pasnake escribió:Bienvenido a mi mundo, bienvenido al RNG,
Pero si la gracia del juego es el RNG, en un juego de cartas si no hay suerte es como si no jugaras a nada, mira el poker, chinchon, tute, etc...., si estuviera "guiado" el juego, ganaria siempre el que sale con mejor inicio, gracias a ese RNG se pueden dar vueltas a las partidas y poder ganarlas
P.D. Menos llorar y mas aprender a saber perder y ganar, aunque sea con RNG,
Cuando gana la gente gracias al RNG no veo comentarios aqui
Una cosa es el RNG que influye a la hora de repartir cartas o el daño de un hechizo, pero el RNG que tiene UNA sola carta, capaz de ganar (o perder) una partida por sí misma sin que influya nada la habilidad de los jugadores es excesivo, y ésto no existe ni en poker ni en otro juego de cartas, que yo sepa.
Hearthstone parece que cada vez tiene más y más RNG, y la verdad no me parece que sea el camino correcto si quieren seguir siendo considerados como un juego "al uso" capaz de tener un hueco en los eSports (personalmente esto último me la suda, pero no cabe duda de que la repercusión de los torneos y de la gente que participa en ellos influye en el juego, diseño de cartas y barajas, manera de jugar, etc., además de atraer a nueva gente).
De hecho en breve en UK y puede que posteriormente en otros países quizás sea necesaria una licencia para poder organizar y participar en torneos de Hearthstone, debido al enorme RNG que hay:
“Many eSports appear to fall within the definitions of gaming," the paper notes. "For example, we are aware of card based games, where players can win prizes, which appear to have similar game mechanics to poker (such as an RNG to determine which cards are dealt to a player) and do not require a stake. In our view such games fall within the definition of gaming that would be illegal without a licence."
While not mentioned outright, Hearthstone is the only major digital card game being played that simultaneously qualifies as an esport. The discussion is currently ongoing and will conclude on Sept. 30. The commission has also put forth a series of questions to any party looking to educate them in the topic. The questions and the research paper can be read in full here.
“We are aware that the outcome of a number of eSports contests will be influenced by events that are determined by a random number generator (RNG). This raises the question of whether participating in eSports games for a prize could fall within the definition of gaming in the Act. Many eSports appear to fall within the definition of gaming.” (paragraph 4.11-4.12)
The games and eSports industries have traditionally argued (generally successfully) that the playing of video games is a skill game (which is generally not regulated), not a chance game (which generally is). The Gambling Commission has indicated that where eSports tournaments are being competed in for a prize, these tournaments could fall under the definition of regulated ‘gaming’ if the title being played has a sufficient level of RNG/chance, thereby requiring tournament organisers to obtain the appropriate licences.
At this point, the Gambling Commission has not specified which eSports titles are considered to have ‘enough RNG’, which could be a difficult task and one that should be approached with care considering most, if not all, video games contain at least some level of RNG. In the paper a connection is drawn between poker and certain “card based games” which involve an element of RNG when the cards are dealt to a player (an indirect reference to the fast growing ‘card collecting games’ or ‘CCG’ genre of eSports titles, headed by Hearthstone).
This is one of the more unexpected announcements from the Gambling Commission’s paper since most of the general industry discussion to date has focused on third parties betting on an eSports event, rather than the competitors of the event itself or indeed the underlying game mechanics.
How might this affect the eSports industry?
- Tournament Organisers: Tournament organisers may be required to obtain a licence if they are running a prize tournament for eSports titles which are considered to have requisite levels of RNG. This may deter organisers from running tournaments for these eSports titles in the UK.
- Game Developers: If in the future gambling authorities beyond the UK make similar rulings based on the RNG levels in a game, it may deter developers from putting these elements in their games with very complex and difficult potential consequences for the video games and eSports industries.
- Professional players / teams: Indirectly, this may affect players or teams who may face greater difficulty in competing in the UK (or the number of tournaments is limited due to the need for organisers to have a licence).
http://www.dailydot.com/esports/uk-gamb ... arthstone/http://www.gamasutra.com/blogs/PeteLewi ... ssions.phpEn definitiva, más y más RNG --> mayores trabas "legales" de cara a torneos y eSports --> más coñazo para organizadores y participantes --> menos se juega a Hearthstone en torneos --> menos publi y dinero para Blizzard
Por lo que, personalmente creo que si, como parece, empiezan a entrar en vigor nuevas normas y reglas como las que quieren meter en UK, Blizzard empezará a cortar el grifo del excesivo RNG.
Y yo sólo puedo esperar que ojalá sea así.