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The title really says it all. Any design document would only get in the way when you pitch a game called Shoot Many Robots. According to the folks over at Demiurge Studios, the name was all that was needed during a fateful company pitch session. Although their studio might not sound familiar, it's almost a sure thing that you've experienced their work. They're like "the guy behind the guy, behind the guy" in the video game industry; having worked on titles such as Mass Effect, Borderlands, and BioShock, to name a few.
The game itself doesn't take a serious approach to the story. In fact, it doesn't really have one at all. What it does have is a pretty unapologetic sense of humor that's refreshingly silly. It all revolves around a paranoid man named P. Walter Tugnut. The "P" stands for Pickles, in case you were wondering, and he has a very strong hatred for robots. Obviously he has a few screws loose; as he spends his days planning for the robot apocalypse in an RV stocked with guns and plenty of booze. After taking residence on the outskirts of an abandoned factory, his dreams come true when it mysteriously begins to create many, many, robots.
Shoot Many Robots Screenshot
The original vision for the game's design was to pull out a concept similar to what Shadow Complex achieved with their perspective take on Metroid and Castlevania. However, being huge fans of the Metal Slug series, Demiurge decided to mesh a run and gun style of gameplay with a significant, yet simple, role-playing game influence. This is what eventually led to the extensive list of items featured in the game, which grant a variety of abilities and statistic buffs to customize your very own P. Walter Tugnut.
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There are well over two-hundred items in the game, including over eighty weapons and a surplus of ridiculously themed outfits. Each item can be equipped into one of three slots corresponding with the head, back, and legs. These can range anywhere from Viking helmets, ballerina tutus, jet packs, and extremely tight leather pants to give "Pickles" an array of endowments. The powers gained from items can provide him with things like improved melee damage, larger ammo capacity, sliding attacks, or even flying capabilities. This gives players a chance to make their characters unique, not only with special abilities, but in appearance as well. Seeing P. Walter dressed in fairy wings and a Scottish kilt is a sight to behold, I assure you.
Shoot Many Robots Screenshot
The gameplay is painfully simple, but in no way is that a bad thing. You basically point and shoot, with the occasional ground-stomp, melee attack, or slide tackle to mix things up a bit. You also gain experience from killing every robot you encounter, which is a wonderful cycle, because you unlock much more paraphernalia for destruction as you progress. Everything can be purchased after collecting as many robot nuts as possible, which act as the in-game currency and come in a variety of bronze, silver, and blue nuts.
Once the hands-on time with the game began, it was absolutely a blast. I couldn't help but laugh from pure enjoyment as we delighted in a symphony of mayhem and robot destruction. One minute you're causing an orgy of explosions and the next you're collecting nuts flying in from all directions. Things can get hectic very quickly, but if you find yourself in a bind you can always pound a quick beer to replenish your health. Thankfully the game features a multiplayer component so you can share in the drunken rampage with your friends.
Shoot Many Robots Screenshot
You can tackle the robot apocalypse with two-players locally, or up to four-players online. It makes it all the more spectacular when fighting alongside a companion, especially with the added competition of killing the most robots. Scores are added up at the end of the level, along with various multipliers for keeping up a killing-spree, and whoever has the most at the end of the round gets a larger share of the nuts collected. Also, anytime you want to binge on a shopping spree or change out your gear, you can do so back at Walter's RV, which serves as a hub from level to level. Although it wasn't in the build we saw, we were also told the RV could be driven around on an overhead map as a sort of level select screen.
By far, the most fun and addicting portion of the game was something that wasn't originally intended to be a part of it; although we're hoping that it could be. It was essentially a test level that featured non-stop robots falling from the ceiling in a completely empty room. It was designed to see how many robots could fit on screen without a major drop in frame rate, which held up surprisingly well considering the insane amount that were present. It was also somewhere they could test their idea for "group AI," which would make robots function like a group of attacking ants, building and stacking to get at you in any way possible.
Even though everything we saw was an early build of the game, it was thoroughly impressive. The RPG elements were simple enough, but provided a great compliment of depth to the simplicity of the games combat. It's all about the shooting, but it was nice to mix it up with the occasional ground-stomp or slide tackle depending on the items you had equipped. Shoot Many Robots will be available as a digital download sometime in 2011, and although I played a build on the Xbox 360, other official platforms have yet to be announced.
By James Trujillo
CCC Freelance Writer
Game Features:
# Shoot Many Robots is a new take on the classic run-and-gun experience, re-imagined as a four-player online co-op action-RPG.
# Collect as many nuts as you can! Nuts are the scoring/currency object in the game for buying and upgrading a wide array of equipment.
# All items have their own perks and stats buffs. Some will better compliment certain weapon types, like a Soldiers helmet will boost machine gun ability; while other items boost physical attributes, such as running speed or jump height.
# In this "Borderlands meets Metal Slug" action-RPG players will navigate an overworld map using an RV to visit different sites and regions, as opposed to basic chunks; giving players much less of a linear experience.
So get this, all right? Someone actually walked up to me the other day, noticing my T-shirt for Shoot Many Robots, and asked, “Hmmm, what’s the game all about?” At which point I decided to break out into a descriptive that talked about an epic role playing quest and the game’s main hero, the aptly named P. Walter Tugnut, as he went looking for his princess across a land filled with turmoil and politics. Genius boy went, “Really?” To which I replied, “No, idiot, it’s Shoot Many Robots. YOU SHOOT ROBOTS.” But really, there is a little more to the game than just shooting robots, although fans of Contra and Metal Slug will feel right at home with the side-scrolling pattern it follows. Demiurge Studios, a small indie studio in Boston that previously helped tinker with Borderlands and Rock Band games before their release, have really come across a solid foundation with its first original effort.
As we stated, you play Tugnut, a heavily armed soldier who ramshackles around in a fully-packed RV as it roams across an open world. Chaos has struck in the form of an all-out robot invasion, and, well, you could reason with them, but the game’s called Shoot Many Robots, so obviously you’re taking the violent approach. Your job is to blast these bots to bits (like what we did there?) and collect lugnuts, which in turn can be used for currency in-between stages. You use this currency in a digital store, which is conveniently placed in the middle of your RV. Now, we’re not quite sure why your vehicle would charge you for power-ups, but just having them given to you would be too easy. The more nuts you collect, the better you’re able to power-up, enhancing Tugnut’s abilities, weapon selection, and accessories. Ever see a soldier fight for the fate of the world wearing a Viking helmet and a tutu? Well, that’s exactly what we did in the game’s demo – and after we were done laughing about it, we got down to the serious business of spilling some oil.
Shoot Many Robots does have a couple of elements that look like they’ve been lifted from Borderlands. Along with the currency system and the ability to upgrade your character, it also has a unique cel-shaded look that makes it stand out from other 2-D side-scrolling shooters, like Metal Slug and Hard Corps: Uprising before it. The levels themselves are fully 3-D, and scroll all the way into the distance. However, you’ll want to keep your eye on the foreground, as you’ll run into hordes of robots ready to take you apart. There’s quite a variety of droids in the game, including a nasty boss enemy that likes to shoot oil on the ground and then light everything aflame like the digital pyromaniac it is. But, like previous shooters, you simply have to learn the pattern and stay in one piece long enough to bring him down, then reap the hardware-related rewards that shower down afterwards.
Along with being able to fire all sorts of weapons, you can also switch between fixed (standing still and directing fire) or free (moving around and shooting in multiple directions) stances, use a melee attack to knock back an enemy that’s too close or deflect an incoming missile, doing super-jumps to reach rooftops and access hidden goodies, performing slide techniques to knock enemies off guard, and, once purchased, a gliding option, which lets you float over waves of robots while you blast them from above. The upgrade system is really quite fair, and there’s enough stuff to unlock here to warrant more than one play-through. As stated above, you’ll cruise around in an RV, selecting stages and occasionally revisiting stages to recover items you might have missed the first time around. It’s a nice open system, one that lets you head back for more trouble – and a higher score – if you’re feeling up to it. Demiurge is looking to keep the difficulty perfectly balanced, so it’s not too hard for the kids but still brings a monster of a game to those who can handle it. The end justifies the means, so to speak. Along with good looking graphics, a hard rocking soundtrack and decent voice effects, Shoot Many Robots should also feature some fun co-op elements, including options for Xbox Live. (Those are still being finalized.)
DLC is also very much a possibility, though Demiurge hasn’t quite confirmed all the details from that yet. We’d kill for some new outfits, like a bunny costume on Easter. Yeah! Perhaps the coolest thing the company can include, however, is a mode they showcased with the demo. In this mode, you stay in one room, but hundreds of droids come piling in, and you’ll need to obliterate them using a large amount of ammunition. This mode is not only great for practicing with the controls, but also for letting off steam after a rough day at the office. Have difficulty with that copier? Screw it, kill its cousins with a machine gun! Hopefully, Demiurge will consider including this mode in the final game. (Please?) Fans of Alien Hominid, Contra and Metal Slug should take note – Shoot Many Robots may be the next meal in your feast for crazy, over-the-top shooters. The action looks like it’ll hold up well, and the RPG elements should make this one stand out over others in the genre. We’ll see how the final game fares when it releases sometime later this year. In the meantime, the next person who asks me what Shoot Many Robots is all about, I’ll just mutter, “Figure it out” and be on my way. (Unless you’re a lovely lady, in which case…have I got a story for you.)
Sony’s confirmed today that Demiurge Studios’ Shoot Many Robots will launch on PSN on March 14.
PlayStation Plus buyers who pick it up within the first two weeks of launch will be offered a free DLC pack, including extra weapons & outfits, valued at €5.
Shoot Many Robots follows P. Walter Tugnut on his mission to kill as many robots as possible after a factory ominously begins to produce killer robots.