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ign escribió:When you couple the repetitiveness with the overall lack of variety in NPC models, and one NPC begins to look and sound like the other. Every bartender in every town is the same damn dude. Lots of the women look the same, almost all of the men. Heck, there are only three different traveling merchant types and you often see three or four "twins" on the road at any one time.
ign escribió:General NPC reactions tend to be limited to a handful of phrases. So, if you walk up to an NPC and hit A (which initiates a conversation, though there are no dialogue trees), you will tend to hear the same things over and over and over and over.
ign escribió:Though quests have a nice variety and none of them suffer from feeling repetitive, that's likely due to the fact that there are so few. I really wanted to have an endless supply of sidequests, but that just isn't that case for Fable.
ign escribió:Let's say you take an optional quest to help someone get to a certain location. If that person should die during the quest, you immediately fail it and your only option is to retry the quest. That's right, you can't just fail and lose renown, you must actually redo the quest again. That's just plain stupid. If the idea is to make me feel like I am constantly fighting to be a hero, then failure has to be a part of the equation. If I fail at a quest, it would make more sense to drop my renown and put pressure on me to boast and succeed in my next quest to redeem myself.
ign escribió:almost impossible to die, even in the final two boss battles (which are quite cool). Fable's too easy for its own good. I understand making things a little less tough for the mass market, but this is "stroll through the park on a sunny summer Sunday" kind of easy.
ign escribió:some framerate drops that sporadically pop up during gameplay
ign escribió:you age way too fast and no other NPCs really do (expect some that you meet as a child)
ign escribió:There's not a lot to the main story