tomadas del trailer que se mostrará supuestamente esta madrugada según
Famitsu
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IGN :
Pre-E3 2007: Lost Odyssey E3 Trailer Preview
An early glimpse at what we'll see later this week.
by Anoop Gantayat
July 9, 2007 - Mistwalker's second title following Blue Dragon is set to take over E3 with a brand new trailer. Powerful media giant that it is, Famitsu has obtained the Lost Odyssey trailer in advance and was good enough to share a few details in its latest issue.
The trailer seems to be battle heavy, as screen grabs in the magazine show main character Kaim facing off in battle against giant beasts. While last year's demo had Kaim fighting all by his immortal self, the trailer will at last feature proper party-based battles. The game's maximum party size is five characters.
Producer Hironobu Sakaguchi has made vague comments in the past about the game's battle system, which is said to make use of a unique new "Wall System." As part of this system, your party formation has a major impact on battle strategy. Characters in your front line form a "wall," and perform direct attacks against enemies. Meanwhile, characters in back perform magic attacks. This is the standard attack strategy, according to Famitsu.
In comments shared with the magazine, Sakaguchi noted that the game makes the distinction between front and back lines very clear. Enemies and allies have a "wall value," a parameter that players can use to gauge the strength of the front wall. Only once the front wall has been broken can you attack the rear enemies. Sakaguchi feels that this gives the game an MMORPG feel.
The battle system will also make use of the 360's trigger buttons. When on the offensive, you'll have to push the triggers at the right level to make your attacks strike the enemies just right. Sakaguchi describes this as putting the player's feelings into the battle system.
Good news for those who loved the opening battle sequence from the demo, which wowed everyone with its seamless transition between pre-rendered movie sequences and realtime gameplay. There's going to be more of that in the final game, and in the E3 trailer. The game will feature seamless movie transitions for boss-style characters.
Outside of battle sequences, the E3 trailer will also show a bit of the world and characters. Look forward to first glimpses of new characters, including a pair of girls who appear to be twins, or at least siblings. In terms of the world, get set for some fantastic machinery, something that could be a hallmark for Mistwalker given the contraptions that appeared in Blue Dragon.
The E3 trailer will make an appearance on Xbox Live, Famitsu reveals, so hopefully there'll be minimal wait for the latest high definition look at Mistwalker's second big Xbox 360 RPG.
As for the final game, Sakaguchi revealed to the magazine that development is entering into a broad tuning phase. One area that Sakaguchi made particular mention of was the need to reduce the frequency of battles from the current version in order to improve the pacing of the game. This type of tuning is being done without dumbing down the game's strategy.
Sakaguchi still expects a release some time this year.
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