ByR escribió:Piensa que el juego tiene un año ya, yo desde luego soy malisimo, acostumbrado al sf4 que llevo 4 años jugando pues me jode perder que no veas
ByR escribió:No lo pongas en español, a mi me pasó por eso
LoNe-WoLf escribió:El parche de hoy:
General
- Some people were having desyncs before, this MIGHT be due to the fact that for about a week any version of the Beta has been able to play any other version, so you may have played someone with a different version. This has been fixed, if you see a desync from NOW ON please tell me and I will cry into my cereal.
- Moved the save games to MyDocs\Skullgirls Beta\Save Data\[your steam id]
If you want your old video and button settings just move them into that directory, otherwise new ones will be created. If you cloud save your main save should be auto loaded and saved off into that directory automatically.
- Fix up pad/keyboard bindings a bit more...if only one pad is connected it should automatically be P1 with keyboard as P2, and you should only have to pick sides if 2+ pads are connected.
- CPU Daisy Pusher still crashes, but we figured out what it isn't. :^P
Gameplay
EXPERIMENT TIME!
- Increase assist damage taken to 150% (from 120%).
- Increase lockout time for an assist after getting hit to 120f (from 75f).
- Blockbuster Sequels (DHCs) re-scale to a maximum of 55% instead of 80%.
Cerebella
- (C)B,F+assist no longer does an attack on the first frame of run. Can still use punches to do run attacks, just this oddness won’t happen.
Double
- Give back throw (LP+LK) command controlling cat heads.
- Lv3 will no longer connect when done after the round is over. -1 trolling.
Peacock
- Bomb-cancels require the joystick to be at Neutral or any Up (5/7/8/9) for the next bomb to come out, to make followup combos possible more easily by holding F or D and pressing the button to get a regular attack. (The alternative was to only allow the bomb-cancels in certain windows around tossing the bomb, and that was much harder to use.)
Squigly
- Can now do a divekick + call assist on the same frame with j.QCT+assist, like every other air special move.
- Fix reference point on upside-down thrown frames.
Valentine
- Can’t hit with her Lv3 after the round is over. -2 trolling.
All-Play(TM) and (C) 2013 August 10th 4:30AM PST Lab Zero Games in my pajamas with a nice glass of warm milk, All Rights Reserved!
So...what the heck is it?
Let's say Alice, Bob, Eve, Mallory, Oscar, Peggy, Trent, and Walter are in a lobby together. Normally, Alice plays Bob and everyone else watches...but with All-Play, Alice+Bob / Eve+Mallory / Oscar+Peggy / Trent+Walter all play (get it?) each other at the same time! When that's over, everyone returns to the lobby and plays again in different pairings.
How do I participate in this All-Play thing, which may quite possibly be the 8th wonder of the world?
In a lobby, choose Set Ready, which will set you to Ready with a little glowing fist next to your name. When at least 2 people are Ready, a countdown begins, and whoever is Ready at the end of the countdown is thrown into the mix and matched up with another person at random.
After all matches are complete, you can set yourself to Ready again and another countdown starts.
At least, that's how it's supposed to work...we do know you can get the same match in a row, and that you can be left out multiple times if you are the odd person. Please don't report those, they'll get fixed.
This is a WORLD'S-FIRST feature in a BETA, there are probably all kinds of issues. Forgive us, but do tell us if you find problems, either in the comments here or by emailing bugreport [atttt] labzerogames.com.
Now go play so we can hear about how much fun you're having when they do work right! And remember...Lab Zero features ALWAYS work right. Anything else is your imagination. :^)
ByR escribió:Los lobbies van regular pero bueno, poco a poco los iran puliendo, lo que me jode es la gente, vamos a ver, yo me meto contra un tio bastante bueno (en comparacion conmigo) y me mete 10-0 aprox. pero poco a poco fijandome voy viendo donde falla y acabo ganandole 3... y se va. Luego cada vez que creo partida y gano 1 o 2 se van, pero vamos a ver, como van a aprender si no pierden? como me jode, no puedo jugar con nadie sin que se vaya a no ser que pierda, parece que cobran por cada win o algo... y luego ya es que ademas de perder, no se adaptan a lo que les haces, se lo pueden comer mil veces que siempre siguen el mismo patron y siempre aporrean super entre combos, a medio combo te cubres y sabes que te tiran uno y le vuelves a meter combo...
ByR escribió:A ver, yo no habia jugado al skullgirls en consola, llevo jugando 1 semana, solo tienes que aprenderte un combo facil para poder hacer daño cuando tu oponente se vende con algo, y fijarte y ir probando en que movimientos le dejan vendido. En este juego las cadenas de golpes normalmente te dejan vendido, por lo que si te cubres y el otro no saca un assist o hace un cancel o algo (cosa que a dia de hoy no hace practicamente nadie) se queda vendido y le puedes meter tu combo entero. Pero en vez de eso parece que se les ha bloqueado el salto hacia alante y que aporrean los botones... no se, si para jugar al starcraft o al dota, la gente usa la cabeza, porque aqui no? xDD
Pero bueno, supongo que habre tenido mala suerte hoy
LoNe-WoLf escribió:El siguiente en salir es Big band:
Un saxofon por cuerpo y varios instrumentos como armas , con parry a lo Street Fighter 3d Strike, hay imagenes del parry y de varios ataques:
http://skullgirls.wikia.com/wiki/Big_Band
http://www.eventhubs.com/news/2013/may/ ... -concepts/LoNe-WoLf escribió:Se me olvido que son 4 los que faltan, Big Band, Eliza y Beowulf(los 2 mystery que dices), los 3 tendran "fase"/historia/musica, y Robo-Fortune, que no se sabe si tendra "fase"/historia/musica, solo han dicho que puede ser algo diferente a Ms.Fortune, como Ky y Robo-Ky de Guilty Gear, no hay imagenes ni nada aun, imagenes y info de Eliza y Beowulf:
Eliza:
Puede controlar su sangre, cuando recibe golpes va soltando sangre que luego podra usar en ataques especiales, ya enseñaron un prototipo de como puede ser lo de la sangre:
http://www.youtube.com/watch?v=n5xQAk9h4DY
http://skullgirls.wikia.com/wiki/Eliza
Beowulf:
No se sabe mucho, solo que es un "luchador" tipo R. Mika/El Fuerte/King/Capitan America
http://skullgirls.wikia.com/wiki/Beowulf
Lo que añadiran al juego gracias a la recaudacion es:
Characters:
Squigly [stage/music/story]
Big Band [stage/music/story]
Eliza [stage/music/story]
Beowulf [stage/music/story]
Robo-Fortune [stage?music?story?]
Voice Packs:
“Republican Double” Voice Pack by Kaiji Tang
"Salty Parasoul" voice pack by Erin Fitzgerald
"Valley Girl Painwheel" by Danielle McRae
"Saxploitation Big Band" by Rich Brown
"Anime Peacock" by Sarah Williams
"New Black Egrets" by Kaiji Tang and CO
"Real Soviet Announcer" By Mike Z
"Drunk FGC Commentator" by Joshua Tomar
"Female Announcer" by Cristina Vee
BONUS Stages:
River King Casino
En esta pondran NPCs de los que donaron 1000$ o mas, algunos ya estan hechos:
The Glass Canopy:
LoNe-WoLf escribió:Y dijeron que si va bien puede que saquen mas personajes, en las votaciones de IndieGoGo enseñaron todos los personajes que tienen planeados:
http://www.labzerogames.com/3rdcharacter/
ByR escribió:Si juegas con mando dale al select y podrás ver que boton vale para cada color. Al elegir personaje cada boton es un color, las 3 patadas a la vez es otro y los 3 puños a la vez otro.
La verdad es que no esperaba que me gustase tanto, llevo ya 20 horas jugadas xD
LoNe-WoLf escribió:Ya ha salido, asi que ahora hay que "comprar" a Squigly antes de Noviembre para tenerla gratis
http://store.steampowered.com/app/245174/