Ya tenemos una nueva versión del port de Simon Kagstrom, del conocido emulador de commodore 64 frodo.
Ya van, por la version 9, de esta magnifico emulador de commodore 64, que con esta versión
permite jugar partidas, multijugador a traves de internet.!!A ver si cunde el ejemplo y otros emuladores de maquinas de 8bit, les dan la funcionalidad de jugar partidas a dobles a traves de internet:
Ejemplo:
v9
* It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
* Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
* Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
* There are sound cracks in this version, caused by the new SDL (unsure why)
v8
* The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
* Some key binding problems have been corrected
* Lots of networking implementation. Won't work yet...
v7
* Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
* The direction buttons can also be bound to keyboard keys
* Exit with SYS_RETURNTOMENU to make WAD's work
* Some restructuring and minor bug fixes here and there
* Lots and lots of new code which won't get executed here
v6
* A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
* Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
* Some small bug fixes and pretty large code cleanup
v5
* Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
* ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.
v4
* Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
* Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
* More menu options to type common key sequences, turn on 1541 CPU emulation etc
* Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
* Fixed some key binding bugs
* Misc smaller improvements here and there
Mejora versión 0.3: 12/01/09
This release features some speed improvements, support for the classic controllers (which I cannot test since I don't have the hardware), better keyboard handling via the controller, support for .prg files and a lot of smaller bug fixes etc.
Con las siguientes mejoras 0.2:
* Emulation speed has improved a bit
* Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
* Added support for the classic controller. Note: this is untested since I don't have a classic controller. Please test and fix bugs in this part!
* Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
* Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed
Descarga desde aquí:
http://frodo-wii.googlecode.com/files/f ... n-9.tar.gzPara mas info:
http://wiibrew.org/wiki/Frodohttp://frodo-wii.googlecode.com/http://www.dcemu.co.uk/vbulletin/showth ... p?t=178591Salu2,
Manny