Seleccionas tu nivel de miembro y autómaticamente se bajará la actualización cuando esté disponible.
Ya ves....con la tormenta eléctrica. Es tanta el agua que si me salgo de la linea de trazada adios muy buenas. Además hay que ir casi sin dar gas que si se uno se excede el coche comienza a patinar que no veas.
En el Circuit de Catalunya han puesto el fondo real aunque a muy baja calidad. Se aprecia el Montseny,,,y los pueblos de alrededor del circuito. Bastante cutre todavía
Hay nuevo sonido en el Mercedes GT3.
Diría que el Flexicarcass no lo tenemos todavía habilitado. En ningún momento han señalado que X coche lo tenga. (que igual me lo he perdido pero he vuelto a repasar post y no veo nada que lo ponga).
Habre post nuevo desarrollador explicando el diseño del Campeonato de Kart y su formato de Fin de Semana. Primero se presenta:
Hi guys,
Below is the first draft outline for the format to use for Kart events and championships in pCars.
(This is my first post over here at WMD, therefor a short introduction seems in order. I've been with the team since the early days, and have worked on GTR, GTR2, GTL, FRL, SHIFT1 and SHIFT2. My area of focus has typically been in the career design and scripting. For those of you who played GTR2, I was the annoying ghost driver instructor in the driving school I took a break from the industry after Shift2, and am now very excited to be back and proud to be involved with pCars. The game has huge potential and I believe it will upset the status quo completely once released. I remember how, back in GTR2 days, even after working on it all day I would still play it exclusively at night and on weekends as there was simply nothing else that could match it at the time. I've only spent a few weeks with pCars and already I have that exact same feeling about it. This 'game' is going to be IT, and I'm honored to be a part of it.)
Kart Championships
There are a number of official series worldwide. The typical grouping is either Sprint (max 15mins) or Endurance (30mins to 24 hours). Regulations vary by series. Even within a specific controlling body such as with CIK-FIA, there is room allowed for variation from race to race as determined by the racing officials at the specific event. I've looked at a number of official series' rules and regulations from across the world, as well as the CIK-FIA's regulations documentation as a guideline for a typical Kart series' format. The format below is a proposal based on these regulations. It is similar to formats used by most popular real-world series, with some simplification for sake of gameplay.
pCars Format
"Core" championships: We have individual championships per Kart class (125cc and 250cc). Progression between the classes works the same as in the other motorsports disciplines. For example, the player starts off in the 125cc class, earns accolades, and is invited to join a 250cc class team or another motorsport discipline. As in the real world, the player can choose to use karting as a stepping stone to another motorsport, or (again as in the real world) can choose to make karting his professional career and stick to it. We therefor structure the Kart championships to suit. Pending the track spread, we will do a National championship , European Championship and the World Championship. The championships plays off over typically seven rounds each.
Championship rounds are split over 2 days (Friday & Saturday). The Practice and Qualifying rounds take place on Friday, and the two races take place on Saturday. Drivers must at a minimum participate in the Qualifying round on Friday, and then in the two races on Saturday. Maximum drivers per race is 20. The overall top 3 positions for the weekend is determined by the finishing positions in Race 2.
Free Practice - Friday. Max 60 mins
This is the first session of the race weekend. This session is for the drivers to familarize themselves with the track and tune the karts.
Final Practice - Friday, 15 mins
Final chance for the drivers to tune karts and practice the track before qualifying starts.
Qualifying - Friday, 10 mins
The qualifying round that determines the starting grid for Race 1.
Sprint Race - Saturday, 10 laps
Finishing positions determine grid spots for the Final.
Main Race - Saturday, 20 laps
Finishing positions determine the overall weekend top 3.
Points
Sprint Race
top 15 finishers according to the following scale:
25, 20, 16, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Main Race
top 15 finishers according to the following scale:
25, 20, 16, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Bonus Points
Top Qualifier - 10 points
Best lap time in Main Race - 10 points
Race Starts
The CIK-FIA regulations allow for standing or rolling starts, determined per venue. Each race begins with a warm-up formation lap that then proceeds into either a standing start or a rolling start. Assuming we will have the tech to support formation laps and rolling starts for the other motorsports series, it would be nice to also use this in Karts.
Venues
We currently have 4 Kart tracks in the game. If scope allows we should add at least 3 more tracks. For consideration, here is a list of the other current real-world circuits we have or are planning to have, that also host a Kart track in the real world.
Europe
Oschersleben
Hockenheim
Mugello
Circuit de la Sarthe
Brno
Silverstone
Brands Hatch
USA
Willow Springs
Asia
Dubai Autodrome
Suzuka