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Metal Gear Online
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Version 1.31 (2009-04-07; 9 days ago)
Platform(s) PlayStation 3
Release date(s) June 12, 2008
Genre(s) Stealth-based game, Action
Mode(s) Multiplayer online
Input methods Gamepad, USB/Bluetooth Headsets, USB Keyboard
Metal Gear Online, abbreviated MGO, is a PlayStation 3 exclusive online multiplayer spin-off of the Metal Gear video game series. Τhe Starter Pack of MGO is available worldwide bundled with regional versions of Metal Gear Solid 4: Guns of the Patriots, with a standalone release only for Japan, on July 17, 2008. The name Metal Gear Online is common with earlier online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops.
As of November 4, 2008, Metal Gear Online has surpassed 1,000,000 members worldwide.
Gameplay
MGO premises up to 16-player online tactical warfare. Players create a character by choosing their name, gender, race and voice. Creating a new character requires the old to be deleted or an additional character slot to be purchased.
Battle prowess is indicated by the character's level and grade, ranging respectively from 0 to 22 and from Rookie to SS+. Both are regulated by experience points gained or lost at the end of Survival and Tournament rounds, while level is also affected by Automatching and Stats enabled Free Battle rounds. A plethora of battle statistics is maintained for each character, as well as a Title, Awards and Match history. Based on these weekly and long term statistics, characters receive Animal Titles that denote their in-game behavior. For instance, frequently injecting enemies with the Scanning Plug (colloquially known as 'stinging') will lead to the Bee rank, while using ENVG (Enhanced Night Vision Goggles) for a specific share of weekly play time grants the Owl rank. An inner rank hierarchy chooses which one of the acquired ranks will be active.
Characters can enhance their abilities by equipping skills. These range from the commonplace, like Assault Rifle+ that decreases reload time and recoil, to more complex, like Mοnomania which essentially turns bullets into tracking devices. Equipped skills level up when pertinent actions are performed by, or at, the character. Out of a maximum of 4 available skill slots, each skill occupies at least 1 slot, while higher levels of a skill or special skills can occupy up to 4. Characters can register skill sets, and load them automatically or manually before a match's start.
Clans, mutually exclusive groups of up to 64 characters, are also supported, uniting members under the clan name, emblem and reputation. The clan's leader chooses its emblem, decides over the inclusion of clan applicants, and needs to be at least level 3, with over 20 hours online play.
Rules of play
MGO provides several gameplay rules, fitting to both team based and solitary fighting styles.
Deathmatch pits players against each other, competing for the highest score until the ever decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP.
Stealth Deathmatch also pits players against each other, geared with stealth camo. A three level alarm informs players of enemy proximity. Eventually, the game area begins to constrict, leaving all outside it to suffer damage. There is no respawning, so the battle continues until one player is left alive, or until time runs out.
Team Deathmatch groups players into two teams, with each death decreasing the team's remaining tickets. The team to first deplete the other's tickets, or with more tickets when time runs out is the winner.
Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team's goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams.
Solo Capture Mission leaves each character to fend for themselves, while also trying to keep KEROTAN in their possession for a cumulative period of 60 seconds. The character who has hold of KEROTAN is visible to others through SOP.
Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area or at least hold onto it when time reaches zero, while the other team defends. As there is no respawing in this mode, a team also wins by killing all the enemy team's members.
Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all bases, or by having captured more bases than the enemy team when time runs out.
Bomb mission asks of the attacking team to plant a time bomb on a designated area and ensure it detonates. A limited cache of time bombs is available, and only one can be carried at a time. The defending team wins by averting detonation, or by nullifying all bombs. A planted bomb is removed when sprayed with coolant, while a dropped bomb is destroyed if it doesn't get picked up again in a set amount of time.
Team Sneaking demands from the attacking team, equipped with stealth camo, to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Another win condition is to kill, stun, and (only for the attacking team) hold up all enemy team members. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational.
Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out.
Interval allows players to engage in battle with no repercussion to their statistics or skill leveling. A time bomb can be collected and passed around players to liven up the pace.
Non standard settings, that influence the battle's dynamic, are optional within some gameplay rules. Under the eponymous setting, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments and ammunition at their base or at respawn. Biding by "Headshots only", kills that aren't achieved through headshots cost the player their life and a time penalty before respawn, while in "Headshots Disabled" lobbies, a headshot's damage is reduced to that of other body parts.
SOP system
The SOP system, as within MGS4, is a nanomachine based network which ensures linked members share vital information. This data consists of speech, the location (even behind walls) of characters and traps, changes in battle capacity (stun, sleep, death, distracted) and Snake's location when he's discovered. Characters gather information through combat, Scanning Plug injections, which hack into an enemy's SOP data pool, and SOP augmenting skills and weapons. A temporary cease fire is optionally enforced upon injuring a team-mate.
Stealth
One of MGO's major differentiating gameplay elements is stealth. A character's presence and movement in the battlefield are accompanied by visual and aural signs. The body and equipment's visual presence, shadows, gunfire, footsteps, frozen breath and upset dust or snow from movement are the sum of these indicators. Suppressing these signs while attacking and diagnosing them while defending are equally contributing factors to success. As such, any surface that obscures the field of vision, be it a wall, car or even cardboard box, can serve as a hiding spot and set up to an ambush. Playing dead suppresses breathing and can trick careless foes, with the downside of vulnerability. As a countermeasure, wary combatants approach corners carefully, inspect unconvincing cardboard boxes and check suspicious bodies.
Stealth camouflage, available in Team Sneaking missions and Stealth Deathmatch, renders its user's body transparent, but leaves equipped gear visible. Snake's Octocamo and Facecamo, on the other hand, render him, including his equipment, invisible even to ENVG users, when fully capitalized. Neither technology prevents shadows, while both produce a distinct sound upon activation and deactivation.
CQC
CQC in-game actionStealth is complemented to full potential by CQC. Close Quarters Combat is a military technique that consists of throws and holds, and as such requires physical proximity to the target. It is used to incapacitate an enemy bare-handed, or to use weapons for a tactical, rather than lethal, advantage. Weapons that support CQC are marked as such in their item box. All characters can wield basic forms of CQC, such as the three-hit combo, the take-down throw, or the CQC push, with a two-handed gun. As CQC is strictly a one vs one technique, lone soldiers avoid it when outnumbered.
CQC enhancing skills increase stamina damage (from bare hand fighting and take-downs) and the speed of CQC actions. They also enable the choke-hold, which offers tactical advantages. With the target immobilized, the assailant can deplete the target's stamina, resulting in a knock out, force the enemy to the ground, or even release the enemy if it's time to flee. Further actions become available by equipping weapons or skills, like planting C4 or a Sleeping Gas Satchel on the victim, throwing a grenade, using the foe as a human shield and firing at an impending threat (when armed with a handgun), slicing the enemy's throat (with Blades+ lvl 3 in use) or injecting a Scanning plug (only with it equipped). At CQC+ Lvl 3 a character can disarm the opponent through the choke-hold or the CQC push, while with the CQC EX skill players automatically counter CQC grabs from players without it and can knock out any soldier using a single throw-down.
Non-lethal Weapons
MGO pioneers another addition to online shooters through non lethal weapons. Their uses include stamina depletion, target immobilization and information manipulation. Support items are the most diverse in realizing these goals. Stun grenades, for instance, deplete the stamina of nearby opponents, but also cause temporary blindness and deafness to targets up to medium distance. Other examples include proximity and trigger activated sleeping mines, e-locators that disclose the position of close-by targets, chaff grenades to both limit visibility and temporarily obscure the SOP radar, and magazines that occupy a target, rendering them immobile. Non lethal fire-arms consist of the Mosin-Nagant sniper rifle, the Ruger Mk. 2 tranquilizer pistol, the VSS sniper rifle equipped with anesthetic rounds, and any shotgun equipped with Vortex Ring ammo. Headshots from the Mosin-Nagant, VSS, and Ruger Mk. 2 tranquilize instantly, irrespective of target distance. Stunned enemies can be body searched for their primary weapon and support items, and later be killed, granting even more Drebin points.
The most formidable non lethal weapon is the SOP destabilizer, only available in Base missions. By temporarily suppressing the nanomachines regulating enemies' behavior, the SOP destabilizer renders all alive enemy team members immobile. The attacking team can then overtake bases without competition while stunning or killing helpless foes. Its main drawbacks are that it leaves the bearer without a primary weapon, and requires a trip from his team's base to the enemy's.
Maps
The Starter Pack of Metal Gear Online includes 5 maps. These are Ambush Alley, Blood Bath, Groznyj Grad, Midtown Maelstrom, and Urban Ultimatum. The GENE expansion adds Virtuous Vista, Tomb of Tubes and Coppertown Conflict, while the MEME Expansion adds Silo Sunset, Winter Warehouse and Forest Firefight. The SCENE expansion adds Hazard House, Outer Outlet and Ravaged Riverfront.
Some of the maps are remakes of areas seen previously in the MGS universe. MGS3 featured Groznyj Grad while MGS3:Subsistence's MGO featured City Under Siege and Brown Town, reinterpreted as Urban Ultimatum[12] and Coppertown Conflict, respectively. MGS:PO included Silo entrance, which became Silo Sunset, and locations in MGS4 spurred Midtown Maelstrom and Virtuous Vista.
[edit] Special Characters
MGO allows players to assume the role of plot-line characters from MGS4, in the form of Special Characters, all bearing fixed skill-sets beyond the numerical limitations of ordinary soldiers'. In Sneaking missions, players have control over Old Snake and Metal Gear Mk. II. Meryl Silverburgh and Johnny ("Akiba") are playable in any mode for players who have bought the GENE expansion pack, MEME introduces Liquid Ocelot and Mei Ling[10]. and SCENE adds Cyborg Raiden and Vamp.
Snake, the Legendary Hero, is a master of CQC and is equipped with a diverse armament of lethal and non-lethal weapons. Apart from his FaceCamo and OctoCamo, the Threat Ring indicates the location of nearby characters. The Solid Eye provides a visualization of the same data through the Baseline Map, identifies items and can switch to Night Vision or Binocular mode.
Mk.II, the Invisible Buddy, can back up Snake on the field. It's equipped with stealth camo and can display a magazine on it's screen to captivate the interest of players. It can also use its manipulator to stun enemies, disarm mechanical traps, knock on walls, collect and deliver dogtags to Snake.
Johnny, a Trap Otaku, can see all traps on the field, and disarm mechanical traps into items. Three consecutive kills stir up his chronic incontinence, resulting in a comical cloud of foul smell that can preoccupy foes and allies. When injuring a teammate, he leaves himself vulnerable while making excuses. Johhny can't use any form of CQC bar the 3 hit combo, and he has no SOP enabling nanomachines. His unique weapons include the XM8 Compact and the M82A2 Sniper Rifle, which kills with 1 shot from any range.
Meryl, the Fiery Leader, allows nearby allies to recuperate stamina faster when saluting near them. She has CQC+ Level 2, accompanied by a slew of level 3 skills, including Monomania, Narc, Scanner, Quick Recovery, and Handgun+. Her special weapon is a scope-equipped Desert Eagle Long Barrel. Both Meryl and Johnny cry out when their other half is killed in combat.
Mei Ling, the Remote Captain, can command the USS Missouri to cannon strike any location within visible range. Her true skills are as a recon soldier, since her Soliton Sonar radar reveals close-by enemy positions. Mei Ling can't use CQC, other than the 3 hit combo, but is equipped with the Scanner EX skill. Her salute entrances all soldiers in a small area.
Liquid Ocelot, Guns of the Patriots, can use the namesake weapon to temporarily effect upon enemies an SOP safety lock, or a seizure, by disabling the nanomachines controlling their behavior. Much like Snake, he is a master of CQC, while his three-hit combo can end in either a strong punch or a headbutt. He can shock his opponent with the knife during a choke hold. The Thor .45-70 handgun, his unique weapon, requires reload after every bullet fired but deals lethal damage within medium range. He shouts out his nemesis' name when he spots Snake. Under specific circumstances, he resets the match's timer.
Raiden, the White-blooded Scout, can fall from any height without damage and jump on ledges that would normally require a boost, yet has no nanomachines. He handles a High Frequency Blade, operable in lethal and non-lethal mode, which allows him to deflect frontal attacks. His other unique weapons are the Mk.23 pistol and the Throwing Knife. When his Visor is closed, he can see all traps in the map.
Vamp, the Undead Blade, can fall from any height without damage and jump on ledges that would normally require a boost. He is an expert at using the Combat Knife and Throwing Knives. Upon dying, he is resurrected on the spot.
Expansions
MGO is injected with new features, such as characters and maps, through expansion packs, available via the PSN wallet through the MGO Shop(PlayStation®Network) menu item, or via credit card on MGO or Konami's shop (where further credit card restrictions apply). An option to use PayPal for purchases is scheduled for a later date. Konami plans to release expansion packs periodically.
GENE Expansion
The first expansion pack, titled GENE, was released on July 17, 2008 at a cost of $11.99/ £7.99. The Plus version, with an additional character slot, costs $14.99/ £9.99 and was discontinued in Japan on November 18, 2008. Players who install the expansion can create female characters and enter the GENE specific Survival lobby. They can also enter battle as Meryl or Johnny and compete in three new maps, Virtuous Vista, Coppertown Conflict, and Tomb of Tubes.
MEME Expansion
The second expansion, titled MEME, was released on November 25, 2008 at a cost of $9.99 / 7,99€/ £6.49. The GENE expansion is a prerequisite to installing MEME, and a combo pack is available at the price of $14.99/ 12,99€/ £9.99. Players who install the expansion can enter Tournament mode, compete in MEME Survival lobbies and purchase MEME specific camouflage gear. They can also engage in combat as Liquid Ocelot or Mei Ling, and experience three new maps, Silo Sunset, Forest Firefight, and Winter Warehouse.
SCENE Expansion
The third expansion pack, titled SCENE was released on March 17, 2009 at a cost of $9.99/ 7,99€/ £6.49. The MEME expansion is a prerequisite to installing SCENE, and bundle packs with older expansions are available (SCENE and MEME for $14.99/ £7.99, SCENE, MEME and GENE for $17.99/ £9.99). After purchasing the expansion, players can wear SCENE specific camo gear, battle as Cyborg Raiden and Vamp, and fight in Outer Outlet, Hazard House and Ravaged Riverfront.
Reward Points and Customization
Players are free to edit their character's appearance through the namesake menu. Gaining an Animal Title grants the character its corresponding T-shirt. A wide selection of clothing, camouflage and color customizations is available in the Reward shop via Reward points, a form of in-game currency.
Survival matches grant combatants Reward points based on their win streak of matches, not individual rounds. These matches are open to all players, and players who have installed an expansion are granted entrance to the corresponding Survival lobbies.
Tournament matches, only open to players with the SCENE expansion, allot reward points based on each team's final standing, while also granting the ultimate winners gear not available in the Reward shop.
Both Survival and Tournament matches are held at times predefined by Konami, and follow specific rules.
Logging a character in grants 50 reward points per day (100 on Wednesdays), while 10 reward points are added for completing a round in any (except the beginner's) Automatching lobby.
Any purchase pertaining to MGO until March 31 will be awarded with bonus reward points.
Other information
Metal Gear Online is region locked, meaning that players must be in the same video game publication territory to play together. This system prevents lag, yet can be disadvantageous for the PAL designated Australian players.
Konami requires the bearer of the PSN account linked to MGO be over 18 years old. Sony Customer Services can be contacted to lift this restriction in regions where MGS4 has lower age requirements.
An online beta test was available in Japan, Europe and North America. 3,000 players were allowed into the Japanese beta test from August 20 to September 3, 2007. The beta test for North America (serial key only) and Europe (no restrictions) lasted from April 25 to May 11, 2008.
LAT2005 escribió:Yo no tengo la ps3 siquiera pero te hago un UP que te has pegado un buen curro. Una pena porque hace poco que me dejaron la consola con el MGS4 xP.
¡Suerte!
THumpER escribió:Hey gente, informo que hay una oferta de un pack por 12,99 euros con las expanciones MEME, GENE Y SCENE. La verdad es que la oferta es muy buena comparando que antes por una expancion ya te cobravan 11 euros xD y en este pack estan las 3 por 13€
En total son 9 mapas, 6 personajes ( meryl, johnny, liquid ocelot, mei ling, raiden y vamp ) , mas el modo supervivencia.
Yo me lo eh pillado, y los nuevos mapas estan muy wapos. Con el modo supervivencia, puedes ganar muchos puntos de recompensa para comprar ropa, accesorios etc etc.
Ahora estoy jugando bastante. Pongo el nick de mi personaje: Ky0
La ID de psn esta en mi firma. Haber si os animais.
PD: actualizaron a la version 1.32 y han puesto mas canciones para el online y mas habilidades nuevas xD
Grissom escribió:Tanto chor_bcn29 como chor_bcn, y TeMeRaRiO, si los busco por el buscador del MGO, me dice que no existen.
¿Seguro que esa es vuestrar ID del MGO? Me parece que esa es la ID de la PS3 y no la del juego. Yo tengo un GAME ID y un KONAMI ID. Durante el juego, el que me sale es csigrissom, que coincide con el KONAMI ID.
A ver como lo teneis vosotros.
Nos vemos!