No hacia falta ni jugar, con inspeccionar la web y abrir map.js con el wordpad mismo se puede ver el codigo
function endCastleInsideFinal(xloc, last) {
var stopper = pushPreFuncCollider(xloc + 180, collideCastleNPC).object,
style = { visibility: "hidden" },
text, i;
// Either put Peach...
if(last) {
pushPreThing(Peach, xloc + 194, 13).object;
text = stopper.text = [
pushPreText({innerHTML: "THANK YOU " + window.player.title.toUpperCase() + "!", style: style}, xloc + 160, 66).object,
pushPreText({innerHTML: "YOUR QUEST IS OVER.<BR>WE PRESENT YOU A NEW QUEST.", style: style}, xloc + 148, 50).object,
pushPreText({innerHTML: "PRESS BUTTON B<BR>TO SELECT A WORLD.", style: style}, xloc + 148, 26).object
];
}
// ...or that jerk Toad
else {
pushPreThing(Toad, xloc + 194, 12).object;
text = stopper.text = [
pushPreText({innerHTML: "EL CODIGO ES :", style: style}, xloc + 160, 66).object,
pushPreText({innerHTML: "Y DICES QUE SOLO<BR>TRANSPORTA MATERIA EH?", style: style}, xloc + 148, 50).object