[Hilo Oficial] Red Johnson's Chronicles

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Me apunto el hilo a falta de saber algo más del juego :)
Por lo poco que se sabe no tiene mala pinta,habra que seguirle el rastro
El trailer no me convenció nada (no enseñaban gameplay) pero las screens tiene muy buena pinta.
Ya tiene fecha, al menos para la Store USA: 19 de ABRIL:

y nuevo trailer:

http://www.youtube.com/watch?v=1Uj-gSKB4Co

Lexis Numerique has announced Red Johnson’s Chronicles, their puzzle-based crime investigation title for PlayStation Network, will launch on the service on April 19, 2011. A brand new trailer accompanied the announcement.

Red Johnson’s Chronicles, a “10 hour-long adventure” with a “refreshing twist on classic point and click adventure gameplay”, stars investigator Red, as he takes on the streets of Metropolis to solve a “vicious murder”. The game is a combination of “exploration, puzzle solving and action.” Today’s new trailer clearly illustrates that fact.

Check it out below.

Additionally, Lexis has released new story information. Read that below.

The scene opens on Metropolis, the capital of crime. Here, even the police don’t bother trying to keep the streets safe, and are more often on the side of wrong than right. A seasoned veteran in the field of investigation and a man who believes in all things just, Red Johnson is at his wit’s end, tasked with taking on the criminals that the authorities don’t care to touch. Shots ring out from down near Drownedmen’s Bridge, and Red realizes that although he is stretched to his limits, it will be up to him to solve the case.

The victim is one of the most hated men in town, and as expected, Red is called upon to help find the murderer. While two women – Sonia an unstylish redheaded escort and Theresa the victim’s insanely cold widow – are immediate suspects, Red soon encounters several other dubious characters that he must deem friends or foes. Interviewing the men in town doesn’t make anything clearer, but only adds to the list of suspects. Raoul, a violent drunk who pretends to be king of the bums, Officer Robert who pushes his work off on everyone else and Saul, who suspiciously has all the answers that Red needs. As the suspect list grows, so do the enemies including mobster ‘black plague’ Carlos, who “don’t take nothing from nobody.”
Muy buena pinta ese trailer. Espero q al menos lo subtitulen :)
Las screens tienen una pinta cojonuda. Cada vez me molan más estos juegos que suelen pasar desapercibidos...
El primer episodio sale esta seman en la store USA por 6'50$ para los suscriptores de PSPlus.

Cult adventure favourite Lexis Numérique is back this week with the first episode of Red Johnson Chronicles, a murder mystery currently exclusive to PS Plus subscribers for $6.50.


Fuente: VG247
goldenaxeband escribió:El primer episodio sale esta seman en la store USA por 6'50$ para los suscriptores de PSPlus.

Cult adventure favourite Lexis Numérique is back this week with the first episode of Red Johnson Chronicles, a murder mystery currently exclusive to PS Plus subscribers for $6.50.


Fuente: VG247


Ya esta en la store española (para los del plus) por 5€.
¿Está en castellano?
Es la gran duda, yo aún no he visto nada en castellano pero me atrevo a pensar que los textos sí estarán traducidos.
Nadie se lo ha pillado aun? Por el idioma, mas que nada...
vamos valientes, a comprarlo y contar que tal el idioma [sonrisa]
Estoy desde el ipod y no puedo extenderme. Lo he comprado, voces en inglés, textos en castellano. Algunos puzzles MUUUY difíciles. Poco rejugable pero ideal para jugar en compañia.
goldenaxeband escribió:Estoy desde el ipod y no puedo extenderme. Lo he comprado, voces en inglés, textos en castellano. Algunos puzzles MUUUY difíciles. Poco rejugable pero ideal para jugar en compañia.


¡Ole un valiente! ¡Cojonudo, pues a ver si me animo yo también a pillármelo!
goldenaxeband escribió:Estoy desde el ipod y no puedo extenderme. Lo he comprado, voces en inglés, textos en castellano. Algunos puzzles MUUUY difíciles. Poco rejugable pero ideal para jugar en compañia.


Muchísimas gracias, por 5€ que nos sale a los del Plus (no sé si a todos o a los que ya lo éramos de antes, xq es una oferta anterior) creo que me lo voy a pillar, aunque lo jugue cuando me pase la pila de juegos que me esperan xD
Finiquitado, dura sus buenas 7-8 horas si no recurrís a ninguna pista. Lo recomiendo aunque más que Red Johnson's Chronicles debería llamarse Red Johnson's chapuzas porque siempre anda arreglando cacharros. Añadidos trofeos y algunos detalles más a la wiki.
goldenaxeband escribió:Finiquitado, dura sus buenas 7-8 horas si no recurrís a ninguna pista. Lo recomiendo aunque más que Red Johnson's Chronicles debería llamarse Red Johnson's chapuzas porque siempre anda arreglando cacharros. Añadidos trofeos y algunos detalles más a la wiki.


Pues me lo acabas de confirmar. Mi próxima compra en la store lo incluirá, que me llamaba poderosamente la atención, y aprovechando que quiero pillarme el Outland y el BG&E HD..

¡Gracias por las impresiones!
Entrevista con Djami Kemal, desarrollador de Red Johnson's Chronicles:

PSB: Where do adventure games stand in the modern gaming world?

Djamil Kemal, Lexis Numérique: Adventure games seem to have suffered in the past few years. This can be partly explained by the fact that adventure games were mainly PC focused and that most of the non-core gaming market has moved toward home consoles.

Contrary to what it seems at first sight, we think that adventure has not disappeared but has spread. During the past years, many of the best-selling games have worked because they have a very strong scenario and a deep background. No one would say that Mafia, Grand Theft Auto, Red Dead Redemption or Black Ops are adventure games, and yet everyone praises the script writers. Hence, going back to the roots and creating adventure games today for gamers that are not into action makes sense.



PSB: What are the inspirations behind Red Johnson`s Chronicles?

DK: Obviously, we were really inspired by classic 50′ and 60′ Noir movies for the scenario. But movies like Pulp Fiction also have their part, as dark humour is an important part of the game. For the environments, we were impressed by director Jean-Pierre Jeunet’s (Alien Resurrection) more personal movies like Delicatessen (anachronisms, packed city) or the vision of Arkham City in Batman (huge city with small streets). Metropolis City, in which the game takes place, is a mix of America, Europe and Asia.



Red Johnson’s Chronicles’ innovation lies in two elements: the mix of existing genres (adventure, investigation, puzzle games) and also in its large ambition for a downloadable title. As in classic adventure games, you’ll explore different environments, talk with different characters and unlock situations. But in addition to that, you will also have to carry a real investigation: search for evidence, analyze your clues, compare them with each other to find a match, and confront your witness to put them over the edge. And last but not least, you’ll have to use both your brain and your fists. To achieve your goal, you’ll have to crack puzzles that are original and that perfectly fit the script. You will also have to fight sometimes. The action sequences are based on Quick Time Events: you don’t need dexterity, but you have to quickly press the right button at the right time to give a jab, a little bit like in Heavy Rain, for instance.

In addition to the gameplay, we hope that the overall game will prove to be very ambitious for a downloadable game. This 8-to-10-hours-long investigation/adventure is set to highly detailed backdrops and we gave a lot of attention to the soundtrack and voice acting.

PSB: Why did you leave PC development and start PS3 development?

DK: The reason we decided to go for home consoles is the amazing emergence of downloadable content. We strongly believe we are living a golden period in the video game industry where we can propose innovating games to a very large audience, try new things and take risks. When you develop a Blu-ray Disc game, the cost is so high that you have to limit your risks by limiting your creativity. The marketing often comes before the creative teams. With PSN, we can act differently.

In addition, this period is really important for us at Lexis as, for the first time in our history, we can discuss directly with our players, without going through a publisher. This changes a lot of things. We’re currently working on several other downloadable games (not all announced) and we can guarantee you that they will be part of the most ambitious titles available on the PSN.



PSB: Can you tell us a little bit more about your previous games portfolio?

DK: Lexis Numérique is now one of the largest European game design studios, but we’re still a small company compared to the huge US teams. Hence, we decided, since the beginning, to work on two major elements: innovation and top quality.

As mentioned above, we created several innovative adventure games, including In Memoriam (aka Missing: since January) and Experience112 (aka The Experiment). But we also brought innovating titles in a field that was, back then, totally ignored by game studios: kids’ games. We created many kid games, including the Uncle Albert series, the Imagine: Fashion Designer series and the Horsez series.

We’re currently working on three PSN games:

Amy: It’s a very ambitious and original survival horror game created by Paul Cuisset, the author of Flashback and the Motor Racer series. We’re going to release new information soon but you can already check out the Facebook page: http://www.facebook.com/AMY.thegame. The feedback so far is really good.

The Pooyoos: If you look at the stats, the PlayStation Network has more than 65 million users. Many of them have kids from 3 to 5. And yet, there is almost nothing for them. Hence, we decided to create a very original and high quality game for kids in which they can learn many things in a very funny way (shapes, colours, music, dance…) and also play with their parent. They don’t need to read anything on the screen once the game is launched.

We are also working on Brooklyn Stories a third game which is probably one of our biggest games so far. We will be releasing more information very soon…



Fuente: Blog.Us.Playstation
Gracias por confirmar el idioma ;)
Ya me lo pase hace 1 par de meses pero ahora veo que el la Store aparece como NOVEDAD y con fecha de salida de hoy.

¿Hay algo de lo que no me he enterado? Es que ni siquiera me aparece como el resto de cosas con el simbolo de la bolsa roja de que ya me lo he descargado, pero parece ser el mismo...
Han puesto el juego a 5€ en la store. Merece la pena? es rejugable?
valvic escribió:Han puesto el juego a 5€ en la store. Merece la pena? es rejugable?


Hola compañero! Pues mira, yo lo jugué y me gustó mucho, pero no me parece nada rejugable.

Ya por ese precio es según como lo veas, a mí creo que me costó 4€ en su día, en una rebaja puntual también.
Si has visto los videos y screens ya sabes qué esoerar de él. El juego es más largo de lo que parece ya que algunos puzzles son un poco puñeteros. Mola porque tienes que estar muy atento para acertar en los interrogatorios y desentrañar el caso.

Rejugabilidad cero eso sí.
Lo que mas miedo me da es gastarme 5€ y pasarmelo enseguida....me ha pasado con alguno de la store y se te queda cara de tonto ¬_¬.

Por eso cuando pillo algo de la store intento que sea online o dificil de completar para alargar su vida.
Gracias Astral.

Para quien le interese, Lexis Numerique ha anunciado hoy una segunda parte.
Habrá que estar atentos :)
Me acabo de pasar el juego y es bastante dificilillo, algunos puzzles desesperan. Eso sí no consigo el 100% ni en broma, me pone que me falta tomar 5 notas, llevo 40/45 y no se donde buscar ya. Si alguien sabe de alguna guía en castellano para el 100% que lo postee porfa.

Saludos!!!
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