Bravely Second Will Focus On Story Rather Than ExplorationBravely Default, Square Enix’s new role-playing franchise, is a big deal for the RPG community. It’s the first brand new RPG franchise that Square Enix have successfully debuted in a long time, and the fact that it draws inspiration from the older Final Fantasy games certainly isn’t a bad thing either. Most importantly, it’s been selling very well in Japan, which means it’s here to stay.
Siliconera recently caught up with
Bravely series producer Tomoya Asano to ask him about the future of the franchise and its goals. At present, Asano is currently at work on a brand new
Bravely game, titled
Bravely Second, which will expand the world of Luxendarc. A teaser trailer for Second is present within
Bravely Default, and it makes the game look a little more action-oriented, with a more dynamic camera.
When we asked Asano if this meant that
Bravely Second would be more of an action game, he replied that it wouldn’t.
“No,
Bravely Second will still follow the turn-based battle system,” Asano said to Siliconera. “When we looked at the original system in
Bravely Default: Flying Fairy for
Bravely Second, the improvements made to the basic system were implemented in
Bravely Default: For the Sequel.”
“Thanks to this, player reaction has been very positive post-launch, so many of these systems should follow through to
Bravely Second as well.”
[Note: “
Bravely Default: For the Sequel” is the game known simply as "
Bravely Default" in the west, and contains the improvements Asano is referring to.]
Asano also let us know that
Bravely isn’t a series that is focused on exploration. Rather, it’s meant to be more of a story-driven experience. This is why
Bravely Default doesn’t make enemies visible on the map—referred to as “symbol encounters” in Japan—and instead, opts to use an adjustable random encounter rate, in order to let players streamline their experience. This system will remain in
Bravely Second.
“Originally, showing exploration more naturally is not something we put importance on because [the game] consists of deformed characters walking on a deformed map,” Asano shared. “However, having symbol encounters is convenient in that it allows players to engage in battles at their own pace. The adjustable encounter rate accomplishes this.”
That said,
Bravely Second will expand the world of Luxendarc in a different way way.
“Bravely Second expands Luxendarc, but it might be slightly different than an ‘RPG with an expansive world you can explore’,” Asano stated. “Rather, it will basically be like Bravely Default in that it will be driven by the story. Thought processes change depending on the goal of the game, and with Bravely, the thought process is that characters are there for the gameplay and the world is there for the characters.”An interesting point worth mentioning is that Asano says both Bravely Default and Bravely Second target adult audiences. Asano pointed to the adult audiences of both Dragon Quest and Final Fantasy as the target audience for the Bravely games. In the past, Asano and character designer Akihiko Yoshida have said that Bravely Second’s heroine, Magnolia, is turning out a little more adult in nature than Bravely Default’s characters.
On the subject of Magnolia, Asano said to us, “With regards to Magnolia, we wanted to focus on new characters rather than the current four. It should be interesting, so I hope you are looking forward to it!”Bravely Second hasn’t been officially announced for a release in the west yet, and Nintendo of America tell us there are “no plans at the moment” regarding a U.S. release. That said, Asano has stated in the past that he would like to bring the game to western players, provided
Bravely Default does well enough.
http://www.youtube.com/watch?v=uBZvsKPvTFsFuente: Siliconera
Y una noticia del mes pasado sobre el juego:
Square Enix promete gráficos mejores en Bravely Second
Tomoya Asano, productor de Bravely Default y de su continuación Bravely Second, ha prometido que este último tendrá unos gráficos muchos mejores que el primero.
En una entrevista a Famitsu, Tomoya Asano (productor de Bravely Default y del venidero Bravely Second) ha afirmado que los gráficos de Bravely Second serán muy superiores a los de su predecesor, aunque parece que el sistema de combate apenas evolucionará.
"El sistema de combate básicamente no cambiará, pero los gráficos serán mejores que en el anterior juego", ha explicado Asano.
"Creemos que en el anterior juego la resolución era demasiado baja cuando hacías zoom. Pero esta vez, su fondo más denso y el zoom de su cámara no afectarán a la calidad, por lo que no nos parece que Bravely Second vaya a resentirse cuando la cámara esté más cerca".
Además, Asano también ha hablado un poco sobre Magnolia, un nuevo personaje principal femenino que viene de la luna de este mundo después de que un demonio haya acabado con el resto de su especie. En la versión japonesa, este personaje alternará palabras en japonés con palabras en inglés. Ya veremos cómo adaptan su jerga en las versiones occidentales.
Bravely Second aún no tiene fecha, ni siquiera en Japón, pero el mes pasado el propio Asano afirmó que el juego estaba al 30% de su desarrollo. Al igual que su predecesor, está siendo desarrollado por Silicon Studio en exclusiva para 3DS.
Fuente: Hobby Consolas