gracias a thefirered y a chimpoco, que me habies aclarado un poco esto....de todas formas el trozo que he puesto es sobre emulacion para ds, es una pagina e nla que estan hablando de emular el 64DD
aqui lo que es el 64DD
Wikipedia escribió:The 64DD was announced at 1995's Nintendo Shoshinkai game show event (now called SpaceWorld). One of the games that was featured for use with the 64DD was Creator, a music and animation program by Software Creations, the same people that made Sound Tool for the Nintendo Ultra 64 development kit. The game advertised that it could be implemented into other games, being able to replace textures and possibly create new levels and characters. Unfortunately, there was no playable version of Creator available at Shoshinkai 1995. At E3 in 1997, Shigeru Miyamoto speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and Earthbound 64.[1]
However, the 64DD was delayed until its release in Japan on December 1, 1999. Nintendo, anticipating that their long planned out disc drive peripheral would become a commercial failure, sold the system through a subscription service called RANDnet, rather than selling the system directly in Japan to retailers or consumers. As a result, the 64DD was only supported by Nintendo for a short period of time and only nine games were released for it. Most unreleased 64DD games were either cancelled or released as normal Nintendo 64 games.
los juegos:
F-Zero X Expansion Kit エフ ゼロ エックス エクスパンションキット 04/21/00
Japan Pro Golf Tour 64 日本プロゴルフツアー 05/02/00
Kyojin no Doshin 1 巨人のドシン1 12/11/99
Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou 巨人のドシン。 解放戦線チビッコチッコ大集合 05/17/00
Mario Artist: Communication Kit マリオアーティスト。 コミュニケーションキット 06/29/00
Mario Artist: Paint Studio マリオアーティスト。 ペイントスタジオ 12/11/99
Mario Artist: Polygon Studio マリオアーティスト。 ポリゴンスタジオ 08/29/00
Mario Artist: Talent Studio マリオアーティスト。 タレントスタジオ 02/23/00
SimCity 64 シムシティー64 02/23/00
mas info en:
http://en.wikipedia.org/wiki/Nintendo_64DD