icesoul escribió:se sabe si es region free? en play asia pone k no, pero alomejor funciona xD
Looking at the load of NEW questions being posted on this thread, I’ve collected MORE questions that were not mentioned in the Leipzig Interview video (which is still being edited. Thanks for your patience). So to further communicate on what’s going on, I’ve shared a bunch of these questions with the Dev Team and will have some of them answered for you next week in text form via THIS THREAD.
That’s not all, I’m going to keep collecting your questions and following up with more info in the coming weeks. More videos. More concrete info. More Naruto.
Clarence
Here you go! We also have a Q&A video coming up as well. Thank you for the questions, and keep them coming!
Q: Does each character have unique combos and grabs this time?
A: All the characters now have signature combos that bring forth each character’s personality and uniqueness, as well as making everyone feel more like their anime counterpart. We also added a new Air Grab that can be used in air combos (if you’re skilled enough to chain it).
Q: What modifications have been made to characters to balance out the game play? (e.g. take away unlimited chakra that some characters have and replace it with a bit more power or whatever.)
A: Each character now has an equivalent amount of chakra to perform their Jutsus or substitution. We also gave a lot more emphasis on the blocking in this game, and tried to prevent some abuse with the reversal attacks. This game will be much more about having a set of different abilities and learn how to master them depending on the situation in order put them to the best usage possible.
Q: Apart from the 2 vs 2 mode, could you tell us some more about online?
A: The online section will have several game modes. There's the Quick match and Custom Match modes, which are playable in solo, tag team and ranked mode. There's also the online tournament, in which you start as a student in the Ninja Academy, and will need to pass fight exams to progress as a ninja, earn new ranks, and maybe become Hokage! There will also be worldwide rankings of 1 vs 1 fights. And yes, there will be an online lobby system
Q: Is there going to be spectating mode? (So people can watch fights and clan battle results can't be forged.)
A: No. You'll be able to see in the leaderboards the progress and the ninja ranks of all your friends.
Q: Will there be a sufficient amount of dlc? i mean u developed a game that ended the part 1 series, so theres no reason to hold back on characters this time around. characters like minato namikaze,hashirama senju, the second hokage even hinabi should be playable through dlc.
A: For now there is no plan to release any characters for download. This time around we’ve decided to include every character on the disc! Stay tuned, we will release more information about DLCs soon.
Q: Will the story mode include any multiplayer features or is it full on single player?
A: The journey mode is single player. Fight mode is 2-4 players.
Q: As seen in the first teaser trailer of the game, you were able to see curse mark transformations on the characters. Will there be any other transformations for any other characters? Will these transformations only be available in rage mode? Or be able to be used freely? Will there be a certain time limit to these transformations? And finally will new move sets be available to use after transformation including new Jutsus?
A: There will definitely be more transformations for different characters. We won’t go much into them right now… there are some surprises coming!
Q: Is the hidden leaf village going to be extended more like the anime?
A: We are in constant relations with the creators of Naruto, validating every element we create for the game, and the Leaf Village is very faithful to the anime. If you follow the anime, you’ll know the status of the village after Naruto: Rise of a Ninja, and our game is very faithful to the look.
Q: Will all Jutsu's be 2 inputs such as (up, down)?
A: For most of them yes, but some special Jutsus will require a special combination that’s not just 2 inputs like up and down.
Q: How have the developers removed the disconnection problems?
A: The disconnection problems were fixed shortly after we released the last game, so the problem doesn’t exist in The Broken Bond -- it’s been fixed in our code from the very beginning of development.
Q: Will we be able to transfer Naruto's abilities and scrolls from RoaN?
A: No. When you begin Naruto: The Broken Bond, you will have all the abilities that Naruto had at the end of Naruto: Rise of a Ninja, and you will learn new abilities which are true with the story.
Q: Can there be an option to turn off Rage Modes? And can it be removed from Ranked Matches?
A: The Rage mode is now a special power that the player will have to acquire thanks to his skills. And launching it will be a calculated choice, because it will restrict other fight moves. So now the Rage is completely balanced within the fight system.
Q: How much open world exploration/action will there be?
A: The world outside Konoha is bigger and better than in Naruto: Rise of a Ninja! There's a lot to explore, and many hidden places to discover!
Q: How much time you can spend with the Story mode?
A: The story mode is much longer than Naruto: Rise of a Ninja, and quite a decent length. And there are many mini games/side missions that will keep you entertained throughout your journey. As for how long the game itself will take? I’m not sure because I keep playing all the mini games *laughs*, but more than 15 hours for the first play through is my guess (without side missions/mini games).
Q: Will there be any weapons used in the game? Swords? Katanas? Shurikens? Exploding Shurikens? Blades (the ones asuma has)?
A : All characters can use kunai, and many characters fight with weapons (Kisame, Sarutobi, Temari, etc).
Q: Are there any on-water stages or on-wall stages?
A: We don’t want to spoil anything just yet. Keep watching for videos and you’ll see something soon.
Q: Is there going to be bigger arenas?
A: Some are like Naruto : Rise of a Ninja. Most of them are bigger indeed, and some are just EPIC in size, leaving you plenty of room to dodge and counterattack the opponent.
Q: Will there be more enemies than the same random bandits/ninja that popped up over and over.
A: Compared to Naruto: Rise of a Ninja (with about 7 enemy models), there are now over 70 different enemy models.
UrViOn escribió:Gracias por las traduccion.
Con la entrevista sacamos 3 personajes confirmados, Sarutobi, Temari y KISAME asi que ahora conocemos unos 15 , faltan 10 y de eso 10 sakura, kakashi, kiba, Lee, gaara , itachi y los 2 del sonido que queda fijos asi que nos quedan 2.
Lo del contenido descargable no me gusto porque eso significa que no veremos nuevos personajes.
Pero bueno al menos confirmamos que habra TRANFORMACIONES
Q: Does each character have unique combos and grabs this time ?
A: All the characters now have signature combos that bring forth each character's personality and uniqueness, as well as making everyone feel more like their anime counterpart. We also added a new Air Grab that can be used in air combos (if you're skilled enough to chain it).
Q: What modifications have been made to characters to balance out the game play ? (e.g. take away unlimited chakra that some characters have and replace it with a bit more power or whatever.)
A: Each character now has an equivalent amount of chakra to perform their Jutsus or substitution. We also gave a lot more emphasis on the blocking in this game, and tried to prevent some abuse with the reversal attacks. This game will be much more about having a set of different abilities and learn how to master them depending on the situation in order put them to the best usage possible.
Q: Apart from the 2 vs 2 mode, could you tell us some more about online ?
A: The online section will have several game modes. There's the Quick match and Custom Match modes, which are playable in solo, tag team and ranked mode. There's also the online tournament, in which you start as a student in the Ninja Academy, and will need to pass fight exams to progress as a ninja, earn new ranks, and maybe become Hokage! There will also be worldwide rankings of 1 vs 1 fights. And yes, there will be an online lobby system
Q: Is there going to be spectating mode ? (So people can watch fights and clan battle results can't be forged.)
A: No. You'll be able to see in the leaderboards the progress and the ninja ranks of all your friends.
Q: Will there be a sufficient amount of dlc ? i mean you developed a game that ended the part 1 series, so there's no reason to hold back on characters this time around. characters like minato namikaze, hashirama senju, the second hokage even hinabi should be playable through dlc.
A: For now there is no plan to release any characters for download. This time around we've decided to include every character on the disc! Stay tuned, we will release more information about DLCs soon.
Q: Will the story mode include any multiplayer features or is it full on single player ?
A: The journey mode is single player. Fight mode is 2-4 players.
Q: As seen in the first teaser trailer of the game, you were able to see curse mark transformations on the characters. Will there be any other transformations for any other characters ? Will these transformations only be available in rage mode ? Or be able to be used freely ? Will there be a certain time limit to these transformations ? And finally will new move sets be available to use after transformation including new Jutsus ?
A: There will definitely be more transformations for different characters. We won't go much into them right now… there are some surprises coming!
Q: Is the hidden leaf village going to be extended more like the anime ?
A: We are in constant relations with the creators of Naruto, validating every element we create for the game, and the Leaf Village is very faithful to the anime. If you follow the anime, you'll know the status of the village after Naruto: Rise of a Ninja, and our game is very faithful to the look.
Q: Will all Jutsu's be 2 inputs such as (up, down) ?
A: For most of them yes, but some special Jutsus will require a special combination that's not just 2 inputs like up and down.
Q: How have the developers removed the disconnection problems ?
A: The disconnection problems were fixed shortly after we released the last game, so the problem doesn't exist in The Broken Bond -- it's been fixed in our code from the very beginning of development.
Q: Will we be able to transfer Naruto's abilities and scrolls from RoaN ?
A: No. When you begin Naruto: The Broken Bond, you will have all the abilities that Naruto had at the end of Naruto: Rise of a Ninja, and you will learn new abilities which are true with the story.
Q: Can there be an option to turn off Rage Modes ? And can it be removed from Ranked Matches ?
A: The Rage mode is now a special power that the player will have to acquire thanks to his skills. And launching it will be a calculated choice, because it will restrict other fight moves. So now the Rage is completely balanced within the fight system.
Q: How much open world exploration/action will there be ?
A: The world outside Konoha is bigger and better than in Naruto: Rise of a Ninja! There's a lot to explore, and many hidden places to discover!
Q: How much time you can spend with the Story mode ?
A: The story mode is much longer than Naruto: Rise of a Ninja, and quite a decent length. And there are many mini games/side missions that will keep you entertained throughout your journey. As for how long the game itself will take ? I'm not sure because I keep playing all the mini games *laughs*, but more than 15 hours for the first play through is my guess (without side missions/mini games).
Q: Will there be any weapons used in the game ? Swords ? Katanas ? Shurikens ? Exploding Shurikens ? Blades (the ones asuma has) ?
A : All characters can use kunai, and many characters fight with weapons (Kisame, Sarutobi, Temari, etc).
Q: Are there any on-water stages or on-wall stages ?
A: We don't want to spoil anything just yet. Keep watching for videos and you'll see something soon.
Q: Is there going to be bigger arenas ?
A: Some are like Naruto : Rise of a Ninja. Most of them are bigger indeed, and some are just EPIC in size, leaving you plenty of room to dodge and counterattack the opponent.
Q: Will there be more enemies than the same random bandits/ninja that popped up over and over.
A: Compared to Naruto: Rise of a Ninja (with about 7 enemy models), there are now over 70 different enemy models.
UrViOn escribió:Iba poner el video jejeje. Bueno al fin vemos el modo lucha consas que me han parecido ver en el modo lucha
- No puedes hacer jutsus desde el principio asta que la barra de abajo te lo permita es decir que habra que pensar o hacer jutsus o tener el modo rabia.
- Los agarres son los mismos de la 1º parte
- El video de shikamaru es el mismo tambien (con la cara de huevo xD)
Eso de los 30 personajes me tiene mosqueado. Porque aun metiendo a naruto kyubi faltan 4 personajes mas y los unicos que se tranforman de todos los personajes que tenemos son los 5 del sonido y sasuke asi que eso no cuadra.
1- Naruto
2- Sasuke
3- Sakura
4- Kakashi
5- Shikamaru
6- Choji
7-Kiba
8- Lee
9- Neji
10- sarutobi
11- Jiraya
12 - Tsunade
13 - Orochimaru
14- Temary
15- Gaara
16- Itachi
17- Kisame
18- kabuto
23- Los 5 del sonido
Todos estos son los confirmados y los segurisismos que estan ahora
24- Haku
25- Zabuza
26- Hinata
27- Ino
28- Shino
29- Tente
30- Kankuro
Gai (si quitamos alguno de los que hay arriba)
Asi sale un juego clavao, dios como sea asi peazo juegooooooooooooooo,(ahora es cuando vienen las decepciones)
Fenix el modo rabia seguramente sera como el que hemos visto a shikamaru y a kabuto y los que tengan sello maldito les saldra el nivel 1 (como se vio a uno del sonido en el trailer). Lo que yo tengo mas curiosidad son las tranformaciones como seran
TCR escribió:Pregunta de alguien al que, en estos momentos, le dá apuro leerse todas las páginas (os sigo desde hace un par de días):
¿El juego incluye modo historia como el primero e incluye modalidad de combates vs o por contra tan solo trata de combates 1 vs 1?
Gracias de antemano.
PD: Perdonad la vagueza.
UrViOn escribió:Os habeis fijado que en el ultimo video se cuela sasuke por el video, es decir que los ayudantes los podremos utilizar para conbatir.
Y otra cosa creo que el chidori a cambiado la manera de hacerlo porque en el video del evento en paris se ve como sasuke tiene 2 jutsu uno se utilizan los dos analogicos (sera el jutsu de fuego) y el otro es una vuelta a un analogico(como el rasengan) que sera el chidori y por lo visto desaparece el sharingan como jutsu.
Y por utilmo un detalle que en ROAN cuando Lee queria hacer la tecnica de abrir puertas tenia las manos como si hicera sellos, en este juego no su posicion es cruzar los brazos.
Otra cosa que tambien me dio que pensar es que algunos personajes son identicos a como eran en Roan, pero bueno veremos en la version final
UrViOn escribió:No ya demomento es pronto para criticar, pero tu fijate en lo que comente antes del chidori, si es verdad que lo han cambiado es mas facil de hacer y a lo mejor tmb se podria hacer tipico choque de chidori vs rasengan que seria un puntazo
UrViOn escribió:Lo de critica lo decia por mi. Kiba no lo hemos visto asi que no podemos decir se cambio o no. Pero a mi me da que los personajes que se decargaron de pago (jiraya, sarutobi, temari y choji) Lee y sasuke (a mi me dio esa impresion) que esteticamente no cambiaran. En cambio shikamaru si que se nota que es un personaje nuevo
AxelJG escribió:Parece que empieza a haber ya mas información , y la que he visto me a gustado bastante , sobrbetodo me a sorprendido la de los 5 personajes mas
fenix_supremo escribió:Son 30 ( 25 normales ) y 5 transformaciones, se rumorea que son algunos del sonido y Naruto & Sasuke..
256k escribió:Yo me he partido la polla de risa al ver la cara de Naruto Kyuubi, por DIOS, NI SE PARECE, madre mia xDD, sasuke almenos esta decentemente logrado, pero dios, pobre naruto xDDDDDD