HDL_Patch_GUI 1.4 {HDLFP 0.8b}

Nueva version del HDL_Patch_GUI 1.4

En esta ocasion vtecorona nos lo brinda para poder tener el HDLFP 0.8b, como siempre sera necesario tener el FREE-HDLoader para aplicarle este parche y tener el codiciado HDLFP.

Bajar Parche Grafico HDLPAtch

'vtecorona' escribió:Also included in the zip is hdld_svr v0.8.5 and hdl_dump v0.8.6

Also attached is a zip file containing 2 required OCX files.
(COMDLG32.OCX and MSCOMCTL.OCX)

Changelog

10.31.06 - v1.4
- When installing, sometimes the hdl_dump server will send more than one of the status report packets (ie. "44% 1 min, 3 secs remaining -- 45% 1 min 1 sec remaining"). I made the data handling procedure split up the data and parse each line so none of the percentages should get missed on the status window anymore. It still may appear to skip a percentage but that is simply because the percentage will change immediately after the other when two percentages are received in 1 packet. I mainly did this fix because jobs were not displaying as 100% complete on the status window.


Mas sobre el uso del parche:


hdl patch v0.8b gui - Release 2e
================================

READ THE OFFICIAL HELP DOCS *INCLUDED* FOR SPECIFIC INFORMATION!

Overview
--------

Created using sources from hdlpatch v0.8b, sjuncrunch, ps2-packer, and from
patches posted in ps2-scene.com forums this app aims to be make it simpler to
patch or update your HDLoader ELF file. You can use a previously unpacked
retail ELF or the retail ELF of HDLoader v1.0 as a source. This is an all
inclusive app, so no other apps are necessary.


Features
--------

With this app you can:

ú Apply the patches,updates,customizations included in hdlpatch v0.8b
(see official readme for details)

ú Apply the ToxicOS v0.2 Core patch
(just for old school kicks)

ú Apply hard-coded UDMA or MDMA patches
(old style, use the dma selector instead)

ú Apply the CDVDSTM.IRX patch by CrazyC (not sure if this even does anything)

ú Create a clean, decrypted HDL file

ú Extract resources from HDL (functionality of hdlpatch v0.8b)

ú Use the dumped HDLoader v1.0 retail ELF as a source for patching
(not the ELF on the original disc, but the dumped, sjcrunched file)

ú Have your patched ELF be auto-packed when finished (ps2-packer)

ú View CRC32 and MD5 checksums of your source and patched files

ú Exchange .ini files with those less familiar with the entire process,
making it super easy for the novice to apply updates to their HDL ELF

ú Keep track of successful/failed updating attempts thru a log file

ú Preview custom Splash and Main screens as defined by the user (bmp only)

Thanks

Otra vez mas gracias por la informacion, estao mirandolo y hay cosas que no se para q valen, pero bien :)

EDITADO: Trankilo, q ya habia visto el README y lo he estado leyendo, pero repito q no entiendo por ejemplo lo de ANTI-SPINDOWN FIX, aunq me da igual.
Estas son las opciones originales del parche de 16bits -linea de comandos- y que usa la interfaz gráfica y que vienen dentro del archivo comprimido y que como siempre pocos -muy pocos- se toman la molestia en leer:

HDL_Patch escribió:HDLPatch 0.8b * Brief usage:

HDLoader must be unpacked version, 2977792 bytes in size! A clean version, off
the original disc or the "free" one is preferred to avoid possible problems!

Usage: HDLPatch /OPTIONS [FILE] IN.ELF OUT.ELF

OPTIONS:
/N - Stops HDLoader from seeking disc while loading to prevent V9 from
freezing during the splash screen. USE THIS IF YOU'RE BOOTING FROM A
MEMORYCARD USING A MODCHIP.

/C - Updates HDLoader with new compatibility options to set date/timefixes
(fix 1 is on by default, use fixes 2+3 together to remove the fixes),
dual layer (disable = uses original mode 2), network adapter support
(games should recognize the NA) & UnAligned Buffer fix (Gradius V,
Grand Theft Auto: Liberty City Stories), fileopts fix (Shadow of the
Colossus), Soul Calibur 2 / Suikoden V fix within HDLoader. Selected
options (like the original modes) are per-game saved.

/V - Enable V12/V13 PSTwo support for people using Automan's original
discovery of connecting IDE hard disk drive into PSTwo or with the help
of Team Xtender's HD Connect kit.

/S - Stops the CDVD-drive motor if there's a disc in the tray while HDLoader
is loading while using methods to boot involving a disc in the drive.
ON V9 AND LATER MODELS USE THIS ONLY IF YOU'RE BOOTING FROM A DISC OR
YOU'RE USING THE PSONE EXPLOIT!!!

/B - Makes the HDLoader game list taller so more titles fit on screen.

/F - Force HDLoaders interface into NTSC mode on PAL machines to get
fullscreen image. (Requires NTSC capable TV!)

/L - Patches HDLoader to support 48bit LBA access to allow full use of >128GB
HDDs.

/M# - Patches user configurable (through the dma.ini file) buttons to HDLoader
to change the MDMA/UDMA transfer mode while holding the buttons when
HDLoader starts. The mode is set when the HDD can be heard to spin up.
Everything except play is disabled for safety when MDMA mode is selected.
The selected mode will be displayed in the top right corned of HDLoader.
A delay to check the button can be set by using a number along with the
switch. The default delay is 2 which should work just fine. Uses 1-9.

/A - Disables the auto shutdown from HDLoader so the HDD doesn't stop when
left unused for extended perioids of time.

/K - Swapt the behaviour of X/O buttons in HDLoader for japanese type control.

/G - Disables SELECT and RIGHT in HDLoader so only playing is possible.

/P - Position HDLoader screen. Use '/P xx,yy' with hex values 00-FF. Default
for PAL is 82,5A and for NTSC 82,2D. Lower values move left/up, higher
values move right/down.

/Tx - Force HDLoader to use one of the six default built-in translation tables
without automatic detection: 1 - French, 2 - Spanish, 3 - German,
4 - Italian, 5 - English, 6 - Portuguese.

/IS - Changes splash image in HDLoader. Use '/IS file' with imageformat of
512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.

/IM - Changes mainscreen image in HDLoader. Use '/IM file' with imageformat of
512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.

/IB - Changes button image in HDLoader. Use '/IB file' with imageformat of
128x64 24bit BMP, 32bit Targa or 32bit interleaved RAW. When using BMP
format file the current alpha data in HDLoader will be used.

/IF - Changes font in HDLoader. Use '/IF file.bmp'. More explanations below:

Use Bitmap Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) to
create the needed BMP and DAT files for font patching with the
following settings:

Texture Size: 256x256
Background: 1 1 1
Foreground: 128 128 128
Font Alignment: Left
Character Set: Full ASCII

Save the font image as BMP & Font Widths (Byte Format) DAT using the
same filename (file.bmp + file.dat).

/IC - Loads new colorsettings into HDLoader from defined configuration
textfile. Use '/IC file.txt'. More explanations in the included
example colorfiles.

/IT - Loads new texts into HDLoader from defined configuration textfile. Use
'/IT file.txt'. More explanations in the included example textfiles.

/X - Extracts hdl_splash.bmp, hdl_main.bmp, hdl_button.tga (because of the
custom alpha channel), hdl_font.bmp, hdl_font.dat, hdl_colors.txt &
hdl_text.txt from HDLoader.



Version history:

HDLPatch 0.8b (2006-06-24)
- Yet some more minor code changes
- Removed few spanish language fixes that can be done with the texts-patching
- DMA-selector can now allocate fewer needed buttons if necessary
- DMA-selector delay can be set to delay the detection of button press
- Some more fixes to the install.irx to work with large drives by Crazyc
Gracias x la info.

La verdad que este GUI lleva unos meses funcionando

Yo personalmente ya lo USE , para parchear mi HDL_8b, y de maravilla.
3 respuestas