Astral escribió:Chun-Li escribió:Al parecer sub-zero es un personaje super cheto.
siempre lo ha sido
mmmm...... no
En la mayoria de MKs ha estado en la parte baja de la tier list
A excepción de los siguientes que estubo en lo mas alto, pero poco le duro
:
- MK3 : donde era top tier
Podia congelar al rival con el clon de hielo aunque este se estubiese defendiendo e incluso hacerlo muy pegado al rival
pero poco le duro la fiesta ya que en UMK3 le caparon esa caracteristica pudiendo el rival bloquear el clon de hielo y Sub Zero no podia crearlo muy cerca de el
- MK4 : Estubo en la parte alta de la tier list , pero en MK4GOLD bajo puestos con la inclusión de los nuevos luchadores (todos broken por cierto
)
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Impresiones de la Gamescom en
Meri que lo que se destaca es la inclusión de la Kripta y confirmación del modo historia
entrevista a ed boon. comenta cosas interesantes sobre como podrán corregir bugs y rebalanceos sin necesidad de parche una vez el juego esté a la venta:
Ed Boon: "So there are basically global rules with all of the detailed numbers, and we can tweak that even after the game is launched. So if suddenly we find out that somebody's uppercut can be repeated, we can turn this knob down and fix it after the game is out--and it doesn't need a patch or anything."
"Even the best, most dedicated QA team can miss a few problems with a game. In fighting games, particularly those with dozens of playable characters, balancing it all can be a nightmare. When players discover an exploit in a shooter or an overpowered move in a fighting game, it can ruin the experience for everyone. Neverrealm Studios is keenly aware of that fact, and they've incorporated a clever solution into their Mortal Kombat reboot.
"This isn't really something we talk much about, but we've put hooks in the game to let us balance things even after the game is launched," says Ed Boon, one of the creators of the original Mortal Kombat and creative director at Neverrealm. "So there are basically global rules with all of the detailed numbers, and we can tweak that even after the game is launched. So if suddenly we find out that somebody's uppercut can be repeated, we can turn this knob down and fix it after the game is out--and it doesn't need a patch or anything."
Gracias a mhtdtr por ambas noticias