Impresiones de la demo:
TOKYO--Blue Dragon, the upcoming 360 RPG from legendary Final Fantasy creator Hironobu Sakaguchi, was playable in a closed-off section of Microsoft's booth here at TGS, and we were able to play through a good chunk of it, and get a taste of the game's combat and roaming system.
The demo we played (there were two savegames that were selectable, but we only had time to play through one) saw four of what appear to be six main playable characters team up to take on an army of robots sent by the game's villain, whose name is unknown but who appears to resemble a purple Yoda, if you can envision that. This robotic genius has apparently designed an army of warbots to enact whatever nefarious plans he's set out for himself, and it's up to your group to fight through them and give chase to the evil purple man before his goals are met.
The roaming system here is in full 3D, as you control Shu, the spiky-haired main protagonist, as he wanders about the inside of the robotic castle the enemy has constructed for himself. There are few actions available to you while roaming, which includes an action button that lets you open up chests or doors, and a jumping attack which you can use on any enemies that you spot while roaming. It's unknown what this attack does at the moment, although if you manage to hit an enemy with it before they happen to engage you, you appear to get a “first strike” type ability, where your characters will attack first when you enter the battle mode.
Said battle mode will be instantly familiar to anyone who's played a Final Fantasy game; we managed to easily defeat a few parties of enemies, despite not understanding a word of the Japanese menus. It's in battle that you begin to learn where the game gets its name, as each of the party members has his or her own special blue dragon that floats behind them during battle and acts as a proxy during combat. Instead of your characters attacking or casting magic, they'll start the action, then the dragon will bash the opponent or cast the spell for the character. Your characters are the ones that get hit, though, so you can't expect your dragons to do everything for you. Essentially, the dragons appear to be extensions of your characters, so that they have to act in unison.
Speaking of characters, we managed to learn the English names for four of the six characters that appear to be playable in Blue Dragon. Shu is the main protagonist, a small black-haired warrior. Kluke is presumably his love interest, if standard Final Fantasy conventions play out; she's an offensive magic specialist, apparently. Marumaro is a small goblin-like character that's some kind of trickster; he has extra options available when you select his Attack command that may let him combine his attack with another character. Lastly, Jiro is a prim-looking male magician that seems to be the party's best healer. In addition, there appear to be two other protaganists involved in the game's plot, although neither of them were playable here. One is a soldier-type sword user, who we imagine fulfills a similar role of Auron from Final Fantasy X, being the party's most powerful physical attacker, while the other is apparently a female sky pirate (judging by the skull-and-crossbones on her black bandana) of indeterminate abilities.
When you hit combat, a standard Final Fantasy X-style turn order menu will appear, letting you know the order in which your characters and the enemies will attack. The classic actions are available here, including attacking, spellcasting, defending, and running. In addition, your characters can switch from frontline combat to rear combat in the middle of a fight, presumably allowing characters in the rear to take less physical damage while dealing less, as well. Some actions will take up more time than others, so you'll have to act in such a manner that will let you destroy your opponents before they're able to attack. The combat is entirely turn-based, though, allowing you to sit and deliberate before making your move.
Most of the enemies we faced were easily dispatched by our party, but eventually we caught up with the Yoda-like villain. In a mixture of in-game and CGI cutscenes, he rocketed away from his base and prevented our pursuit with one especially large robotic enemy, consisting of two large rotating saw-hands and a large four-legged pod-shaped body. The robot had some vicious attacks, including some stabs with its claws, sawblade swipes, and an energy attack that would take off around a third of all of our party members' health in one blow. We countered it with all of the tools at our party's disposal, including standard attacks and elemental magic, which eventually managed to destroy the beast.
After the robot guardian had been defeated, our party was led to another rocketship which it used to fly after the villain. In a series of cutscenes, we saw that the villain's huge mobile warship/headquarters, which we had just abandoned, was actually a flying ship suspended over the ocean. Well, suspended for a moment; it quickly crashed into the sea, sending some of the other human soldiers fighting the robots jumping off and parachuting away to avoid being caught in the cataclysm.
Unfortunately, we were ushered out of the booth just before things were about to get interesting. Our ship and the ship piloted by the mad robotic scientist engaged in a bit of a dogfight, firing machineguns at each other as they flew over the ocean. Just as we were being escorted out of the booth, tutorial screens began popping up, showing us how to pilot the ship and fire its weaponry, which implies that the game will have some kind of aerial combat mode in real-time.
The trailer that ran after the playable demo implies that the game will have a suitably epic scope; many of the setpieces involve incredibly large events and enemies, such as a massive, mountain-sized robotic enemy, straight out of Final Fantasy IV. Although everything is still currently in Japanese, hopefully we'll be able to finagle more details on the game's plot and characters in the future, so stay tuned to GameSpot for more information.