Modernizador cambio del diseño de EOL,,,Muy bueno aunque ahora lo veo esto más estrecho que antes.
Una cosa, los amigos de MundoGT, creo que algunos de vosotros sabeis quienes son, van a estar en el E3 para seguir GT6, Forza5 .....y también Project CARS. Lo que no sabía que fuese a estar Project CARS en el E3. Algo puedo intuir pero no han dicho nada en el foro.
Realmente no se si Slighly Mad estará en el E3.
http://www.youtube.com/watch?v=zQqTaS748M4Mirar que dice un Senior Manager:
Additional city courses are planed, Felix. But due to the fact that city tracks need much more assets they are about 3-4 times more time consuming to develop than "normal" tracks. Be patient, they will come eventually.
Sobre el nuevo sistema de aceleración:
As you guys will see in the build release notes, we did manage to get the new throttle system in for today's build. It's a pretty big change which we think you'll all like A LOT and we're eager to get feedback on it. Here is what to expect:
- Better feel from the throttle pedal at small inputs. This was really the main purpose of the new system; everything else is gravy. Gone is the time of the large 'deadzone' when you start to press the pedal; the engine starts producing positive torque very quickly now and you will have a much larger range for modulation.
- Snappier throttle response at low rpm.
- A car's peak power may vary a bit from track to track. This is because we now use ambient air pressure as part of the engine torque calculations, so things like elevation and weather will have an impact on engine performance.
- Idle speeds fall out of the model naturally and will change slightly from setup and weather.
- The clutch feels a lot better when pulling away from a standstill. Unexpected but really cool side effect. A lot of cars can realistically get rolling with careful modulation of the clutch and no throttle input whatsoever.
- New Brake Mapping slider in the setup screen for all cars. This controls the level of engine braking and is a fairly abstract value. Think of it like a vacuum line connected to the throttle, so that it opens up more at high rpm to relieve some of the intake manifold vacuum (the major source of engine braking torque). All you really need to know is that 0=lots of engine braking and 10+=very little engine braking.
- New Restrictor Size slider in setup screen for some cars. Fun stuff here. This changes the size of the restrictors/throttle bodies on the engine to control the amount of power produced. This will ultimately move out of the setup screen and become part of the event setup, only adjustable by the event administrator. For now it needs to be somewhere everyone can work with for testing. As a result it's possible to create a 600hp Asano X4, for example. Honor system will be required for multiplayer with these cars. Do play around with this on the cars that have it enabled. A particularly cool one is the Caper stock car which has a minimum restrictor size similar to what was used at restrictor plate tracks in 1990. You'll notice that not only does the power level reduce from 650 to 400hp, but it also moves down to a much lower rpm simulating the choking effect of the smaller air aperture. Cool stuff.
Más sobre el nuevo circuito de Fort Felix
Un mapa en el que se ven las variantes:
Y un plano general de todo el conjunto: