› Foros › PlayStation 3 › Juegos
fidillo escribió:http://n4g.com/ps3/News-231114.aspx
marvicdigital escribió:fidillo escribió:http://n4g.com/ps3/News-231114.aspx
Según esa web, expertos dicen que Killzone 2 es el ganador indiscutible en gráficos, pero que tiene fallos; por lo menos hablan de la beta multiplayer..no quiero imaginarme el modo historia
Saludos
el video no es del multi, al menos no de la beta. pero se ve igual y en tele no pierde para nada en calidad (bravia 46")
marvicdigital escribió:fidillo escribió:http://n4g.com/ps3/News-231114.aspx
Según esa web, expertos dicen que Killzone 2 es el ganador indiscutible en gráficos, pero que tiene fallos; por lo menos hablan de la beta multiplayer..no quiero imaginarme el modo historia
Saludos
nicrog escribió:marvicdigital escribió:fidillo escribió:http://n4g.com/ps3/News-231114.aspx
Según esa web, expertos dicen que Killzone 2 es el ganador indiscutible en gráficos, pero que tiene fallos; por lo menos hablan de la beta multiplayer..no quiero imaginarme el modo historia
Saludos
el video no es del multi, al menos no de la beta. pero se ve igual y en tele no pierde para nada en calidad (bravia 46")
November 13th, 2008
Seen by many as the ultimate litmus test of PlayStation 3’s ‘next generation’ credentials, I have to admit to being pretty desperate to get onboard this particular beta. I liked the original Killzone - fundamentally flawed in so many ways, but with some superb art direction. Killzone 2 is clear generational leap for Guerilla Games; the wonderful eye for graphical detail and superb post-processing you would expect is there, but the great news is that this time the gameplay is excellent too.
Basic Tech Details
Technical details then: Killzone 2 runs at native 720p with 2x quincunx anti-aliasing. It’s v-locked at 30fps, and when things get busy, frame rate takes a hit (in busy multiplayer games it can fluctuate between 20fps and30fps) and response suffers as a result. Overall impact is limited though; it’s not a gamebreaker, in most cases the game is very smooth indeed. There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring.
Graphically, Killzone 2 is an undisputed winner. Initially it does look rather blurry. Yes, this is in part down to the quincunx anti-aliasing, but it’s mostly due to the motion blur. I’m not a fan of blurring in video games, but the entire range of techniques used in Killzone 2 combines to create a look and feel that is entirely its own, deeply immersive, and - in the heat of battle - brutal, visceral and quite unlike any other game.
Gameplay
I’ve spent a few hours on the beta in terms of gameplay. I gave up the levelling up route due to the amount of network drops I had (ironically the game was as good as gold today - too late) but it’s clear from what other players have been up to that the skills you learn and the weapons you accrue from promotion play a key part in the game. However, I did feel somewhat oppressed as a newcomer to the game; as a newbie in CoD4 you always felt you had a chance, even with the initial range of weapons. In Killzone 2 I lost count of the amount of long-range kills and shotgun blasts at close range I had to endure with no equipment available I could compete with.
Stuff that impressed me the most: firstly, that it’s running the full 32-player experience, and it does so beautifully. Secondly, the way that multiple game-types run one after the other in the same map is also a great innovation. It means that while you may lose one battle, you still have further opportunities to level the score within the same game. The only disadvantage is that you can be spending upwards of 25 minutes on one map, and that can get a little dull (in which case, set up your own server with a more limited range of missions).
Also worthy of a mention is the audio. Yes there’s the raucous din you’d expect from a virtual warzone, but the focus of the audio changes according to the action. With little going on, the ambient sound from the environment takes centre-stage in the mix; in short, the audio shifts focus, just as the human ear does. It’s very well done.
Overall…
Killzone 2 is looking very promising indeed. It offers some interesting ideas in the multiplayer arena, and while the actual graphics themselves aren’t really a generation beyond anything we’ve seen recently in terms of geometry or textures, I think it’s the handling of those visuals that makes it truly stand out. The motion blur, the post-processing, the lighting, the shadows, the animation of your player’s movements… all of it is geared towards a closer emulation of reality. That, combined with the absolutely brutal action, bodes well for the final game and I have really high hopes for the single-player campaign where the full power of this engine can really be unleashed.
Note: Unfortunately, Sony Europe has requested that we take down the videos and screenshots that accompanied this feature. Many apologies to the Killzone fans out there.
Uchiha escribió:en teoria hoy finaliza...probare esta noche aver k tal xD
Miniviciao@ escribió:"There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring."
Que alguien traduzca eso que no me queda bien claro.
soci0 escribió:Saludos,
Descarge el theme de killzone, y la semana pasda me enviaron el mail para la BETA, con el codigo y tal. Segun el mail hoy dia 14/11 es el ultimo para descargarla, pero al introducir el codgo me dice que ya esta validado o es incorrecto... Sabeis si puedo hacer algo mal¿? lo pongo desde la play, y kon la sesion iniciada...
Sabeis si se llego al cupo maximo, o decidieron cortar la entrada antes, o directamente se me escapa algo¿?.
Macrike escribió:El vídeo que han puesto en la noticia de N4G no tiene nada que ver con el informe de Digital Foundry, que puedo garantizar que sí son expertos en la materia.November 13th, 2008
Seen by many as the ultimate litmus test of PlayStation 3’s ‘next generation’ credentials, I have to admit to being pretty desperate to get onboard this particular beta. I liked the original Killzone - fundamentally flawed in so many ways, but with some superb art direction. Killzone 2 is clear generational leap for Guerilla Games; the wonderful eye for graphical detail and superb post-processing you would expect is there, but the great news is that this time the gameplay is excellent too.
Basic Tech Details
Technical details then: Killzone 2 runs at native 720p with 2x quincunx anti-aliasing. It’s v-locked at 30fps, and when things get busy, frame rate takes a hit (in busy multiplayer games it can fluctuate between 20fps and30fps) and response suffers as a result. Overall impact is limited though; it’s not a gamebreaker, in most cases the game is very smooth indeed. There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring.
Graphically, Killzone 2 is an undisputed winner. Initially it does look rather blurry. Yes, this is in part down to the quincunx anti-aliasing, but it’s mostly due to the motion blur. I’m not a fan of blurring in video games, but the entire range of techniques used in Killzone 2 combines to create a look and feel that is entirely its own, deeply immersive, and - in the heat of battle - brutal, visceral and quite unlike any other game.
Gameplay
I’ve spent a few hours on the beta in terms of gameplay. I gave up the levelling up route due to the amount of network drops I had (ironically the game was as good as gold today - too late) but it’s clear from what other players have been up to that the skills you learn and the weapons you accrue from promotion play a key part in the game. However, I did feel somewhat oppressed as a newcomer to the game; as a newbie in CoD4 you always felt you had a chance, even with the initial range of weapons. In Killzone 2 I lost count of the amount of long-range kills and shotgun blasts at close range I had to endure with no equipment available I could compete with.
Stuff that impressed me the most: firstly, that it’s running the full 32-player experience, and it does so beautifully. Secondly, the way that multiple game-types run one after the other in the same map is also a great innovation. It means that while you may lose one battle, you still have further opportunities to level the score within the same game. The only disadvantage is that you can be spending upwards of 25 minutes on one map, and that can get a little dull (in which case, set up your own server with a more limited range of missions).
Also worthy of a mention is the audio. Yes there’s the raucous din you’d expect from a virtual warzone, but the focus of the audio changes according to the action. With little going on, the ambient sound from the environment takes centre-stage in the mix; in short, the audio shifts focus, just as the human ear does. It’s very well done.
Overall…
Killzone 2 is looking very promising indeed. It offers some interesting ideas in the multiplayer arena, and while the actual graphics themselves aren’t really a generation beyond anything we’ve seen recently in terms of geometry or textures, I think it’s the handling of those visuals that makes it truly stand out. The motion blur, the post-processing, the lighting, the shadows, the animation of your player’s movements… all of it is geared towards a closer emulation of reality. That, combined with the absolutely brutal action, bodes well for the final game and I have really high hopes for the single-player campaign where the full power of this engine can really be unleashed.
Note: Unfortunately, Sony Europe has requested that we take down the videos and screenshots that accompanied this feature. Many apologies to the Killzone fans out there.
fonsocm escribió:Miniviciao@ escribió:"There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring."
Que alguien traduzca eso que no me queda bien claro.
Soporta 1080i/p, pero es escalado (es decir, en realidad debe de estar 720 y desde ahí lo pasa a 1080) y no hace nada para disminuir la borrosidad (no es la mejor palabra, pero sirve, cuando se rescala una imagen, normalmente se pierde detalle y es a lo que se refiere, que no se aplica ningún tipo de procesado para eliminar este problema).
Miniviciao@ escribió:fonsocm escribió:Miniviciao@ escribió:"There is support for 1080i/p, but it’s upscaled and does nothing to improve the blurring."
Que alguien traduzca eso que no me queda bien claro.
Soporta 1080i/p, pero es escalado (es decir, en realidad debe de estar 720 y desde ahí lo pasa a 1080) y no hace nada para disminuir la borrosidad (no es la mejor palabra, pero sirve, cuando se rescala una imagen, normalmente se pierde detalle y es a lo que se refiere, que no se aplica ningún tipo de procesado para eliminar este problema).
O se aque si lo pones a 1080p como ocurre con otros juegos se ve peor, la palabra es borroso y con menos definición, no merece la pena ponerlo a 1080p, algo asi no?
Macrike escribió:Simplemente dice que va a 720p-30fps con bajadas de hasta 20fps, que se puede escalar hasta 1080i/p… que los gráficos no son nada del otro mundo pero sí que son muy buenos, que la jugabilidad es buena y bla bla bla.
Lo demás son sus opiniones personales de la beta multijugador.
fonsocm escribió:
Si viene a decir eso, no creo que se vea mal, yo juego al MGS 4 a 1080, me parece que hace lo mismo y lo veo bien. Más bien, se pierde detalle, pues las arrugas de la cara del señor no se ven tan bien, todo ese tipo de cosas.
Y si yo diría que él recomienda para evitar eso, verlo a 720.
Miniviciao@ escribió:fonsocm escribió:
Si viene a decir eso, no creo que se vea mal, yo juego al MGS 4 a 1080, me parece que hace lo mismo y lo veo bien. Más bien, se pierde detalle, pues las arrugas de la cara del señor no se ven tan bien, todo ese tipo de cosas.
Y si yo diría que él recomienda para evitar eso, verlo a 720.
A 1080p salvo que sean nativos del juego, siempre se ve peor que a 720p, es mi opinión, antes los ponia todos a 1080p y desde hace poco tiempo hice las pruebas con los juegos, y salvo alguna rara excepcion todos pierden detalle a 1080p, el ultimo que compre el Dead Space lo pones a 1080p y es INFUMABLE, otro juego diferente a ponerlo a 720p
Miniviciao@ escribió:fonsocm escribió:
Si viene a decir eso, no creo que se vea mal, yo juego al MGS 4 a 1080, me parece que hace lo mismo y lo veo bien. Más bien, se pierde detalle, pues las arrugas de la cara del señor no se ven tan bien, todo ese tipo de cosas.
Y si yo diría que él recomienda para evitar eso, verlo a 720.
A 1080p salvo que sean nativos del juego, siempre se ve peor que a 720p, es mi opinión, antes los ponia todos a 1080p y desde hace poco tiempo hice las pruebas con los juegos, y salvo alguna rara excepcion todos pierden detalle a 1080p, el ultimo que compre el Dead Space lo pones a 1080p y es INFUMABLE, otro juego diferente a ponerlo a 720p
Vandroy escribió:Miniviciao@ escribió:fonsocm escribió:
Si viene a decir eso, no creo que se vea mal, yo juego al MGS 4 a 1080, me parece que hace lo mismo y lo veo bien. Más bien, se pierde detalle, pues las arrugas de la cara del señor no se ven tan bien, todo ese tipo de cosas.
Y si yo diría que él recomienda para evitar eso, verlo a 720.
A 1080p salvo que sean nativos del juego, siempre se ve peor que a 720p, es mi opinión, antes los ponia todos a 1080p y desde hace poco tiempo hice las pruebas con los juegos, y salvo alguna rara excepcion todos pierden detalle a 1080p, el ultimo que compre el Dead Space lo pones a 1080p y es INFUMABLE, otro juego diferente a ponerlo a 720p
No estoy de acuerdo, al menos no en mi caso, supongo que depende de la tele. Pero creo que en una Full HD lo mejor es reescalarlo, aunq la resolución nativa se amenor. Yo en GTA IV noto bastante diferencia.
toni_23 escribió:La verdad es que el juego mola mucho, yo ahora estoy hechandome unas partidas con Macrike, va de lujo
Miniviciao@ escribió:No, es del juego en si, y la capacidad de rescalado que pueda ofrecer, no tiene que ver con la tele, GTA IV puede ser una de los que se rescala bien, pero no penseis que esto es asi siempre, son los menos, se deben hacer las pruebas con cada juego, en una Bravia fullhd de 42 pulgadas se siguen viendo mejor Dead Space en 720p que en 1080p, la diferencia es muy grande, esto pasa con muchos, metal gear es otro que se rescala bien a 1080p, luego hay nativos como Wipout hd que es un escándalo en 1080p, pero mi consejo es que no rescaleis todos los juegos pensando que por ponerlos a esa resolucion los vais a ver mejor, xq es falso eso, son los menos los que se dejan rescalar y ganan algo de calidad respecto a su resolucion nativa, mas bien empeoran muchos, hay que probar, en muchos ya se nota con el menu, la demo de Resistance 2, se veia mas borroso y aparecían algunos dientes de sierra incluso en el simbolo del juego en el menu ese de abajo a la derecha, era otro ejemplo clarisimo, no se como será con el juego original, Dead Space es escandaloso, en el menu solo ya se nota, los ves nitidisimo a 720 y a 1080p es horrible, en una 42 fullhd.
VG CHARTZ escribió:Killzone 2 wasn't on my radar at all. I didn't play the original Killzone, heck I didn’t even own a PS2. So all this talk of Killzone 2 has somewhat passed me by. Until now that is. The first thing that struck me about Killzone 2 is that it’s stunning. It’s easily host to the best graphics I’ve seen on a console, and this is just the multiplayer aspect of the game. The character models are nicely detailed, in the multiplayer part of a game you kind of expect them to be a little bit dodgy, but here they’re actually pretty good and you can see all the little details on each character’s clothing thanks to some superb lighting and shadow effects. The rag-doll like reaction of your enemies to every bullet is superb – watching your enemy recoil with pain in a different part of the body with each and every bullet that enters him makes the experience much more engrossing than in previous shooters. Blood splatters out of, and around, every single bullet hole and your enemy actually looks like he’s being hit by bullets for a change.
Character movement is spot on as well. You feel the weight of your character and all of his military equipment in the controls and you hear it in the sound effects. This means that your movements are relatively slow compared to a lot of FPS games (although you can sprint for short bursts by clicking down the left stick - think Call of Duty but with the sprint bar actually displayed on the screen). This is particularly the case when it comes to turning around. If you get flanked by the enemy and you don’t see them coming you don’t really stand a chance because you won’t turn around in time, your best options are either to try and sprint away and regroup or to stick it out and hope to do enough damage to take him down with you. The sound effects are great in this respect because whenever you move you can hear your boots on the ground, and the shuffle of your clothing and clinks of all of your equipment. Similarly when you jump you can feel the weight of all your equipment and clothing because you don't jump very high and the camera moves violently. It’s a slightly odd thing to note, but Killzone 2 also has a nice reloading animation. The guns are as detailed as you would expect from such a graphically impressive game, but the animation is spot on as well. I’m not quite sure why, but it just works. The camera movement is great as well, the camera shakes left and right as you run - it's very much the FPS version of Gears of War's camera, but less dramatic (presumably to prevent motion sickness).
Killzone 2 is full of little graphical details like that which make the game more enjoyable – huge chunks of debris will fall off of many of the walls as they’re pummelled with more and more bullets, revealing the metal that holds it in place. Explosions seem more realistic and visceral than in other games, so that after the short initial burst of flames the core of the explosion is actually a deadly cloud of dust and chunks of grit that fly everywhere, causing your screen to cloud and bloody up. When you’re struck by too many bullets you feel slightly dazed and confused because as well as the usual red blood effect there’s also a strange blue lighting effect, it’s almost as if your character is about to pass out.
When all of those little details come together it can make fire fights seem really visceral at times. This is compounded by the fact that you have to be aware at all times of your allies - friendly fire is on by default so most of your matches will include it. Teamwork is the most effective means of winning an online match as you would expect, but run down a tight corridor behind a couple of teammates as they’re firing on the enemy team at the end of the corridor and you almost feel helpless. If you fire and accidentally hit a teammate and he dies you’re punished with minus experience points, but stand there and do nothing and your teammates might both die leaving you pretty vulnerable, all the more so because the game is very balanced, to such an extent that 1v1 draws are quite common. A lot of the time if you go up against someone 1v1 you will end up killing each other, more so than in any other shooter I’ve ever played.
Initially I did have one criticism of Killzone 2’s graphics, and that was that it was far too dark. Sometimes it was hard to see where I was going if I was in a darkened room, particularly on the Salamun Market map. It was like playing half-blind and it was making the game feel far too overbearing. This was easily resolved, however, by adjusting the brightness settings within the game’s options. This was a massive improvement because it made the game much brighter, I could see all of the detail in the levels and I wasn’t getting ‘lost’ in the darkness.
There were 3 maps available in the beta – Salamun Market, Radec Academy and Blood Gracht. I’m not that keen on Salamun Market or Blood Gracht, but Radec Academy is excellent. Blood Gracht is set in what looks like a futuristic, semi-industrialist shanty town. All of the buildings are tightly packed together and are all spread out over different heights. They’re divided in two by a dried up canal, which can be crossed either by going into the canal and then up underneath the structures or by utilising the home-made bridges that consist of scraps of metal and poles. The sky is dark and swirling with blackened dark green clouds and the colour palette is a mixture of greeny brown structures offset against grubby white interiors. The buildings are a maze of tightly packed corridors and rooms, so it can be a very confusing map to negotiate at times, and it will take some time to learn. At times it’s hard to gauge whether you’re in friendly or enemy territory and it can be quite easy to become separated from your team.
Salamun Market is the darkest of the 3 maps. The layout is fairly simplistic compared to Blood Gracht with two huge buildings facing each other with a large dirt road separating them. The buildings consist of identical sets of massive staircases leading to a second level where a bridge joins the two buildings together. Behind each building are the base camps for each team, which are accessed either by going through some tight winding corridors directly behind the main buildings, or by going out into the more vulnerable open where there are smaller buildings and flimsy semi-permanent structures and encampments which are to either side of the main buildings. It’s a less cluttered setting than Blood Gracht and has more open spaces which makes it ideal for the patient sniper who is willing to wait for a skirmish to break out in the open.
The final map is Radec Academy and it’s easily my favourite map. It’s much brighter than the other two maps, set in what appears to be a disused military academy, so there are a lot of pristine white walls and the architecture is much grander than on the other maps. One team is set in an enclosed outdoor storage area full of tanks and dusty storage units (and my, how stunning that dust is). The other camp is set on the other side of the map near the toilets (yey!). There is an upper and lower level for each base camp and separating the camps is an impressive courtyard which is the focal point for most of the fighting. The courtyard is surrounded by both upper levels, so this map is the most ideal for medium-long range combat, where people attempt to pick of the enemy as they run around the upper level opposite or come out into the open courtyard. The only way into each base camp, other than through the main courtyard, is via the passages to either side, which allows for effective flanking movements against the snipers based on the upper floors.
The two teams spawn by default at their main base camps. These camps are protected by a number of turrets to guard against camping. That’s not to say camping is impossible though. Turrets in Killzone 2 aren’t as powerful as say the fully upgraded turret in Team Fortress 2, and if you get caught in the firing line you aren’t ‘trapped’, you can easily move out of the way without sustaining too much damage. However, take a turret on 1v1 without cover, and with only your basic weaponry, and you will die. So the turrets are vulnerable to attack, furthermore there a plenty of gaps in the defences where their line of sight won’t catch you, so it is possible to sneak into an enemy base and cause havoc, just don’t expect to stay alive for very long.
As far as gameplay goes, it’s very similar to Call of Duty 4. If you’re a Call of Duty fan like me, you’ll be able to adapt to Killzone very quickly. There are a number of differences though, for example because your enemy will visibly react to your bullets when they’re hit you feel more engaged and you can actually see that you are indeed hitting them, whereas in Call of Duty 4 you get that sense of hitting the enemy through the use of a subtle sound which you instantly recognise and by the crosshairs changing style slightly. Another gameplay difference, and the one that stands out most visibly to me, is that when you aim in Call of Duty 4 you hold down the trigger and to zoom out you release it. In Killzone 2 by contrast, you click the trigger to zoom and have to click it again to zoom out. I prefer the Call of Duty 4 system to the Killzone 2 one here, when you’re in a frantic battle with an enemy suddenly charging at you from the side you need every fraction of a second, so a quick release system is preferable in my mind. One final difference that I noted was that firing from the hip in Killzone 2 is much easier and much more accurate, in fact in any close or medium range combat I always fire from the hip in Killzone 2, something I rarely do in other FPS games.
In short, Killzone 2’s combat is both engaging and addictive, like the very best FPS games on the market. Combine that with the best graphics on a console and you have a hit exclusive on your hands. It’s evolutionary, not revolutionary, but Killzone 2 is shaping up to be one of the PS3’s biggest games of 2009 and it’s not going to disappoint.
It’s easily host to the best graphics I’ve seen on a console, and this is just the multiplayer aspect of the game
DIEGO_20 escribió:[b]Respecto a los gráficos, pues nada que no se haya dicho ya, acojonantes, lo mejor que existe en consolas etc.[/b]
Pero que dices si ahi juegos que se lo comen lo mires como lo mires....madre mia con que buenos ojos ven al juego.
A ver como queda el juego final por que la beta el video no parece gran cosa, otra cosa es tambien jugarlo........pero eso de que si miras al cielo solo se vea luz con algo asi cutrcillo de fondo o todo lo contrario mires al cielo y solo se vea oscuridad, truquito, truquito.
Lo dicho a ver como queda el juego final pero......creo que le queda por depurar bastante a la maquina.
DIEGO_20 escribió:[b]Respecto a los gráficos, pues nada que no se haya dicho ya, acojonantes, lo mejor que existe en consolas etc.[/b]
Pero que dices si ahi juegos que se lo comen lo mires como lo mires....madre mia con que buenos ojos ven al juego.
A ver como queda el juego final por que la beta el video no parece gran cosa, otra cosa es tambien jugarlo........pero eso de que si miras al cielo solo se vea luz con algo asi cutrcillo de fondo o todo lo contrario mires al cielo y solo se vea oscuridad, truquito, truquito.
Lo dicho a ver como queda el juego final pero......creo que le queda por depurar bastante a la maquina.
DIEGO_20 escribió:Pero que dices si ahi juegos que se lo comen lo mires como lo mires....madre mia con que buenos ojos ven al juego.
A ver como queda el juego final por que la beta el video no parece gran cosa, otra cosa es tambien jugarlo........pero eso de que si miras al cielo solo se vea luz con algo asi cutrcillo de fondo o todo lo contrario mires al cielo y solo se vea oscuridad, truquito, truquito.
Lo dicho a ver como queda el juego final pero......creo que le queda por depurar bastante a la maquina.
DIEGO_20 escribió:...
DIEGO_20 escribió:No teneis verguenza comparar el kill zone 2 con el crysis o con ese juego que dices que se llama geow.....GOW
Pero donde dices que supera el kill zone 2 al crysis.........en texturas?framerate?jugabilidad?quizas en durabilidad pero el que patina eres tu comparando a esto con un crysis, si tu ordenador te lo permite, prueba el crysis en muy alto y vete a llorar a la cama por que me parece que el que no ha visto videos y habla por hablar eres tu chaval.
DIEGO_20 escribió:Pues si hablamos de maquinas diferentes, que no se compare el crysis con el kill zone 2 que se compara un poco mas arriba, por cierto no se como se lleva tantas puntuaciones cuando el resistence 2 parte al kill zone 2 y creo que bastante y si nomirar la preview del resistance 2 en gametrailers.......eso es un juego a la altura de los mejores.
Respecto a los gráficos, pues nada que no se haya dicho ya, acojonantes, lo mejor que existe en consolas etc.
Pero que dices si ahi juegos que se lo comen lo mires como lo mires....madre mia con que buenos ojos ven al juego.