueva versión:
v7

* Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
* The direction buttons can also be bound to keyboard keys
* Exit with SYS_RETURNTOMENU to make WAD's work
* Some restructuring and minor bug fixes here and there
* Lots and lots of new code which won't get executed here :-)

v6

* A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
* Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
* Some small bug fixes and pretty large code cleanup

Descarga aquí:

http://frodo-wii.googlecode.com/files/f ... n-7.tar.gz


Salu2,

manny
Ya van, por la version 9, de esta magnifico emulador de commodore 64, que permite jugar partidas, multijugador a traves de internet.!!

v9

* It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
* Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
* Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
* There are sound cracks in this version, caused by the new SDL (unsure why)

v8
* The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
* Some key binding problems have been corrected
* Lots of networking implementation. Won't work yet...


A ver si cunde el ejemplo y otros emuladores de maquinas de 8bit, les dan la funcionalidad de jugar partidas a dobles a traves de internet:

Ejemplo:
Imagen

Salu2,
Commodore Rules!!! [beer]

lo voy a probar :D...
La verdad que el emu permita jugar online es una noticia excelente.
Genial lo del online, la verdad es que para mí el online es una parte indispensable para sacarle el máximo partido a los juegos.
Lo brutal.. es el modo de juego.. es obvio que los juegos para Commodore no estaban preparados para el juego online.. era un juego por turnos.. o juego en equipo... lo que se consigue con esta versión del emulador, es que dos jugadores.. conectados por internet.. vean la misma pantalla.. y puedan jugar a dobles a estos juegos... INCREÍBLE imaginaros.. usar esta tecnología en el resto de emuladores... [boing]
manny2008 escribió:Lo brutal.. es el modo de juego.. es obvio que los juegos para Commodore no estaban preparados para el juego online.. era un juego por turnos.. o juego en equipo... lo que se consigue con esta versión del emulador, es que dos jugadores.. conectados por internet.. vean la misma pantalla.. y puedan jugar a dobles a estos juegos... INCREÍBLE imaginaros.. usar esta tecnología en el resto de emuladores... [boing]


Esto ya se usaba en emus como el Callus hace unos 10 años, ni partidas por internet que me echaba al Final fight...

pero vamos que si que estaria bien, que lo implementaran todos los emus :)
Si se pudiera hacer lo mismo con los emus de NES, SNES y la Genesis, me parece que voy a olvidar que esa cosa blanca que tengo sobre la mesa la utilizaba para jugar juegos de GC y Wii, :)
y se puede saber donde demoniodirectorios hay que poner los juegos?
[fumando]
Thyl-Thalion escribió:y se puede saber donde demoniodirectorios hay que poner los juegos?
[fumando]



Soporta los juegos en formatos .t64, .d64, prg or p00 y los tienes que poner en el directorio:

/apps/frodo/image
gracias Manny, da gusto que siempre estes por aqui
[oki]

[fumando]
23 respuestas