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Playable Format
In order to compete, a game be shown in hands-on playable format. For the 2015 awards season, playable format is defined as the ability for the judge to manipulate a game in real-time while running on its native platform (i.e. "hands on" gameplay). Games that are only demonstrated on videotape or through screenshots, concept art, rendered movies, pre-scripted (i.e. non-interactive) gameplay sequences, or developer-controlled theater demos are automatically disqualified from consideration in the major award categories. Non-playable games are still eligible for Special Commendations in Graphics, Sound Design and Innovation.
The onus is on the game publisher, developer and company representative to clearly communicate to judges how they can obtain "hands on" time with playable games. Games will be ruled "unplayable" if a judge is denied hands-on time with a product at any point during E3, no exceptions. The best way to avoid any confusion during E3 is to communicate with the judges in advance of the show as to how they can obtain hands-on time. Also note that a game's eligibility status cannot be changed during the course of E3. For example a game cannot be playable only on day two or three of E3 and not on day one.
Publishers and developers should keep in mind that Game Critics Award Judges have many obligations during the week of E3. Publishers and developers are welcome to host events in and around E3 and invite judges to attend these events to play eligible titles. But a publisher/developer must also make accommodations to have a game available to play during normal E3 show hours at the Convention Center. If a judge is denied access to a game during regular E3 hours, the game in question will immediately be ruled "unplayable" and ineligible. To clarify: It is not acceptable for a publisher/developer to say a game is playable "only" at an off-site event or evening party, in effect sending the message that the only opportunity to go hands-on with a game is at an off-site location..
For hardware, judges must be able to experience "hands-on gameplay" on final hardware or development kits in order for the system to be eligible for "Best of Show." New hardware does not need "hands on gameplay" to be eligible in Best Hardware/Peripheral, since the focus of this category is technology, not necessarily gameplay. New hardware must, however, be shown running in real-time in order for it to be eligible for Best Hardware/Peripheral.
The following games were not made playable to Game Critics judges at E3 and therefore disqualified from main award consideration: Deus Ex: Mankind Divided, Tom Clancy's Ghost Recon: Wildlands, and XCOM 2.
Best of Show
- Fallout 4 (Bethesda Game Studios/Bethesda)
- Horizon Zero Dawn (Guerrilla Games/SCE)
- Oculus Touch (Oculus VR)
- Star Wars Battlefront (DICE/EA)
- Uncharted 4: A Thief's End (Naughty Dog/SCE)
Best Original Game
- Abzu (Giant Squid/505 Games)
- Cuphead (Studio MDHR)
- Horizon Zero Dawn (Guerrilla Games/SCE)
- The Last Guardian (GenDesign/SCE Japan/SCE)
- Unravel (Coldwood Interactive/EA)
Best Console Game
- Fallout 4 (Bethesda Game Studios/Bethesda)
- Horizon Zero Dawn (Guerrilla Games/SCE)
- Star Wars Battlefront (DICE/EA)
- Super Mario Maker (Nintendo)
- Uncharted 4: A Thief's End (Naughty Dog/SCE)
Best Handheld Game
- Fallout Shelter (Bethesda Game Studios/Bethesda)
- Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
- Persona 4 Dancing All Night (Atlus)
- The Legend of Zelda: Tri Force Heroes (Nintendo)
Best PC Game
- DOOM (id Software/Bethesda)
- Fallout 4 (Bethesda Game Studios/Bethesda)
- Just Cause 3 (Avalanche Studios/Square-Enix)
- Star Wars Battlefront (DICE/EA)
- Tom Clancy's Rainbow Six Siege (Ubisoft Montreal/Ubisoft)
Best Hardware
- Microsoft HoloLens (Microsoft)
- Oculus Rift (Oculus VR)
- Oculus Touch (Oculus VR)
- Project Morpheus (Sony Computer Entertainment)
- Xbox Elite Wireless Controller (Microsoft)
Best Action Game
- DOOM (id Software/Bethesda)
- Halo 5: Guardians (343/Microsoft Studios)
- Just Cause 3 (Avalanche Studios/Square-Enix)
- Star Wars Battlefront (DICE/EA)
- Tom Clancy's Rainbow Six Siege (Ubisoft Montreal/Ubisoft)
Best Action/Adventure Game
- Horizon Zero Dawn (Guerrilla Games/SCE)
- Metal Gear Solid V: The Phantom Pain (Kojima Productions/Konami)
- Rise of the Tomb Raider (Crystal Dynamics/Microsoft Studios)
- The Last Guardian (GenDesign/SCE Japan/SCE)
- Uncharted 4: A Thief's End (Naughty Dog/SCE)
Best RPG
- Dark Souls 3 (From Software/Bandai-Namco Games)
- Fallout 4 (Bethesda Game Studios/Bethesda)
- Fire Emblem Fates (Intelligent Systems/Nintendo)
- Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
- Sword Coast Legends (n-Space/Digital Extremes/Wizards of the Coast)
Best Racing Game
- Forza Motorsport 6 (Turn 10/Microsoft Studios)
- Need for Speed (Ghost Games/EA)
- Trackmania Turbo (Nadeo/Ubisoft)
Best Sports Game
- FIFA 16 (EA Canada/EA)
- NHL 16 (EA Canada/EA)
- Madden NFL 16 (Tiburon/EA)
- Pro Evolution Soccer 2016 (Konami)
- Rory McIlroy PGA Tour (EA Tiburon/EA)
Best Family/Social Game
- Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
- Guitar Hero Live (FreeStyleGames/Activision)
- LEGO Dimensions (TT Games/WBIE)
- Rock Band 4 (Harmonix)
- Super Mario Maker (Nintendo)
Best Online Multiplayer
- Call of Duty: Black Ops III (TreyArch/Activision)
- Halo 5: Guardians (343/Microsoft Studios)
- Star Wars Battlefront (DICE/EA)
- Tom Clancy's Rainbow Six Siege (Ubisoft Montreal/Ubisoft)
- Tom Clancy's The Division (Massive/Ubisoft)
Best Indie
- Abzu (Giant Squid/505)
- Below (Capy Games)
- Cuphead (Studio MDHR)
- No Man's Sky (Hello Games/SCE)
- Wattam (Funomena)
Christian Troy escribió:Estuvo jugable el Dark Souls 3? Porque si es que no, no entiendo que lo nominen basándose en un trailer CGI.
Christian Troy escribió:Estuvo jugable el Dark Souls 3? Porque si es que no, no entiendo que lo nominen basándose en un trailer CGI.