Aritz [otro] escribió:Como postees eso en otro foro que tú y yo sabemos.... Qué coj****, dale duro! Que ellos no entienden el concepto WIP... A ver qué excusa ponen para perdonar al rF2 y no al CARS...
ORT-RIKYWRC escribió:KraistGp escribió:ORT-RIKYWRC escribió:Hola gente! se sabe algo sobre nuevas licencias de marcas o circuitos? Saludosss
Buenas ORT-RICKYWRC ! Supongo que no abras mirado la primera pagina del foro en donde Denis74 se ha currado una estupenda wiki del Project Cars ..... Pues bien la respuesta es no hasta que no acaben la auditoria. Cuando se sepa algo se actualizara en la primera pagina.
Saludos
Suelo ver con asiduidad el post para ir informándome, desde luego lo más currado que he visto por internet al margen del foro oficial (presupongo, puesto que no tengo pCars). Preguntaba por algún rumor o algo, la verdad es que tengo muchas ganas de que SEAT entrase en el juego con el Leon WTCC o un Leon Cupra R para la sección de coches como el Renault Megane y Focus, aunque se quedaría un poco corto.. en fin, a soñar xD
DIGIPROST escribió:Se pone eso en el otro foro y me parto en dos jajajajaj ni me puedo imaginar la que se lia jajajajajaj
PD: jlanc3 he hecho una captura de pantalla, apartir de ahora me diras a todo que si, por que si no te enviare a los leones pegando la captura en el otro foro jajajajaj
PD": Bienvenido señor Tomy pano espero que disdrutes aqui.
Si mi amo, jajajaja que cabron. Alguien posteo ese video en el foro, y mi respuesta fue: "jajaja el de detras se va ha ahogar, en la siguiente build van a tener que meter un cubo para achicar" 1 minuto despues me borraron el mensaje, jajajajaja
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nico77_d escribió:[OFF] Tengo el volante logitech DFGT, cual es la forma mas facil y sencilla de endurecer los pedales (freno)??
sin desarmar nada..
alguien sabe alguna forma??
Aritz [otro] escribió:Sr Denis, pásese por el hilo physics, que Andrew ha debido soltar una buena alguna novedad jugosa sobre las carcasas y el camber, pero no le entiendo muy bien. Además habla de una foto que va a publicar, no sé...
k0t3 escribió:¿esta semana toca ya build nueva para los junior? ¿hay algun sitio donde pongan cuando sale cada build para cada tipo de miembro?
navegation2 escribió:Por favor necesito ayuda con el tema del SLI.
Estoy comprobando si funciona correctamente el SLI pero no noto ninguna diferencia cuando inicio el juego sin SLI a cuando lo hago con SLI, me estoy planteando que estoy fallando en algun paso.
El programa que he utilizado hasta ahora para ver los Frames es FRAPS general y me he bajado esta tarde también MSI Afterburner. Cuando pongo este último tanto en SLI como no SLI en ambas sólo me aparece una GPU, es normal o el juego aún no puede ofrecer esta información.
Los pasos que sigo para activar el SLI, son los que estan puesto en esta pagina :
http://www.rfactornews.com/showthread.p ... NVIDIA-SLI
Los que teneís hecho el SLI lo haceís así ? , he comprobado tambíen que las comillas como aparecen ahí, a mí, al volver a mirarlo ya no me aparecen
Total estoy hecho un lio ......
Gracias anticipadas (que toston que soy)
We are for sure going for realistic simulation. So the goal of any component is to act like it would in real life. This is distinct though from "recreation" (as in re creating a real life scenario, such as recreating a 1985 Lotus). But we are going for that too, in the cars that are recreations.
The GUI Mod concept is an idea that allows for realistic simulations without restriction of recreating specific cars.
I just wanted to point out the distinction of realism from recreation. We want realism for ALL cars. We want recreation for SOME cars (ALL cars that are real-life specific cars). For example, the FB is not strictly any one of GP2, A1GP, or Superleague. So it will be realistic, but not a specific recreation.
The Z1 Dashboard software is software application that allows you to display your dashboards, statistics, telemetry, standings and track maps on separate monitors. We are very happy to announce that the next release of oour software will be compatible with Project CARS!
I think wet physics accuracy in PCars are very important, I think I spoke about this a long time ago, and I was told that the wet physics have not been touched.
Personally, I dont think Codemasters did a very good job with F1 2012. I was one of the first people to test it as I went to the Codemasters Studios to give some feedback. The way way I see the creation of the game is 'lazy' as it seems to me that they do not focus on developing their physics model for the next versions of the game, e.g. F1 2011 to F1 2012, the game is the same, the cars drive the same from game to game, they just add KERS or DRS to the new game and thats it. I dont think it is much of a simulator, parts of it are realistic and cool, but a lot of it just make the game boring.
The wet conditions in the game a very detailed as you can see from the pictures and videos that people have posted in this thread. There are a lot of things that we can take from the graphics in the game e.g. puddles, reflections on the surface, rain on the camera etc, but i think that the physics on pCars in the dry conditions at the moment are so much more realistic than F1 2012, that we can really make the wet conditions accurate. Things like, wet paint lines on the track being slippery, wet curbs, aquaplaning, the windscreen inside the cockpit of 'closed wheel' cars steaming up, the change in feeling from wet to dry and dry to wet, the 'Wet line' meaing the grip is off line sometimes all need to be taken into consideration.
I have so many ideas and quite a lot of experience in the wet as last weekend at Monza was in Monsoon conditions. Simulating wet conditions are very tough as it is all about 'feeling'. Some people cannot race in the wet, whereas some people love the wet. I am one of these people that love the wet conditions and have a very good feeling for it. I think that if we really go into detail, the wet conditions can be so much better than F1 2012 physics wise, graphics are not really an issue but there are defiantly some improvements we can make.
Camber is more of a Fy vs slip angle curve shift than it is an overall grip increase or reduction at peak. The peak itself shifts, as does the zero crossing. So peak happens at a smaller angle (on the outside tire using negative camber), making the tire more responsive, and at zero slip angle there is still some Fy (camber thrust).
The overall grip can also change, but this is a lesser effect relative to the shift.
Other effects we do not have yet, due to heat and more flex degrees of freedom, which will complete the picture further. Note that the main overall grip increase from camber ought come from camber compensating for the tire's "roll" flex under side load. We don't have that roll flex yet.
El Camber es más sobre un cambio en el Fy (carga lateral) vs ángulo de desplazamiento en el deslizamiento por el piano que un incremento general del grip o reducción del pico. El propio pico cambia, como lo hace pase cero. Así el pico sucede en un pequeño ángulo (en la parte externa del neumático usando camber negativo), haciendo que el neumático tenga más respuesta, y el ángulo de deslizamiento cero hay todavía algo de Fy (avance/impulso del camber)...[o algo así dice].
El grip general puede también cambiar, pero esto es un efecto menor relativo al desplazamiento.
Otros efecto que no tenemos todavía, debido al calor y grados más felixibles de libertad [ni idea que es esto], que completarán el panorama aun más. Notar que el principal incremento del grip general debe venir de la compensación del camber por el "movimiento" flexible bajo la carga lateral. No tenemos todavía ese movimiento flexible.
Dume escribió:Me encanta este hilo
er_lego escribió:Dume escribió:Me encanta este hilo
Y a mi, pero cuando no aparece cierto tema del que nunca se comenta...
currololo escribió:k0t3 escribió:¿esta semana toca ya build nueva para los junior? ¿hay algun sitio donde pongan cuando sale cada build para cada tipo de miembro?
Los junior pueden descargarse la build correspondiente al primer viernes de cada mes, así que toca el día 5 de abril.
denis74 escribió:Ese megapost me ha dejado exhausto
Nos falta la carcasa flexible, a parte supongo de otros parámetros STM.
También falta conectar la temperatura.
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Tony Vargas escribió:Muchas gracias jlanc3
gambapaketera escribió:Respecto a los plugins del sliemu no os preocupeis que mañana tengo la mañana bastante libre y os subo todos los plugins actualizados a un dropbox.
123456 escribió:Tony Vargas escribió:Muchas gracias jlanc3
Enseñarle al pobre, que va a estar pidiendolo siempre. Tony en el recuadro que escribes, arriba, en lugar de darle a "code" dale a Img, te sale esto sin * [*img]aqui link[/img] entre medias tienes que poner el link directo del jpg ( http://i.imgur.com/p1lQab9.jpg ) y quedaria asi sin el * [*img]http://i.imgur.com/p1lQab9.jpg[/img]
jlanc3 escribió:123456 escribió:Tony Vargas escribió:Muchas gracias jlanc3
Enseñarle al pobre, que va a estar pidiendolo siempre. Tony en el recuadro que escribes, arriba, en lugar de darle a "code" dale a Img, te sale esto sin * [*img]aqui link[/img] entre medias tienes que poner el link directo del jpg ( http://i.imgur.com/p1lQab9.jpg ) y quedaria asi sin el * [*img]http://i.imgur.com/p1lQab9.jpg[/img]
El problema es que no ha llegado a los mensajes suficientes para publicar fotos
_javilillo_ escribió:Por fin hice funcionar el SLI EMU, con la donación de 4 $ me enviaron el serial pAra activar el SLI manager. pero pCars no funciona, hace falta el plugin. Lo teneis por ahí ? Graciassss
Hey guys,
I hope everyone is well, sorry I have not done a blog post in a while, I have not had access to a Steering Wheel for the past couple of weeks. Anyway, I am at my brothers place and managed to find a Logitech G25.
So this post is going to be about Build 440 and Monza (Milan GP), as now I have driven this track in real life, I then drove the track on Pcars and have noticed small details of the circuit have been missed out which, if added accurately will make a big difference and a big improvement.
As well as having access to a steering wheel out here, I also have access to Lewis, so we have both been driving really slowly around the circuit on the game, and have been picking out the small details at each corner. The main 2 details we saw that are not prominent enough are 'Camber in the corner' and 'Curb profile'.
Turn 1
The first part of the chicane needs more profile on the curb so that it is steeper and affects the car more when you use it. The second part of the chicane is fine. Between the first part and the second part of the chicane, there is a small grandstand opposite which has been missed. The run-off on entry to the first chicane also needs cones and barriers which drivers have to 'slalom' through if they make a mistake and go straight on so they do not gain time.
Next, the right kink before Turn 3 & 4 needs more camber in the corner and a steeper curb, as in real life when you approach it, it is steeper and tighter than you think. When you go through it, you feel like you are in the camber, whereas at the moment on the game, the corner is too flat.
Turns 3 & 4
it is very easy to out-brake yourself into turn 3, so a lot of drivers cut the chicane completely when this happens. To make sure that you do not gain an advantage by cutting the chicane, the FIA put in a yellow lane which you had to follow which went accross the run off all the way to the tyre wall and then you rejoin the circuit on the inside and exit of turn 4, if you did not obey these rules and just cut the chicane without going inside the yellow lane, then you would get a penalty. This should be introduced to the game as this is realistic.
Lesmo 1
The entry to this corner is not tight enough and there is not enough camber meaning that, as you approach it the corner is really flat, whereas in real life, the apex of the corner and curb seem really low down and you have to get into the camber of the corner as it helps pull you through it. The curb needs more profile and needs to be steeper. The shadow over the corner also needs to be wider as this is quite a dark corner, and most of the track is covered in shade.
Lesmo 2
Lesmo 2 is very much like Lesmo 1, the corner needs to be tighter on entry, a lot more cambered and also the curb needs to be higher and steeper with the green section on the inside needing to be flatter. When you go through Lesmo 1 and 2, both corners are tighter than you think and have quite a lot of camber with quite high curbs.
The exit of Lesmo 2 in real life is almost completely covered by trees which is not the case in the game. There is a little bit of sun light coming through in real life, but nowhere near as much as there is in the game at the moment. Just as you exit Lesmo 2, there is a grandstand missing on the right hand side. The straight leading up to the next corner is not completely flat in real life, there is a high point on the tarmac in the middle, which then slopes off either side from that point. This creates a little bit of camber in the tiny left kink that is on the straight.
Ascari
This corner on entry is fine, the curb needs to be steeper and have more of a profile to it. The right afterwards, needs to have a vibrating curb which you can really feel when you use it and also needs to be steeper so that it affects the car more when used. The left afterwards needs a steeper curb which also affects the car more when used, in real life, this curb pushes you wider if you take too much of it.
Parabolica
The same with most of the other corners, this corner needs to have a lot more camber with a steeper curb. You should feel like you are in the camber when you go through this corner.
Just some tiny improvements that i think will make a massive difference when driving the track. The foundation of the track is very good, it is now just the small, finer details that need to be added.
Good job guys,
Onwards.....
Nic
123456 escribió:_javilillo_ escribió:Por fin hice funcionar el SLI EMU, con la donación de 4 $ me enviaron el serial pAra activar el SLI manager. pero pCars no funciona, hace falta el plugin. Lo teneis por ahí ? Graciassss
http://www.eksimracing.com/forum/index.php?topic=2369.0 ahi lo tienes creo, entonces al final no hay que hacer a parte ninguna donacion de 10$?? ¿se puede usar en una segunda pantalla ya sea vga o usb en lugar de un movil o tablet?
gambapaketera escribió:Chicos, perdon por tardar tanto pero ayer tuve un día de perros!!
Al lío, os paso los plugins para el sliemu...he incluido alguno más aparte del de pcars por si a alguien le hace falta: https://dl.dropbox.com/u/27687456/Plugi ... sliemu.rar
Solo una cosa...yo NO pagué más de 4$ en su momento, NO soy miembro gold ni nada por el estilo. En el apartado de support siempre he tenido activo el apartado de descarga de plugins, sí que hubo un momento en el que el tipo sacaba plugins para juegos en BETA que no podías descargar a no ser que fueses Gold, pero nunca estuve interesado en ellos así que no pagué nunca.
Ya teneis los plugins aquí pero aun así habría que mirar el porqué no teneis acceso a los plugins, porque es algo básico poder descargar actualizaciones de vez en cuando.
P.D Para instalar los plugins los arrastrais directamente a la ventana del software y lo hará del tirón.