Xecuter fusion liberado la primera beta solo para betatesters v1.0.6
Features of Xecuter Fusion as of v1.0.6
Requirements:
RGH/RGH2 Console (JTAG Not Supported)
+ Turns console into full devkit
- Console has full devkit functionality
- Test kits have debugging and memory editing capabilities
- Partnernet has been blocked
- Slim devs that show up as test kits now show up as full devs
+ XEX security checks removed
- Region checks removed
- Bounding path checks removed
- Library version checks removed
- Module import version checks removed
- Media id checks removed
- Module hash checks removed
+ XGD security removed
- Bypass xgd authentication, loads retail game disks
- AP2.5 checks removed
+ Run retail executables
- Executables checked with devkit rsa key, if signature fails it
is loaded with retail encryption keys
+ Container security checks removed
- Rsa signature check removed
- License checks removed
- Arcade games run as full, even when extracted
+ Xbdm.xex
- Mounts all internal drives
- Mounts Firmware folder
+ Hud.xex
- "Family Settings" changed to "Firmware Settings", runs config manager on press
+ Dash.xex
- Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played
+ Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from Firmware\Kernel\
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launch
Notes
- The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.
- Multi-Disk Games
Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.