3.12 Release Notes
Bugs
* Players no longer need to wait for all of their enemies to leave the game in order to be able to select Continue on the post game stats screen
* Fixed an issue that could cause users to become stuck on the post game stats screen after using the Link button and selecting Continue
* Fixed an issue that could cause users to suddenly drop to the Main Menu from the post game stats screen
* A full party of 3 should now instantly enter a Last Stand match instead of searching for one
* The name field of a new campaign will now be pre-populated with the race chosen
* Fixed an issue that could prevent the AI from displaying custom badges
* Fixed an issue that could prevent the preview for the Imperial Guard Laser turret arc from displaying
* Optimized texture mipmapping to improve memory performance on High visual settings and below
Hotfix 3.11.1 - Tyranid Campaign
We have updated the latest retail build to version 3.11.1 to fix a fatal scar error that could occur during the first mission of the Tyranid campaign. The error would occur during the save/load process.Beta Update 3.10
Bug Fixes
* Fixed an issue that was causing the Lord General's retinue to count as hero kills on the post game screen
* Fixed an issue that could cause 2 Noise Marines to run forward to fire when the squad was upgrade to a Blastmaster
* Fixed an issue that caused Noise Marines killed by a Plague Champion with a Plague Sword to be raised as Tactical Marine Zombies
* Fixed an issue that prevented the Inquisitor's Impenetrable ability from being cancelled on retreat
* Fixed an issue that was causing the snare on the Mekboy's Proximity Mines to stack and immobilize vehicles
* Added setup indicator to Noise Marine decorator when they are upgraded with Blastmasters
* Fixed an issue that was preventing red points from being awarded when Imperial Guard Laser Turrets were destroyed
* Fixed an issue that was causing the volume of some racial voices of god to be louder than expected
Balance
Carnifex
* Venom Cannon upgrade now able to fire on the move
Autarch
* Autarch cost increased to 350/150/50 from 350/150/0
* Calling in Autarch again cost increased to 150 from 100
Banewolf
* Banewolf cost increased to 350/200 from 350/150
Noise Marines
* Blastmaster cost reduced to 75/0 from 75/20Beta Update 3.9
Bugs
* Fixed an issue that was causing the Autarch's level to reset whenever she was re-deployed
* Plague Marine's Touch of Nurgle can no longer be cast on non-chaos units
* Fixed an issue that was preventing Fleet of Foot from being used when the Autarch was group selected with other units that had Fleet of Foot
* Fixed an issue that allowed players to activate both of the Avatar's abilities at once
* Fixed several issues that were causing Heretics and Chaos Space Marines upgraded with an Aspiring Champion to misbehave
* Fixed an issue that was preventing Assault Terminators from using their proper health value from Chaos Rising (increased from 4500 to 5400)
Balance
Lord Commissar
* Off Map Artillery ability radius lowered from 10 to 5
Inquisitor
* Holy Pyre duration reduced from 60 to 30
Chaos Space Marines
* Chaos Space Marines lowered in cost from 450/0 to 400/0
Heretics
* Heretics increased in cost from 210/0 to 260/0
Noise Marines
* Noise Marines changed in cost from 450/20 to 400/40
Great Unclean One
* Great Unclean One lowered in cost from 900/220 to 800/200
* Great Unclean One maximum energy increased from 100 to 200Beta Update 3.8
Bug Fixes
* Fixed an issue that prevented numerous changes in Chaos Rising from appearing in Retribution
* Fixed an issue that caused the number of players online to disappear after a match
* Fixed an issue that prevented the Highest Skill Rating and Rest Bonus from appearing in the Free-For-All sections of the player stats screen
* Fixed an issue that caused the mouse pointer to show points as uncapturable in the fog of war when they were being captured by the enemy
* Fixed an issue that was causing players who quit to receive a victory message
* Fixed an issue that could allow Noise Marines to use Cacophony while upgrading to Blastmasters
* Fixed an issue that prevented Ravener Alpha tunnels from appearing on the mini map
* Players are now defaulted to the Match channel in chat on the Post Match screen
* Fixed an issue that was causing replays to exit prematurely at the end of the replay
* Added the correct portrait for the Imperial Guard Heavy Weapons Squad Sergeant upgrade
* Fixed an issue that prevented custom badges from being displayed on Strongholds in the fog of war
* Fixed an issue that was causing the Imperial Guard Turrets to display an incorrect firing arc while being built
* Fixed an issue that could cause units to react to Imperial Guard globals as though they were Eldritch Storm
* Fixed an issue that was preventing the Land Raider Redeemer Assault Cannons from playing their sound effect
* Fixed an issue that could cause units to react to Guardian as though they were garrisoned when they were not
* Fixed an issue that could cause all Target Destroyed lines to play incorrect race specific lines
* Fixed an issue that prevented the Mekboy from repairing allied Sentinels
* Fixed an issue that prevented the Techmarine's Blessing of the Omnissiah from affecting allied Imperial Guard vehicles
Balance
Lord General
* Lord General armor upgrades will no longer affect his bodyguards
Imperial Guardsman Squad
* Upkeep on Sergeant upgrade reduce from 0.0085 to 0.00425
* Upkeep on Commissar upgrade reduce from 0.0085 to 0.00425
Catachan Devils
* Lowered the damage of grenade barrage from 55 to 40
Medi-Bunker
* Medi-Bunker sight range now matches the other bunker upgrades
Chaos Lord
* Sweeping Doom will no longer knockback retreating unitsBeta Update 3.7
Bug Fixes
* Fixed numerous IG abilities that were using other races hotkeys. They have had unique hotkeys created for them.
* Fixed an issue that could cause certain maps to have longer than expected loading times
* Fixed an issue on 4P & 6P Ashes of Typhon that could prevent some players from building power generators at certain points
* Fixed an issue that could cause the Baneblade turret to twitch
* Fixed an issue that could allow opponents to garrison the same Imperial Guard bunker
* Fixed an issue that could cause players who quit to receive a win and their opponent to receive a disconnect
* Fixed an issue that prevented the Rank Level up widget from displaying
* Added a timestamp to the player stats screen
* Fixed an issue that caused the menu to be displayed whenever the user paused a replay
* Fixed an issue that caused the Chat Channel User List to scroll to the bottom every time a user joined
* Push to Talk for voice chat now defaults to On in the option menu-
Balance changes
Land Raider
* The assault cannon and heavy flamers no longer suppress infantry
* Multi-melta damage reduced from 100 to 80
* Heal aura now increases a units regeneration by 100%, down from 150%
* Health reduced from 3500 to 3000
Inquisitor
* Cooldown of Judgement increased to 20 seconds
* Time between Judgement and Judge increased to 20 seconds
* Judge can now target vehicles, carnifexs, tyrant guard, swarmlord etc.
* Judgement damage against vehicles, carnifexs, tyrant guard, swarmlord etc reduce by 50%
Catachan Devils
* Explosive shot now properly costs 40 energy
Imperial Guard Heavy Weapons Lascannon
* Slow effect now applies to the Carnifex, Swarmlord and Tyrant Guard to bring in line with Havoc and Space Marine Devastator Lascannons
Baneblade
* Left and right lascannon damage reduced from 65 to 55
* Health decreased from 4200 to 3750
Termagants
* Crippling Poison no longer applies a damage modifier to the affected unit
Warriors
* Barbed Strangler damage increased from 25 to 35
Spore Mines
* Spore mine speed reduced from 6 to 5
* Spore mine damage reduced from 50 to 45
Swarmlord
* Speed synapse now increases a units speed by 1.5 rather than multiplying it by 1.5
* Speed synapse radius lowered from 32 to 27
* Melee resistance damage reduction reduced from 0.45 to 0.6Beta Update 3.6
Bugs
* Fixed an issue that was causing the Warlock's and Chaos Lord's Immolate to deal too much damage to generators
* Autarch's leap no longer resurrects unconscious heroes upon landing
* Genestealers now display the healing effect when adrenal rush is activated
* Apothecary Master Crafted Bolter now properly sets his stance to ranged
* Fixed an issue that could cause the turret on the Baneblade to twitch
* Fixed an issue that was preventing the Baneblade cannon's muzzle flash from displaying
* Added Eyefinity setup instructions to readme
* Inquisitor's Judgement ability can no longer target victory points, requisition points or power points
* Fixed a bug that caused Heretics to be reinforced with improper weapons (which could also cause them to enter melee while equipped with Grenade Launchers)
Balance
Lord General
* Fixed an issue that prevented certain Lord General abilities from obeying their maximum range
Inquisitor
* Judgement no longer affects vehicles, the Carnifex, the Tyrant Guard or the Swarm Lord
Commissar Lord
* Powerfist damage reduced from 170 to 110
* Fist of Brockus damage reduced from 170 to 110
Catachan Devils
* Improvised Explosives now have a portrait and description when selected
Land Raider
* Explosive Barrage no longer affects retreating units
* Explosive Barrage damage slightly lowered
Wraithlord
* Wraithsword special attack damage increased from 50 to 110
* Wraithsword special attack damage cone increased from 180 degrees to 220 degrees in front of the Wraithlord
Sorcerer
* Curse of Tzeentch now affects Imperial Guard unitsBeta 3.5 Fixes
New Features
* Clicking on a player’s name in the chat channel player list will now open a context menu with the following options:
* Player Profile – selecting this option will open the Steam overlay and bring up the player’s Steam profile page
* View player statistics – selecting this option will bring up the player’s DoW2 stats page
Bug Fixes
* Fixed an issue that was adding spam to the warnings.txt file
* Removed the invite to chat button from the chat menu to prevent confusion when inviting users
* Changed the ping column to host name in the custom game lobby
* Push to talk will now work in the game lobby and on the post game screen
* Fixed an issue that would cause chat timestamps to refresh every time you changed channels
* Fixed an issue that could allow users to have multiple autarchs
Balance Changes
Apothecary
* Fixed the Apothecary's healing radius back to intended distance
* Energy cost for Full Auto increased from 35 to 50
* Apothecary's Master Crafted Bolter damage lowered from 65 to 55
Scouts
* Scout sniper rifles are now available in tier 1 but will increase the reinforce cost of scouts to 60/6
Warboss
* Seperated the Warboss's standard Shoota with his upgraded Enhanced Kustom Shoota. The initial weapon deals 15 damage and the upgrade deals 40 damage
Autarch
* The Autarch now heals at the HQ at the same rate as a commander
Spore Mines
* Increased the damage modifier for Spore Mines against garrisoned buildingsBeta 3.4 Fixes
- set Join/Leave notifications in chat to be off by default
- Chat settings are now saved between sessions
- fixed an issue that would prevent users from seeing rank visual unlocks in the game
- added custom badge usage instructions to the readme
- fixed an issue that could grant users millions of skill rating points after a gameBeta 3.3 fixes
* The Lord Commissar’s Inspire Terror no longer instantly kills squad members. It now does 300 damage to an entity. Tooltip revised.
* Imperial Guard base turrets no longer contribute 5 population to the upkeep of the IG army
* Fixed an issue that could cause users to be awarded 3000 skill rating after a single game
P * ¿Cuáles son los requisitos mínimos para jugar a Warhammer 40,000 Dawn of War II Retribution?
R * Los requisitos mínimos son los siguientes:
* Windows XP SP2 o Windows Vista SP1 o Windows 7
* Procesador Pentium IV a 3.2 GHz o Core Duo equivalente
* 1 GB RAM (XP), 1.5 GB RAM (Vista)
* Tarjeta Gráfica de 128 megas (modelo shader 3) - Nvidia GeForce 6600 GT / ATI X1600, o equivalente
* 5.5 GB de espacio libre en Disco Duro
P * ¿Cuáles son los requisitos recomendados para jugar a Warhammer 40,000 Dawn of War II Retribution?
R * Los requisitos recomendados son los siguientes:
* Windows XP SP2 o Windows Vista SP1 o Windows 7
* Procesador AMD Athlon 64x2 4400+ o un procesador Intel Core Duo
* 2 GB RAM (XP y Vista)
* Tarjeta Gráfica de 256 megas (modelo shader 3) - Nvidia GeForce 7800 GT / ATI X1900 o equivalente
* 5.5 GB de espacio libre en Disco Duro
P * Los cambios respecto a como conseguir la beta son muy confusos... ¿Cuál es la forma definitiva?
R * Ni los propios usuarios de la beta te podemos garantizar un modo de conseguirla. Algunos la han conseguido mediante la página de THQ (http://thq.com/es/game/detail/6688), otros por Twitter (http://twitter.com/wh40kdow) y otros por Facebook (http://www.facebook.com/wh40kdow). Te recomiendo que estés especialmente atento a estos dos últimos metodos, pues es donde periódicamente publican un correo electrónico para solicitar la beta.
P * ¿Cómo puedo registrar mi beta key de Warhammer 40,000 Dawn of War II Retribution?
R * Accede con tu cuenta en la aplicación de Steam (si no tienes una cuenta, puedes crear una en http://store.steampowered.com/?l=spanish). Ahora presiona en el boton + AÑADIR UN JUEGO..." que está en la parte inferior izquierda de la ventana, y selecciona "Activar un producto en Steam". Presiona en "Siguiente", acepta los términos y condiciones de Steam, y finalmente introduce el beta key que te ha sido proporcionado por THQ o Relic. Ahora solo tienes que presionar en "Siguiente" un par de vecs mas para que se inicie el proceso de descarga.
P * ¿Cuánto ocupa la beta de Warhammer 40,000 Dawn of War II Retribution?
R * Aproximadamente 4.0 GB (3852 MB)
P * ¿Qué modos están disponibles en la beta de Warhammer 40,000 Dawn of War II Retribution?
R * Solo puedes acceder al modo multijugador, bien sea contra otros jugadores o contra la IA del juego. Tambien está disponible el Pintor de Ejercitos y el chat del menu principal.
P * ¿Por qué has creado otro Hilo Oficial? ¿Acaso no existía uno ya?
R * Ciertamente existe un Hilo Oficial de Dawn of War II, aunque realmente desfasado. El mayor problema respecto a ese Hilo Oficial es que varios usuarios no podemos acceder a partir de ciertas páginas por alguna razón que desconocemos, especialmente las 30/40 últimas.
P * ¿Qué es eso de "Lista de jugadores de ElOtroLado.net"? ¿Puedo unirme aunque no tenga Chaos Rising o Retribution?
R * Es una lista pensada para todo jugador que quiera compartir sus datos y asi otros usuarios puedan organizar partidas con él. No es necesario tener Chaos Rising o Retribution, ya que en la propia lista especifico que juegos de la saga Dawn of War II tiene.
soen escribió:Alguien que sepa jugar con eldars me puede dar algún consejo? Esque siempre que juego online me ganan en nada
Kase O escribió:Vaya monstruo es el Baneblade jojojo. Como saques uno antes que nadie, a poco que tengas con que apoyarle, aniquila al otro equipo.
LoneGamer88 escribió:Cuales son las nuevas unidades?
* Marines Espaciales
o Land Raider
* Orkos
o Karro de Guerra
* Eldar
o Autarca
* Tiránidos
o Señor del Enjambre
* Marines Espaciales del Caos
o Marines Ruidosos
* Guardia Imperial
o Inquisidora
o Comisario Mayor
o Señor General
o Diablos de Catachán
o Escuadra de Infantería
o Escuadra de Armas Pesadas
o Escuadra de Ogretes
o Escuadra de Tropas de Asalto
o Baneblade
o Banewolf
o Quimera
o Tanque de Batalla Leman Russ
o Maticore
o Sentinel
michelmat escribió:Me parece muy fuerte que haya que pagar para tener mas soldados en las otras razas.. y no esque sea 4 € son 25!!!
6 razas jugables: elige de entre 6 razas de multijugador, cada una con sus propias unidades superpesadas únicas.
"On September 15, 2010 Relic announced that Retribution would be dropping the Games for Windows Live Multiplayer Platform in favor of using Steamworks as its primary and only platform.[4] This will make the game entirely stand-alone with all the races included (unlike Chaos Rising which required the original Dawn Of War II for the original four races in Multiplayer) along with no carry over of characters from the original two campaigns. New multiplayer match making systems have been made uniquely for Retribution. The addition of Steamworks will also allow the invitation of Steam friends to Multiplayer matches as well as free multiplayer weekends and a much faster patching process."
Javier_Leonh escribió:Gracias!! ¿entonces los dos primeros no hacen falta para nada?
Un saludo!
Branmark escribió:Javier_Leonh escribió:Gracias!! ¿entonces los dos primeros no hacen falta para nada?
Un saludo!
Hola, no te preocupes, es un juego totalmente independiente de los anteriores. No tendras problemas por no tener los otros, para juegar.
Por cierto, esta muy bien.
Saludos,
Javier_Leonh escribió:Branmark escribió:Javier_Leonh escribió:Gracias!! ¿entonces los dos primeros no hacen falta para nada?
Un saludo!
Hola, no te preocupes, es un juego totalmente independiente de los anteriores. No tendras problemas por no tener los otros, para juegar.
Por cierto, esta muy bien.
Saludos,
Ah, gracias!! Pues yo me muero de ganas por probarlo, lo instale anoche, pero no puedo jugar, steam se pone a descargar 4 Gb del juego y no inicia el juego hasta que termine, es algo rarisimo... ¿Por que no instala el juego directamente del disco?
Yo con Steam soy muy nuevo...
Gracias!
Xdabler escribió:Por cierto, hacerme un favorcito, ¿en que idioma esta en el steam?, es que en la propia pagina del steam no sale que este en castellano y los anteriores si y me extraña mucho.
Saludos
New DLC pack adds the Dark Angels chapter to the popular RTS title
AGOURA HILLS, Calif. March 31, 2011 – THQ Inc. (NASDAQ: THQI) today announced that owners of Warhammer® 40,000®: Dawn of War® II - Retribution™ will soon be able to purchase a custom Dark Angels Space Marine chapter for use in multiplayer.
The Dark Angels Pack adds the iconic Space Marine chapter to the game with eight unique models for the major multiplayer units as well as new color schemes for the others. The Force Commander is replaced by a Dark Angels Company Master complete with winged helmet, the Tactical Marine squad all sport the iconic Dark Angels robes. Additionally, the Scout Squad, Assault Marine Squad and Terminators all receive similar chapter-specific revisions. The Space Marine vehicles also get a visual makeover with this DLC pack, adding custom designs and emblems to differentiate them from the standard vehicles.
The Dark Angels Pack for Warhammer® 40,000®: Dawn of War® II - Retribution™ is scheduled to be available for download on Steam, the THQ E-Shop and select digital retailers on 6 April for a suggested price of $7.50.
Wghos7 escribió:Esto es una broma? http://www.hardgame2.com/pc/noticia/608 ... ammer.html
Ángeles oscuros por 7.50 $
bobst escribió:Buenas
No me entero con la edicion coleccionista de este juego. La he visto muy barata y no me cuadra ... si acaba de salir ... ademas tampoco me entero de lo que tiene de especial, ya que la normal no la veo disponible en tiendas UK
http://www.zavvi.com/games/platforms/pc ... 00966.html
bobst escribió:Yo mas de 20 euros no me gasto ... de todas maneras es un lio ya que los dos primeros usan Games For Windows Live y este solo Steam
Leviatan22 escribió:Según he leido, van a sacar el modo "THE LAST STAND" como juego aparte sin necesidad de Retribution.
Leviatan22 escribió:Pero una cosa, ese modo ya viene de serie con el Retribution no? osea los que tengan el juego entero pueden jugar con los que solo se compren ese modo?
Bronky escribió:Una duda: ¿The Last Standalone está en castellano?
Profion escribió:Unos colegas y yo lo hemos adquirido y......el juego es entretenido pero el lag es BRUTAL, es bastante infumable en lo que a jugabilidad refiere, parones, tirones, no se si es que estan saturados los server pero....actualmente no es jugable
Leviatan22 escribió:Pues no tiene mucho sentido eso de que haya lag, si las conexiones cuando estais en partida son P2P, ningun servidor de Relic o Steam afecta en la propia partida y eso de bajar la calidad grafica...
soyelluna escribió:Decis que la gente que tenemos la edicion de coleccionista tenemos el DLC de los angeles gratis, ¿pero como exactamente?
Profion escribió:Unos colegas y yo lo hemos adquirido y......el juego es entretenido pero el lag es BRUTAL, es bastante infumable en lo que a jugabilidad refiere, parones, tirones, no se si es que estan saturados los server pero....actualmente no es jugable
KaienSP escribió:soyelluna escribió:Decis que la gente que tenemos la edicion de coleccionista tenemos el DLC de los angeles gratis, ¿pero como exactamente?
Pues creo que había que solicitarlo mediante un post en los foros oficiales del community site. Echa un vistazo por http://community.dawnofwar2.com/
soyelluna escribió:
He estado navegando y no he encontrado nada por los foros. Voy a enviar un mail de aistencia, a ver si me responden
KaienSP escribió:soyelluna escribió:
He estado navegando y no he encontrado nada por los foros. Voy a enviar un mail de aistencia, a ver si me responden
Me acabo de poner a buscar y el tema en cuestion es este http://community.dawnofwar2.com/forums/topic/50279, pero
parece ser que la oferta del contenido de los Angeles Oscuros gratuito para los propietarios de la edicion coleccionista terminaba el 13 de Abril, de todas formas intenta ponerte en contacto y mendigarselo de alguna manera