[Hilo Oficial]NBA ELITE 11 - JUEGO FINALMENTE CANCELADO

1, 2, 3, 4
seryi18vk escribió:pues yo sinceramente no veo el adormecimiento de 2k, aunque si es cierto que tiene menos margen de mejora



Pues no se cuando habras comprado el 2k10, pero yo lo compre su dia de salida, y por lo menos la mitad de los modos de juego no funcionaban, aparte de los problemas de frames y las ayudads defensivas que estaban fatal hechas hasta que sacaron el parche, si eso no es dormirse...

De hecho para empezar la liga online en la que estoy tuvimos que esperar hasta Enero a que sacaran el parche que permitiese funcionar a este modo.

Yo he comprado todos los 2k desde el primero de dreamcast, y nunca he visto que lanzasen semejante chapuza al mercado

Edito - Estoy hablando del juego en la 360, en ps3 no lo he jugado asi que no se si ha sido lo mismo
si, en ese sentido si se durmieron, es cierto que sacaron un juego totalmente en fase de pruebas, porque esos errores...

pero a lo que se referia seryi es al juego en si sin esos errores, la jugabilidad y demas.
4N63L escribió:3 Videos cortitos que muestran detalles del juego...

http://www.operationsports.com/newspost.php?id=433200


Ya posteados :Ð , a ver si la damos un poco de vidilla al hilo, que parece que NBA Elite sigue la progresión mostrada el año pasado.

La integración de nuevas físicas, presentación ESPN y nuevos comentaristas y la inclusión de NBA Jam con el propio juego ya son serios alicientes.

Trailer de NBA JAm
http://www.youtube.com/watch?v=7bUm4_dyiI4
Pues la verdad a mi el 2k10 tambien me decepciono y mucho al principio por los Bugs que tenia y se puede considerar un fallo grave teniendo en cuenta una la franquicia q es 2k.Por lo demas el juego graficamente es superior a todos los demas pero la paleta de colores para mi gusto es muy irreal,igual q los sonidos de ambientacion,pero bueno lo q menos me gusta es su jugabilidad.Tb he jugado a todos los 2k desde dreamcast y en cuanto a jugabilidad yo si le he notado que han bajado sobretodo en el tema de la defensa y tempo de ataque.
En el live 10 aparte de la ambientacion y sonidos y colores mas reales tb han mejorado muchisimo la jugabilidad,el posicionamento de los jugadores en la pista,los pases,la manera de moverse,los tiros etc...A mi me sorprendio mucho la evolucion del live respecto a las ultimas entregas y la verdad lo he disfrutado mucho mas q el 2k este año.
Espero que este año 2k se vuelva a poner las pilas que no lo dudo y elite11 siga evolucionando como parece q esta haciendo y tendremos unos peazo juegos de basket para viciarnos q tela.
Contra el 2K que tendrá a Jordan, equipos clásicos, nuevos modos de juegos y una mejorada jugabilidad, creo que este lo tiene muy difícil...
Marrozos escribió:Contra el 2K que tendrá a Jordan, equipos clásicos, nuevos modos de juegos y una mejorada jugabilidad, creo que este lo tiene muy difícil...



Yo como cada año me comprare los dos,y apartir de ahi ire haciendo mis valoraciones.

A mi que este jordan en el 2k o el nba jam en el elite me parece estupendo,como novedad y curiosidad,pero lo que me gusta mas hacer y q al final solo hago son los dynasti modes y associaciones largas a 12 minutos por cuarto y con estadisticas cuanto mas cercanas a la realidad mejor.
Asi que le doy total prioridad a dos cosas:jugabilidad y realismo en ambientacion.2k tiene mejor grafica pero el live mejor ambientacion ,y la jugabilidad me ha terminado convenciendo mas la del live este año asi q me he ido decantando por el live(solo hablo de este año).
Lo que me gusta es tener los dos y ir compaginandolos,juego un par de meses a uno y luego al otro,y asi.
King_D escribió:
seryi18vk escribió:pues yo sinceramente no veo el adormecimiento de 2k, aunque si es cierto que tiene menos margen de mejora



Pues no se cuando habras comprado el 2k10, pero yo lo compre su dia de salida, y por lo menos la mitad de los modos de juego no funcionaban, aparte de los problemas de frames y las ayudads defensivas que estaban fatal hechas hasta que sacaron el parche, si eso no es dormirse...

De hecho para empezar la liga online en la que estoy tuvimos que esperar hasta Enero a que sacaran el parche que permitiese funcionar a este modo.

Yo he comprado todos los 2k desde el primero de dreamcast, y nunca he visto que lanzasen semejante chapuza al mercado

Edito - Estoy hablando del juego en la 360, en ps3 no lo he jugado asi que no se si ha sido lo mismo


Pues me lo compre el 12 de noviembre de 2009, aun conservo el ticket, y yo debo ser de la vertiente de los que no tuvieron problemas, porque a mi no se me ralentizaba ni me daba nigun tipo de problema... otra cosa es que ya, tu apreciacion personal sobre el producto no fuera satisfactoria. Yo he jugado a todos, como tu desde dreamcast y es cierto que este es el que mas verde ha salido, pero no fue ni de lejos el peor. Y yo paro aqui esta conversacion, que no es de ELITE 11
yo como cada año pillare el nbalive,eso seguro el 2k nunca me a entrado y lo cierto es que tampoco quiero ni probarlo,ademas espero que este año pueda estar en una liga del naba donde este gente comprometida y deportiva ya estoy cansado de jugar o llevar ligas donde siemper estan los 2 o 3 de turno que joden la liga y al final ni se acaba,si alguien sabe de alguna por favor que me avise yo acudire encantado.
es curioso que no se ha filtrado ningun video de la gamescom...muy raro

--

acutalizado el primer post con toda la info hasta la fecha
pero para cuando sale este juego,y si que es curioso que no salga ningun video
xavieuropa1973 escribió:pero para cuando sale este juego,y si que es curioso que no salga ningun video



si,es raro,a estas alturas tendria q haber varios videos ya.X cierto te recomiendo que prueves el 2k11 este año,almenos alquilalo y asi lo pruevas por q siempre se van mejorando los juegos y año tras año todo evoluciona y perfecciona y a lo mejor te podrias llevar una sorpresa.

Yo me pienso pillar los dos igualmente como siempre.X ahora lo q estoy viendo del 2k me esta gustando mucho,aver si lanzan algun video ingame los del elite de una vez.
tinotwood escribió:
xavieuropa1973 escribió:pero para cuando sale este juego,y si que es curioso que no salga ningun video



si,es raro,a estas alturas tendria q haber varios videos ya.X cierto te recomiendo que prueves el 2k11 este año,almenos alquilalo y asi lo pruevas por q siempre se van mejorando los juegos y año tras año todo evoluciona y perfecciona y a lo mejor te podrias llevar una sorpresa.

Yo me pienso pillar los dos igualmente como siempre.X ahora lo q estoy viendo del 2k me esta gustando mucho,aver si lanzan algun video ingame los del elite de una vez.


Siceramente pienso q EA no se va a molestar mucho en presentar tanto del juego este año como hizo el añp anterior. Y la razon es Jordan en 2K11. Ellos saben q 2K dio un palo teniendo a Jordan en el juego este año, este año 2K va a barrer mas a EA por ese detalle y EA lo sabe. El echo de q MJ este en un juego, el juego ya se vende solo y mas con el detalle q hay para jugar con Jordan, el Jordan challenge + hacer una carrera con Jordan.
bueno lo cierto compañero es que no me gustan los 2k y es por que tienes que utilizar demasidos botones para hacer cosas,lo alquilare para probar esos si,lo de jordan,pues bueno yo realmente prefiro el nba live de toda la vida aunque ciertamente es mas arcade y que no se me enfade nadie,lo que me gusta es hacer jugadas tipicas de baloncesto,juego interior,pivotear,no me gusta pues tirar siempre de 3 como juegan muchos usar los fallos del juego para ganar,cosas asi,pero probare el 2k si sale demo o lo alquilare,ya os dire mi eimpresion pero al ultimo 2k que jugue no me gusto nada,pero seguro que este elite 11 cae seguro.aunque el realmente me fascina es el NCAA,ES IMPRESIONANTE HACER UNA TEMPORADA UNIVERSITARIA y si saliera un de la eurolegue ya sera la hostia,pero no estan por la labor y no lo puedeo entender,pero bueno es lo que hay. [angelito]
xavieuropa1973 escribió:bueno lo cierto compañero es que no me gustan los 2k y es por que tienes que utilizar demasidos botones para hacer cosas,lo alquilare para probar esos si,lo de jordan,pues bueno yo realmente prefiro el nba live de toda la vida aunque ciertamente es mas arcade y que no se me enfade nadie,lo que me gusta es hacer jugadas tipicas de baloncesto,juego interior,pivotear,no me gusta pues tirar siempre de 3 como juegan muchos usar los fallos del juego para ganar,cosas asi,pero probare el 2k si sale demo o lo alquilare,ya os dire mi eimpresion pero al ultimo 2k que jugue no me gusto nada,pero seguro que este elite 11 cae seguro.aunque el realmente me fascina es el NCAA,ES IMPRESIONANTE HACER UNA TEMPORADA UNIVERSITARIA y si saliera un de la eurolegue ya sera la hostia,pero no estan por la labor y no lo puedeo entender,pero bueno es lo que hay. [angelito]


El ncaa no esta en castellano no?

Donde lo has comprado?

Uff no lo he probado pero tiene que ser la ostia.
los pillo en cduniverse,no estan en castellano,lo unico malo que vei¡o de los ncca es que no vienen los nombres reales,y eso ralla un poco.pero como tampoco los conoces te acabas acostumbrando.
xavieuropa1973 escribió:los pillo en cduniverse,no estan en castellano,lo unico malo que vei¡o de los ncca es que no vienen los nombres reales,y eso ralla un poco.pero como tampoco los conoces te acabas acostumbrando.


Uff joder son 45 euros al cambio el 10, no lo bajan a 20 y pico-30?
si lo bajaran cuando salga el nuevo,claro esta,pero 45 esta de lujo si lo pillas cuando sale claro,una vez este el 11 ya no te interesara,claro es una pasta si te tienes que pillar los 2,lo puedo entender por eso no tiene salida aki,yo lo que suelo hacer es pillar uno y a los 6 meses otro,p'or que si tardas mucho el otro ya no encuentras a nadie en el online.
xavieuropa1973 escribió:si lo bajaran cuando salga el nuevo,claro esta,pero 45 esta de lujo si lo pillas cuando sale claro,una vez este el 11 ya no te interesara,claro es una pasta si te tienes que pillar los 2,lo puedo entender por eso no tiene salida aki,yo lo que suelo hacer es pillar uno y a los 6 meses otro,p'or que si tardas mucho el otro ya no encuentras a nadie en el online.


Pues mira esto

http://forum.ea.com/eaforum/posts/list/398510.page
uffufufufufufufuf,vaya tela osea que parece que lo cancelan,pues eso solo hara que el ncaa 10 se ponga por las nubes si te interesa ahora es el momento de adquirirlo por que sera un juego muy buscado en usa,vaya putada,gracias por el aporte,
xavieuropa1973 escribió:bueno lo cierto compañero es que no me gustan los 2k y es por que tienes que utilizar demasidos botones para hacer cosas,lo alquilare para probar esos si,lo de jordan,pues bueno yo realmente prefiro el nba live de toda la vida aunque ciertamente es mas arcade y que no se me enfade nadie,lo que me gusta es hacer jugadas tipicas de baloncesto,juego interior,pivotear,no me gusta pues tirar siempre de 3 como juegan muchos usar los fallos del juego para ganar,cosas asi,pero probare el 2k si sale demo o lo alquilare,ya os dire mi eimpresion pero al ultimo 2k que jugue no me gusto nada,pero seguro que este elite 11 cae seguro.aunque el realmente me fascina es el NCAA,ES IMPRESIONANTE HACER UNA TEMPORADA UNIVERSITARIA y si saliera un de la eurolegue ya sera la hostia,pero no estan por la labor y no lo puedeo entender,pero bueno es lo que hay. [angelito]


si bueno,esto de que es mas arcade...el live10 con unos sliders bien ajustados yo he llegado a hacer Dynastis mas simulacion q con el 2k10.
El 2k10 para mi es el que tiene mas fallos de toda la saga en cuanto a jugabilidad,sobretodo por los pases,defensa y tempo de ataque,la cp1 tira de cualquier manera y sin tempo con los sliders por defecto y con sliders ajustados se disparan y desajustan mucho las estadisticas sobretodo de faltas y de robos,almenos para mi.
El live10 como he dicho anteriormente fue una gran evolucion para EAsports,consiguieron un buen juego con muchos detalles,ambientacion,colores e incluso jugabilidad que es el gran problema q tenian,y a pesar d no estar a la altura del 2k graficamente yo creo q si siguen evolucionando como del 9 al 10 dara muchisimo que hablar.
Me reitero,el 2k vendera mucho por lo de jordan,pero a mi como a muchos amantes del basket y la nba en el fondo lo q queremos es jugabilidad a tope,realismo y ya esta,y al tener los dos juegos jugare mas al que tenga mas jugabilidad y realismo en general.
X los gameplays q estan saliendo del 2k11 se ve que se comera al 2k10 de lleno,almenos esa es la sensacion y ojala sea asi.AHora solo falta ver gameplays del elite11 y confirmar su evolucion que ya esta tardando.
El nba elite me parece muy pero que muy arcade, se parece bastante a los primeros nba live.
alfonsito18 escribió:El nba elite me parece muy pero que muy arcade, se parece bastante a los primeros nba live.


Como lo has visto?ha salido algun gameplay?
paginas atras me parecio leer que el ncaa live dejaba de hacerse,alguien sabe algo al respecto,quizas esto signifique que a partir del nba 12 ya introduzcan las universidades tambien,ojala fuese asi,por cierto que poca informacion que sale este año sobre este juego es algo muy raro no??
a lo mejor se han rajado y no sale el juego este año XD
xavieuropa1973 escribió:paginas atras me parecio leer que el ncaa live dejaba de hacerse,alguien sabe algo al respecto,quizas esto signifique que a partir del nba 12 ya introduzcan las universidades tambien,ojala fuese asi,por cierto que poca informacion que sale este año sobre este juego es algo muy raro no??


efectivamente, deja de hacerse por el escaso numero de ventas, de hecoh yo tengo la ultima edicion. Por supuesto comprada de importacion porque aqui no salio. Respecto a lo de meter las universidades en el nba live o elite del año que viene mas vale que te olvides o que nos olvidemos porque aunque los jugadores van de una competicion a otra, son dos organizaciones completamente distintas, cada una con sus estructura, sus licencias e incluso competidoras en audiencia en determinadas fases de los campeonatos.... es imposible.

Ademas, si has jugado alguna vez a algun ncaa o conoces la competicion te darias cuenta de que seria imposible simultanear ambas competiciones por lo largas y complejas, ademas de diferentes de ambas.
pues es una putada que dejen de hacerlo,yo tengo el 09 y es la bomba el sistema de partidos y todo lo que conlleba este formato de competicion,haber si se animan y nos hacen un juego de baloncesto europeo,pero ya se que eso es imposible pues ellos solo miran las ventas y si ya te kitan el suyo por pocas ventas pues menos haran uno para los europeos,y el comentario de que este año no sale el elite,pues seria otra que tal,pues sinceramente viendo los videos del 2k,este año me quedo sin basket si no sale el live,por que vaya castaña de juego el 2k,esta tarde vi un video donde sale jordan,jo vaya mierda de movimientos,ademas no se parecen en nada a lo que el hacia,solo se le parece en la cara,y joder todos los monigotes suben el balon igual,parecen robots con caras distintas.en fin esperemos noticias frescas del elite.
parecen que se animan, y publican mas info y videos!


los videos:
http://www.youtube.com/watch?v=fDf26SMq ... r_embedded
http://www.youtube.com/watch?v=1k84YEXr ... r_embedded
http://www.youtube.com/watch?v=r-KBewO3 ... r_embedded
http://www.youtube.com/watch?v=t86cVukb ... r_embedded
http://www.youtube.com/watch?v=nRFTFfCR ... r_embedded

info:

NBA Elite 11 Interview With Creative Director David Littman

We recently had a chance to interview David Littman, creative director at EA Canada for NHL Slapshot, NBA Elite and the NHL series. He helped to oversee the re-imagining of the NHL series when the current-generation consoles were released, and he is now filling a similar role for NBA Elite 11. We wanted this interview to focus on the differences between the rebuilds of NHL and Elite, and we also wanted to get a bit deeper into why NBA Elite is going in a different direction this year.

Operation Sports: When I look back at how the NHL franchise was rebooted on the current-gen consoles, it almost seems like the same blueprint is being used to reboot the Live/Elite series. What I mean is that it seems like there is a heavy focus on physics, controls and graphics. Is this a fair and mostly accurate comparison?

David Littman: It is the same blueprint. But, it isn’t about physics, controls and graphics.

* It is about giving the gamer the exact same tools that a pro athlete has and letting gamers create their own brilliance.
* It is about giving you the feeling that you are on the ice/court in front of 20,000 fans.
* It is about making the gamer the star online and becoming the best virtual athlete in the world.
* It is about making a shot with no time left to win a game for your team, knowing that it was YOUR skill that did it.


Before doing anything we ask ourselves: “What makes playing real life basketball fun? What makes playing real life hockey fun?” It is fun in real life to run around on a basketball court and shoot a basketball all by yourself. It is fun in real life to skate around on a hockey rink and shoot a hockey puck all by yourself. So before we do anything, we have to get this right. How can we make dribbling, stick handling, and shooting in our sports games MIMIC real life? Because if we do, then it will be fun also.

It is fun to do these things in real life because there is SKILL involved. Making a 3-pointer takes skill. Stick handling a puck and shooting top corner takes skill. Before ANYTHING else, these things need to be fun to do. I think that has been part of the problem with basketball games of this generation. The basics of playing the sport were not the main focus. The main focus was on signature styles, more and more animations, player likenesses, broadcast presentation and making the game LOOK like an NBA basketball game. Before I get flamed for saying this, I am not saying these things are not important, nor am I saying that these games were not enjoyed by many basketball fans. But the issue is that these things don’t matter much if we haven’t nailed the basics first. Elite still has signature shots. We still have team-specific play styles. We can even have player-specific signature behavior with our REAL AI technology (see below). But first and foremost, we need to nail the basics of what makes PLAYING basketball fun.

Specifically though, all gamers expect top-notch graphics, so it is a given that we must have that. Controls and physics are a huge part of the reboot for NHL and NBA because:

* We need to mimic the controls as closely as possible to real life (that is where the Skill Stick and Hands-On control come in)
* There needs to be skill involved in succeeding, because that makes people feel good (skill based shooting)
* You should always be in control of your character (real physics instead of long collision animations and two-player animations)
* We want the game to be totally unpredictable and move towards emergent gameplay instead of anything canned (real physics, ball is loose)


OS: From a quality standpoint, do you feel like you're in better shape to capitalize with Elite on the first go-round than you were with NHL? To clarify my own position, I would say while NHL 07 was a nice first effort, it was not as feature-rich or nearly as deep on the gameplay front as it is today -- or compared to the competition at the time.

Littman: NHL 07 was basically starting from scratch on brand new consoles. People think we had two years to build NHL 07, but we actually only had one. We were using incredible new EA developed technologies (ANT – Animation Tool Kit, for example) that were in its infancy. Other companies just ported their PS2 and Xbox sports games to the PS3 and 360 and up-ressed the graphics. As a company, we took our lumps for a year or two. Since we didn’t port our games, we had to start over with our feature sets. But, over the last couple of years it has really started to pay off for us (NHL, FIFA and now Elite, for example). Our technology has attracted some of the best people in the industry. So when we combine incredible people with incredible technology, we have the building blocks to make great sports games.

The big difference between NHL 07 and NBA Elite 11 is that on NBA Elite 11, we are not starting from scratch. NBA Live 10 was considered the best Live game of this generation of consoles. A lot of what people loved in NBA Live 10 is still in the game…we just improved a lot of it. So even if you play the game in the broadcast camera (yes, it is still there, just not the default) and use button controls (yes, it is still in there, just not the default), you will still have a much improved NBA Live 10 experience.

We have also done a much better job of sharing technology at EA Sports over the last few years. Besides ANT, an example of this is the REAL AI technology we are using on Elite 11. You will hear more on this soon. This technology was something we developed on NHL 08 and it makes the AI play like a human. It does this because humans -- mostly producers and software engineers (SEs) -- can play the game and the AI can then use the best most successful moves themselves when the time is right. With our new one-to-one movement and dribbling, and the new physics, the AI would not be able to pull off new, creative on-the-fly moves without this technology. Fight Night Round 4 also used this tech to help them get each fighter to fight like their real-life self.

I was playing a game of Elite the other day and someone walked by and said “Oh, you’re playing online? Who are our playing against?” It is because the CPU team looked like a human opponent.

The other big difference is that we are adding two new game modes this year on Elite 11. It took us three years on NHL to get these two game modes.

1. The new Become Legendary is our take on Be a Pro modes that starts with the Jordan Brand draft showcase game that is in the demo, and takes you on a journey to become a basketball legend.

2. The new EA Sports Basketball Association (EASBA) is an online league where you create your character, with your name on the back of your jersey, create or join a team with your friends, and take on all challengers to become the best basketball team in the world. It is based on the EA Sports Hockey League (EASHL) which has over 500,000 gamers playing in it. For the EASHL, we even flew the top 360 team and top PS3 team to Vancouver for a worldwide Championship (more details to come for the EASBA).

OS: This might be a bit hard to quantify, but if you were to compare NHL and Elite at this point, which franchise had to go though the bigger first-year rebuild?

Littman: As stated in my last answer, we are in a much better position for Elite 11. Besides the mature technology and using NBA Live 10 as the base, it is the people that make the biggest difference. NHL 07 was a team that was quickly put together with a bunch of people from NHL 06 (PS2/Xbox) and people from around the studio. So the NHL leadership team led by Dean Richards (NHL 07 line producer), Jeff Atienza and I knew that we needed to put together an all-star team to execute on the three-year plan that we had for the franchise. Dean is amazing at putting together great teams. By NHL 09, we had that team and we still do.

The people on NBA Elite 11 are already an all-star team. We have basketball experts and some of the best SEs that I have ever worked with. There are many heroes on the team, some of them you already know, as they are on the forums interacting with the community. But there are also some that you never hear about, but are just as important. Nick Channon is running the team day to day, and he and I talk all the time about how passionate this team is about making a great playing, authentic basketball game. I am really proud to be part of this team, just as I am proud to be part of the NHL team.

OS: In general, has this been more of a challenge than the one undertaken with NHL?

Littman: They each have separate challenges. As stated previously, NHL’s reboot had the challenge of starting from scratch, brand new technologies and a new team.

The big challenge with NBA is we are fundamentally changing the way people play basketball games. The one-to-one control of dribbling and defense, the skill-based shooting system, the real-physics system instead of canned animations, are all game changers. But all of that isn’t even the toughest part.

The toughest part is convincing the hardcore basketball fans that this is the most realistic basketball game we have ever made. The reason this is so difficult is because basketball gamers have become used to a certain type of basketball game. These are basketball games where the most important part of the game was that it LOOKED like real basketball. It needed to be from the TV-style broadcast camera. It needed every signature animation that real players have. It needed two-player animations, so that it could use mo-cap (motion capture) animations exactly like they were captured in the studio. It became an animations arms race. Which game could have more animations became the focus. No other sports video games have had this animation battle. While animation is obviously important in FIFA, NHL and MLB: The Show…that is not why people love these games. People love them for the overall gameplay feel. It feels like you are PLAYING the sport, not just influencing the sport.

Henry Ford once said that if he asked the public what they wanted, they would have said, "a faster horse." That is how I feel. The games I have worked on have done a decent job of interacting with the community, and I can honestly say that many features in NHL and NBA are based on community feedback. But before this year, if we had asked the basketball community what they wanted, it would have been more signature shots, more animations, better presentation…in other words, "a faster horse."

Now I just hope that the Hands-On control and real physics take off like the automobile did.

OS: Before you folks decided that the NBA franchise was going to be overhauled, how long was it discussed? Was this a change that was decided on while NBA Live 10 was still being completed?

Littman: Just before and just after NBA Live 10 came out, there was a lot of discussion as to why basketball games are among the lowest-rated sports games on the market. Hockey, soccer, football, Baseball, boxing, UFC, etc. all have games that have higher Metacritic scores (average review scores across many media outlets). There was also a lot of discussion as to why the basketball category has been shrinking over the last few years (overall revenue/sales), and categories like hockey and soccer have been growing.

Are these two points related? Of course they are.

So while all of this was being talked about, I walked into Brent Nielsen’s office (NBA executive producer) and I showed him a PowerPoint deck that I put together. It had Hands-On control, Be a Pro, EA Sports Basketball Association, a bullet point that said, “Absolutely NO two-player animations,” and a few other things. At around the same time, Geoff Harrower (known on Operation Sports as rEAnimator) had an amazing demo in our ANT technology showing real physics for all player interaction. Brent gave me the go ahead to work with him on a prototype for Hands-On controls. A week later we had one, and everyone on the team and around the studio played it, and everyone absolutely loved it. That was the beginning of NBA Elite 11.

OS: When I've spoken with you in the past, you have pointed to Metacritic as a sign of progress and a reason why NHL and FIFA have been so successful. Do you feel like this change to the controls might give Elite a bit of a ratings push by default? For example, when NHL 07 came out, many argued that NHL 2K7 was the more polished/deeper game, but plenty of people were still immediately drawn to NHL 07 even though it was a relatively bare-bones title in comparison. In addition, while NHL 07 did not hit 80 on the Metacritic scale, it still beat out NHL 2K7 by a point on that same scale.

Littman: That is true. NHL 2K7 had more modes and overall was more polished because of how each company went about the transition to the next generation (as stated above).

The fact that we almost hit 80 Metacritic with NHL 07 really shows you the power of giving gamers the same tools that athletes have in real life. The one-to-one movement for deking and the act of shooting on the goalie instead of pressing a button was so compelling that people forgave us for the rest of the game. When I go back and play it now, it is kind of scary how bad it is compared to now. It was at 30 frames per second. It had very few game modes. But when you deked a goalie out of his jockstrap on a breakaway like you could in real life, people jumped off the couch with excitement. We also had a very clear three-year plan with gameplay (Year 1 – skill stick offense vs. goalie, Year 2 – skill stick offense vs. defensemen, Year 3 – skill stick defense). We have an awesome three-year plan for the Elite franchise also.

But overall, it is not specifically the control change that I expect will give Elite the push.

* It is when you dribble for the first time and you realize that it is the closest thing to really being on the court in real life.
* It is when you hit your first shot to win a game and you realize it was your skill that did it.
* It is when you go up for a dunk, make contact with an opponent, and adjust to your left hand for the lay-up.
* It is when you block your first shot and realize how powerful defense is.
* It is when you see your name in ESPN-style headlines in Dynasty mode.
* It is when you step out onto an NBA court in Become Legendary (Be a Pro) and see the arena from your point of view.
* It is when you create yourself, create a team with your buddies and win a monthly Championship in the EASBA.


OS: As a developer, is rebuilding a franchise the most exciting and at the same time most frightening thing you get to do? Or does building a franchise from "scratch" fit that description a bit better?

Littman: The best part of my job is that there are always new challenges. The NHL and NBA have different challenges. Getting people who don’t like hockey to play a hockey video game was a tough challenge, but we succeeded. I was the creative director on NHL Slapshot for the Wii this year also. Trying to make a great playing Wii sports game with a peripheral or accessory was a tough challenge, but we succeeded. Getting NBA gamers to try something new when they are used to something different is a tough challenge, but I believe we will succeed there also.

Is the game going to be perfect this year? Of course not, but that will always be our goal.

All I care about is making the best, most authentic sports games that as many people as possible will enjoy. My job is to make sure that it happens.

OS: Are you concerned at all people might view the new controls as a gimmick to "save" the franchise? And this has to be a game you want to get to the people in the form of a demo way before its official release date, right?

Littman: We have been saying all year that people need to try Elite to really understand how close to reality the new Hands-On controls really are. I said before that we are making a game that FEELS like you are playing real basketball as opposed to watching a game on TV. So seeing videos and reading this interview might not change people’s minds. But playing it will.

The demo is really important to us this year. It is a very deep demo this year that we will discuss soon, but there is an interactive tutorial and practice mode where you will learn the basics and experiment to find new moves.

The biggest reason that I know this is no gimmick is this story. I lost a game a couple of weeks ago to Novell Thomas, our gameplay producer (It was a late night at work, and we play a lot at night so we can prioritize things to improve for the next day). I was missing a lot of outside shots. I missed a 3-pointer with no time left that would have tied the game. On my way home from work, I was practicing my shot with my thumb. Straight up, hold and release. Straight up, hold and release. I did it about 10 times and that is when it hit me. This is a real sport. I was practicing my shot like players do before a free throw or that golfers do even without a club. You have a technique and you need to practice it to become the best. Never before in a sports video game have I ever practiced my technique like it was a real sport. That is how I know we will succeed.
aircriss89 escribió:parecen que se animan, y publican mas info y videos!


los videos:
http://www.youtube.com/watch?v=fDf26SMq ... r_embedded
http://www.youtube.com/watch?v=1k84YEXr ... r_embedded
http://www.youtube.com/watch?v=r-KBewO3 ... r_embedded
http://www.youtube.com/watch?v=t86cVukb ... r_embedded
http://www.youtube.com/watch?v=nRFTFfCR ... r_embedded

info:

NBA Elite 11 Interview With Creative Director David Littman

We recently had a chance to interview David Littman, creative director at EA Canada for NHL Slapshot, NBA Elite and the NHL series. He helped to oversee the re-imagining of the NHL series when the current-generation consoles were released, and he is now filling a similar role for NBA Elite 11. We wanted this interview to focus on the differences between the rebuilds of NHL and Elite, and we also wanted to get a bit deeper into why NBA Elite is going in a different direction this year.

Operation Sports: When I look back at how the NHL franchise was rebooted on the current-gen consoles, it almost seems like the same blueprint is being used to reboot the Live/Elite series. What I mean is that it seems like there is a heavy focus on physics, controls and graphics. Is this a fair and mostly accurate comparison?

David Littman: It is the same blueprint. But, it isn’t about physics, controls and graphics.

* It is about giving the gamer the exact same tools that a pro athlete has and letting gamers create their own brilliance.
* It is about giving you the feeling that you are on the ice/court in front of 20,000 fans.
* It is about making the gamer the star online and becoming the best virtual athlete in the world.
* It is about making a shot with no time left to win a game for your team, knowing that it was YOUR skill that did it.


Before doing anything we ask ourselves: “What makes playing real life basketball fun? What makes playing real life hockey fun?” It is fun in real life to run around on a basketball court and shoot a basketball all by yourself. It is fun in real life to skate around on a hockey rink and shoot a hockey puck all by yourself. So before we do anything, we have to get this right. How can we make dribbling, stick handling, and shooting in our sports games MIMIC real life? Because if we do, then it will be fun also.

It is fun to do these things in real life because there is SKILL involved. Making a 3-pointer takes skill. Stick handling a puck and shooting top corner takes skill. Before ANYTHING else, these things need to be fun to do. I think that has been part of the problem with basketball games of this generation. The basics of playing the sport were not the main focus. The main focus was on signature styles, more and more animations, player likenesses, broadcast presentation and making the game LOOK like an NBA basketball game. Before I get flamed for saying this, I am not saying these things are not important, nor am I saying that these games were not enjoyed by many basketball fans. But the issue is that these things don’t matter much if we haven’t nailed the basics first. Elite still has signature shots. We still have team-specific play styles. We can even have player-specific signature behavior with our REAL AI technology (see below). But first and foremost, we need to nail the basics of what makes PLAYING basketball fun.

Specifically though, all gamers expect top-notch graphics, so it is a given that we must have that. Controls and physics are a huge part of the reboot for NHL and NBA because:

* We need to mimic the controls as closely as possible to real life (that is where the Skill Stick and Hands-On control come in)
* There needs to be skill involved in succeeding, because that makes people feel good (skill based shooting)
* You should always be in control of your character (real physics instead of long collision animations and two-player animations)
* We want the game to be totally unpredictable and move towards emergent gameplay instead of anything canned (real physics, ball is loose)


OS: From a quality standpoint, do you feel like you're in better shape to capitalize with Elite on the first go-round than you were with NHL? To clarify my own position, I would say while NHL 07 was a nice first effort, it was not as feature-rich or nearly as deep on the gameplay front as it is today -- or compared to the competition at the time.

Littman: NHL 07 was basically starting from scratch on brand new consoles. People think we had two years to build NHL 07, but we actually only had one. We were using incredible new EA developed technologies (ANT – Animation Tool Kit, for example) that were in its infancy. Other companies just ported their PS2 and Xbox sports games to the PS3 and 360 and up-ressed the graphics. As a company, we took our lumps for a year or two. Since we didn’t port our games, we had to start over with our feature sets. But, over the last couple of years it has really started to pay off for us (NHL, FIFA and now Elite, for example). Our technology has attracted some of the best people in the industry. So when we combine incredible people with incredible technology, we have the building blocks to make great sports games.

The big difference between NHL 07 and NBA Elite 11 is that on NBA Elite 11, we are not starting from scratch. NBA Live 10 was considered the best Live game of this generation of consoles. A lot of what people loved in NBA Live 10 is still in the game…we just improved a lot of it. So even if you play the game in the broadcast camera (yes, it is still there, just not the default) and use button controls (yes, it is still in there, just not the default), you will still have a much improved NBA Live 10 experience.

We have also done a much better job of sharing technology at EA Sports over the last few years. Besides ANT, an example of this is the REAL AI technology we are using on Elite 11. You will hear more on this soon. This technology was something we developed on NHL 08 and it makes the AI play like a human. It does this because humans -- mostly producers and software engineers (SEs) -- can play the game and the AI can then use the best most successful moves themselves when the time is right. With our new one-to-one movement and dribbling, and the new physics, the AI would not be able to pull off new, creative on-the-fly moves without this technology. Fight Night Round 4 also used this tech to help them get each fighter to fight like their real-life self.

I was playing a game of Elite the other day and someone walked by and said “Oh, you’re playing online? Who are our playing against?” It is because the CPU team looked like a human opponent.

The other big difference is that we are adding two new game modes this year on Elite 11. It took us three years on NHL to get these two game modes.

1. The new Become Legendary is our take on Be a Pro modes that starts with the Jordan Brand draft showcase game that is in the demo, and takes you on a journey to become a basketball legend.

2. The new EA Sports Basketball Association (EASBA) is an online league where you create your character, with your name on the back of your jersey, create or join a team with your friends, and take on all challengers to become the best basketball team in the world. It is based on the EA Sports Hockey League (EASHL) which has over 500,000 gamers playing in it. For the EASHL, we even flew the top 360 team and top PS3 team to Vancouver for a worldwide Championship (more details to come for the EASBA).

OS: This might be a bit hard to quantify, but if you were to compare NHL and Elite at this point, which franchise had to go though the bigger first-year rebuild?

Littman: As stated in my last answer, we are in a much better position for Elite 11. Besides the mature technology and using NBA Live 10 as the base, it is the people that make the biggest difference. NHL 07 was a team that was quickly put together with a bunch of people from NHL 06 (PS2/Xbox) and people from around the studio. So the NHL leadership team led by Dean Richards (NHL 07 line producer), Jeff Atienza and I knew that we needed to put together an all-star team to execute on the three-year plan that we had for the franchise. Dean is amazing at putting together great teams. By NHL 09, we had that team and we still do.

The people on NBA Elite 11 are already an all-star team. We have basketball experts and some of the best SEs that I have ever worked with. There are many heroes on the team, some of them you already know, as they are on the forums interacting with the community. But there are also some that you never hear about, but are just as important. Nick Channon is running the team day to day, and he and I talk all the time about how passionate this team is about making a great playing, authentic basketball game. I am really proud to be part of this team, just as I am proud to be part of the NHL team.

OS: In general, has this been more of a challenge than the one undertaken with NHL?

Littman: They each have separate challenges. As stated previously, NHL’s reboot had the challenge of starting from scratch, brand new technologies and a new team.

The big challenge with NBA is we are fundamentally changing the way people play basketball games. The one-to-one control of dribbling and defense, the skill-based shooting system, the real-physics system instead of canned animations, are all game changers. But all of that isn’t even the toughest part.

The toughest part is convincing the hardcore basketball fans that this is the most realistic basketball game we have ever made. The reason this is so difficult is because basketball gamers have become used to a certain type of basketball game. These are basketball games where the most important part of the game was that it LOOKED like real basketball. It needed to be from the TV-style broadcast camera. It needed every signature animation that real players have. It needed two-player animations, so that it could use mo-cap (motion capture) animations exactly like they were captured in the studio. It became an animations arms race. Which game could have more animations became the focus. No other sports video games have had this animation battle. While animation is obviously important in FIFA, NHL and MLB: The Show…that is not why people love these games. People love them for the overall gameplay feel. It feels like you are PLAYING the sport, not just influencing the sport.

Henry Ford once said that if he asked the public what they wanted, they would have said, "a faster horse." That is how I feel. The games I have worked on have done a decent job of interacting with the community, and I can honestly say that many features in NHL and NBA are based on community feedback. But before this year, if we had asked the basketball community what they wanted, it would have been more signature shots, more animations, better presentation…in other words, "a faster horse."

Now I just hope that the Hands-On control and real physics take off like the automobile did.

OS: Before you folks decided that the NBA franchise was going to be overhauled, how long was it discussed? Was this a change that was decided on while NBA Live 10 was still being completed?

Littman: Just before and just after NBA Live 10 came out, there was a lot of discussion as to why basketball games are among the lowest-rated sports games on the market. Hockey, soccer, football, Baseball, boxing, UFC, etc. all have games that have higher Metacritic scores (average review scores across many media outlets). There was also a lot of discussion as to why the basketball category has been shrinking over the last few years (overall revenue/sales), and categories like hockey and soccer have been growing.

Are these two points related? Of course they are.

So while all of this was being talked about, I walked into Brent Nielsen’s office (NBA executive producer) and I showed him a PowerPoint deck that I put together. It had Hands-On control, Be a Pro, EA Sports Basketball Association, a bullet point that said, “Absolutely NO two-player animations,” and a few other things. At around the same time, Geoff Harrower (known on Operation Sports as rEAnimator) had an amazing demo in our ANT technology showing real physics for all player interaction. Brent gave me the go ahead to work with him on a prototype for Hands-On controls. A week later we had one, and everyone on the team and around the studio played it, and everyone absolutely loved it. That was the beginning of NBA Elite 11.

OS: When I've spoken with you in the past, you have pointed to Metacritic as a sign of progress and a reason why NHL and FIFA have been so successful. Do you feel like this change to the controls might give Elite a bit of a ratings push by default? For example, when NHL 07 came out, many argued that NHL 2K7 was the more polished/deeper game, but plenty of people were still immediately drawn to NHL 07 even though it was a relatively bare-bones title in comparison. In addition, while NHL 07 did not hit 80 on the Metacritic scale, it still beat out NHL 2K7 by a point on that same scale.

Littman: That is true. NHL 2K7 had more modes and overall was more polished because of how each company went about the transition to the next generation (as stated above).

The fact that we almost hit 80 Metacritic with NHL 07 really shows you the power of giving gamers the same tools that athletes have in real life. The one-to-one movement for deking and the act of shooting on the goalie instead of pressing a button was so compelling that people forgave us for the rest of the game. When I go back and play it now, it is kind of scary how bad it is compared to now. It was at 30 frames per second. It had very few game modes. But when you deked a goalie out of his jockstrap on a breakaway like you could in real life, people jumped off the couch with excitement. We also had a very clear three-year plan with gameplay (Year 1 – skill stick offense vs. goalie, Year 2 – skill stick offense vs. defensemen, Year 3 – skill stick defense). We have an awesome three-year plan for the Elite franchise also.

But overall, it is not specifically the control change that I expect will give Elite the push.

* It is when you dribble for the first time and you realize that it is the closest thing to really being on the court in real life.
* It is when you hit your first shot to win a game and you realize it was your skill that did it.
* It is when you go up for a dunk, make contact with an opponent, and adjust to your left hand for the lay-up.
* It is when you block your first shot and realize how powerful defense is.
* It is when you see your name in ESPN-style headlines in Dynasty mode.
* It is when you step out onto an NBA court in Become Legendary (Be a Pro) and see the arena from your point of view.
* It is when you create yourself, create a team with your buddies and win a monthly Championship in the EASBA.


OS: As a developer, is rebuilding a franchise the most exciting and at the same time most frightening thing you get to do? Or does building a franchise from "scratch" fit that description a bit better?

Littman: The best part of my job is that there are always new challenges. The NHL and NBA have different challenges. Getting people who don’t like hockey to play a hockey video game was a tough challenge, but we succeeded. I was the creative director on NHL Slapshot for the Wii this year also. Trying to make a great playing Wii sports game with a peripheral or accessory was a tough challenge, but we succeeded. Getting NBA gamers to try something new when they are used to something different is a tough challenge, but I believe we will succeed there also.

Is the game going to be perfect this year? Of course not, but that will always be our goal.

All I care about is making the best, most authentic sports games that as many people as possible will enjoy. My job is to make sure that it happens.

OS: Are you concerned at all people might view the new controls as a gimmick to "save" the franchise? And this has to be a game you want to get to the people in the form of a demo way before its official release date, right?

Littman: We have been saying all year that people need to try Elite to really understand how close to reality the new Hands-On controls really are. I said before that we are making a game that FEELS like you are playing real basketball as opposed to watching a game on TV. So seeing videos and reading this interview might not change people’s minds. But playing it will.

The demo is really important to us this year. It is a very deep demo this year that we will discuss soon, but there is an interactive tutorial and practice mode where you will learn the basics and experiment to find new moves.

The biggest reason that I know this is no gimmick is this story. I lost a game a couple of weeks ago to Novell Thomas, our gameplay producer (It was a late night at work, and we play a lot at night so we can prioritize things to improve for the next day). I was missing a lot of outside shots. I missed a 3-pointer with no time left that would have tied the game. On my way home from work, I was practicing my shot with my thumb. Straight up, hold and release. Straight up, hold and release. I did it about 10 times and that is when it hit me. This is a real sport. I was practicing my shot like players do before a free throw or that golfers do even without a club. You have a technique and you need to practice it to become the best. Never before in a sports video game have I ever practiced my technique like it was a real sport. That is how I know we will succeed.



se agradece la info, pero como dicen en forocoches, shurmano!!!, no me leo eso, ni con tus ojos. XD
El elite este año tendrán selecciones Fiba y se puede jugar el mundial?
lo que yo me pregunto es porque no se centraran en un juego de basquet con equipos europeos con el bonito juego que se juega aki en comparacion con los yankis que todo es individual no es un juego de equipo
jarrillero escribió:lo que yo me pregunto es porque no se centraran en un juego de basquet con equipos europeos con el bonito juego que se juega aki en comparacion con los yankis que todo es individual no es un juego de equipo

Marketing+$$$, es una pena..
pues sera marketing o lo ke kieras pero el juego iba a ser la reostia xk seria como pro de los vieja ausanza pero baloncestisticamente hablando. El nba2k es muy bueno en control pero al final es como un correcalles pasa al jugador estrella y machake. El baloncesto europeo siempre se ha centrado mas en lo tactico, jugadas pases, y menos marikonadas xD
jarrillero escribió:pues sera marketing o lo ke kieras pero el juego iba a ser la reostia xk seria como pro de los vieja ausanza pero baloncestisticamente hablando. El nba2k es muy bueno en control pero al final es como un correcalles pasa al jugador estrella y machake. El baloncesto europeo siempre se ha centrado mas en lo tactico, jugadas pases, y menos marikonadas xD

Lo que estaría bien es que pudieras modificar el juego como un Pes y editarlo como quisieras ya que veo prácticamente imposible que hagan un juego de la euroleague
Yo en casi todos los juegos de nba me creaba mi equipo con los nombres de mis amigos como en el pes. aunque claro, lo del pes era la leche, con tu propio escudo, y tus caracteristicas.
Alguien sabe cuanto dan en game por el nba live10? gracias.
NBA2K adelanto a EA hace años. Me da igual que le cambien el nombre, estoy seguro de que seguira siendo el mismo juego malo de siempre.
Viendo los videos del 2k11 y ahora los de este Élite...parece que aún le queda mucho trabajo a EA
no es por nada pero a mi ese elite11 no me pinta mal para nada.

http://www.youtube.com/watch?v=km-RUpCzG9w
tinotwood escribió:no es por nada pero a mi ese elite11 no me pinta mal para nada.

http://www.youtube.com/watch?v=km-RUpCzG9w


Personalmente me parece muy por debajo de la competencia, en cuanto a simulación, animaciones....

Saludos
julioquince escribió:NBA2K adelanto a EA hace años. Me da igual que le cambien el nombre, estoy seguro de que seguira siendo el mismo juego malo de siempre.



es tu opinion y la respeto pero no se en que te basas para decir que el 2k es mejor que el live,por que yo los videos que e visto este año deñ 2k no me parece que sean mejor que el live 10,almenos eso me aprece a mi,y cuando vi el video de jordan subiendo el balon como todos los jugadores solo pense vaya mierda de juego que todos hacen los mismos movimientos,pero bueno cada uno tiene su opinion,un saludo.

y el video que esta mas arriba,puff pues deja evidente que el juego no a mejorado mucho pero aun asi es mejor que los videos que e visto del 2k.
xavieuropa1973 escribió:
julioquince escribió:NBA2K adelanto a EA hace años. Me da igual que le cambien el nombre, estoy seguro de que seguira siendo el mismo juego malo de siempre.



es tu opinion y la respeto pero no se en que te basas para decir que el 2k es mejor que el live,por que yo los videos que e visto este año deñ 2k no me parece que sean mejor que el live 10,almenos eso me aprece a mi,y cuando vi el video de jordan subiendo el balon como todos los jugadores solo pense vaya mierda de juego que todos hacen los mismos movimientos,pero bueno cada uno tiene su opinion,un saludo.

y el video que esta mas arriba,puff pues deja evidente que el juego no a mejorado mucho pero aun asi es mejor que los videos que e visto del 2k.


Esta claro que cada uno tiene sus gustos, pues.

Naturalmente no digo que lo que digan los especialistas sea verdad, pero es que en este caso es rotunda la diferencia. Ojo, que yo quisiera que el elite fuera mejor de lo que es, para que hubiera mas competencia, pero es que veo que no arranca desde hace años, y las cosas y los detalles que tienen no me gustan, me parecen nauseabundos en terminos de simulacion y baloncesto, pero, obviamente, es solo una opinion mas. (perdon por el offtopic comparativo)
Nuevo

http://www.gametrailers.com/video/exclu ... -11/704088

Lo más interesante es el final del vídeo, porque pone que la demo estará en septiembre y que el juego vendra con el NBA Jam de regalo. [sonrisa]
Alguien tiene idea de qué selecciones salen?
Tchenao escribió:Alguien tiene idea de qué selecciones salen?


Si se supone que si son los que tienen las licencias Fiba en Exclusividad.

Jajaj NBA JAM jajajajaj mira que bueno lo mejor que tendra.... por eso nada mas pensaria en comprarmelo XD
Entonces me imagino que las mismas que salían en el Live 10........y que serán 24 y a correr.....con lo bien que venía un juego tipo FIFA pero de baloncesto, o uno de la Euroliga para variar.....
Tchenao escribió:Entonces me imagino que las mismas que salían en el Live 10........y que serán 24 y a correr.....con lo bien que venía un juego tipo FIFA pero de baloncesto, o uno de la Euroliga para variar.....



joer ojala la euroliga,yo la verdad este juego lo compro cada año por el online,pero este año estoy seguro que la mayoria de partidas qeu jugare seran contra miami,y eso al final cansa,este año cuando juego solo pillan suns-cavs-celtics, que cansinos,ya veras como este año miami se lleva la palma de equipo elejido para el online,se que es por mercado pero joer la euroliga tiene mucho seguimiento no se por que ni se molestan en hacer el juego,es que en europa no hay ninguna compañia que lo quiera hacer.en fin habra que esperar.en el tema selecciones pues casi es indeferente las que pongan a no ser que las hagan competitivas por que daba pena cojer una seleccion que no fuera usa o españa ya que las otras te fallaban unas canastas debajo de aro que al final acababas rayao de tanto fallo,un saludo.
xavieuropa1973 escribió:
Tchenao escribió:Entonces me imagino que las mismas que salían en el Live 10........y que serán 24 y a correr.....con lo bien que venía un juego tipo FIFA pero de baloncesto, o uno de la Euroliga para variar.....



joer ojala la euroliga,yo la verdad este juego lo compro cada año por el online,pero este año estoy seguro que la mayoria de partidas qeu jugare seran contra miami,y eso al final cansa,este año cuando juego solo pillan suns-cavs-celtics, que cansinos,ya veras como este año miami se lleva la palma de equipo elejido para el online,se que es por mercado pero joer la euroliga tiene mucho seguimiento no se por que ni se molestan en hacer el juego,es que en europa no hay ninguna compañia que lo quiera hacer.en fin habra que esperar.en el tema selecciones pues casi es indeferente las que pongan a no ser que las hagan competitivas por que daba pena cojer una seleccion que no fuera usa o españa ya que las otras te fallaban unas canastas debajo de aro que al final acababas rayao de tanto fallo,un saludo.


Alguien sabe cuando sale la demo?
La demo ya ha salido en la plastore americana, yo la estoy descargando.
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