nueva version 0.17c, logicamente valido para el chinmo y el de krikk<
https://sd2snes.de/blog/v0.1.7c
=======
* reversed changelog order =)
* reworked the in-game hook code, with more help from the FPGA, to
significantly reduce CPU footprint. This improves hook compatibility
with a variety of games.
* in-game hook: avoid disruption of manual controller reads
(fixes controls in Super Star Wars games)
* new option: "Hide file extensions" (effective after next directory change)
* do not silently fail to load saved games when the sd2snes/saves folder does
not exist (create the folder instead)
* do not silently fail to save cheat files when the sd2snes/cheats folder
does not exist (create the folder instead)
* Cx4 core now runs at exactly 20Mhz
* fixes:
- MSU1: avoid missed control register status changes on rapid rewrites
(fixes FF3 Dancing Mad, Zelda FMV missing audio)
- fix $213f register patch timing (hopefully)
- fix DSP1 header detection (fixes Ballz 3D JPN)
- add reset hook to boot games on start of frame only (fixes Boogerman PAL)
- clear entire SPC700 RAM (do not spare IPL area) - fixes echo artifacts
in many games
* minor cosmetic changes
- resize SPC player loading window
- prevent flickering letters on System Information screen
a destacar lo de starwars , saludos