Yesterday afternoon at SMS towers, a lucky few of us had the opportunity to welcome Ben Collins for a catchup, to go over feedack, grab some lunch and have a general chat about the project.
Ben is a great guy who is really passionate about Project CARS, and yesterday was the start of more meetings to come to get some play-time in on the latest build, in the rig, and collect all the feedback we can.
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We captured video and photographs as well as taking down notes.
Some of the captured video footage of Ben playing on the office rig/giving feedback;
http://www.youtube.com/watch?v=qTO90...ature=youtu.beBelow are some notes I managed to get down during the time we had, going over some of the points that were covered;
On Physics/handling- Test drove Formula C in the track Bologna in SMS rig
- Formula C is close to real life (a subtle feedback on the steering wheel would be huge jump when going into a spin – stab of release as you spin out, then heavy feedback) / more grip when sliding
- Formula B – ‘front wooden tyres’
- Ben went through the points from his post the other day, including tyre heat and rain (http://forum.wmdportal.com/showthrea...l=1#post583460)
- Fleshy colour of tyres a ‘would like’ down the line
- Also points raised and looking forward to rain and the physical handling effects of rain, especially with puddles (causing major spin) – ability to pre-empt and react to this makes it a bigger challenge
- Breaking/steering in corners better but spinning out too long – short sliding snappy grip preferred
- Be good for each vehicle to have a default setup/baseline as a jumping off point to tweak (this already happening with weekly CPFT?)
- Good to know what cars are being tweaked/worked on / tyres being worked so that they can be checked as they are updated.
- It was mentioned about the weekly tweaking CPFT posts (i.e.
http://forum.wmdportal.com/showthrea... ... kitto) – to keep an eye on this and to test those cars and tyres and tracks that are being improved to then give up to date feedback on just edited setups
- Scenarios of tracks/vehicles/tyres that Ben has noticed to be posted up in his thread also, and is happy for feedback in this thread too
- Feedback on Karts – need big tweaking. Position and POV are strange in the karts. Also, ability to hold brake and accelerate (steering with peddle almost?), and to make it feel like a proper kart experience (Mention of Formula C could be realistic on karts?)
- Next meeting to include Physics team members to go through all of the above in a more detailed and technical level (though Ben’s scenarios that are posted up and will be posted up should help – Casey aware of these)
On Tracks/Vehicles- Idea of historical / story connection to a track or vehicle – i.e. historical F1 footage / a mini show reel going through the times
- Mention of the Guia Race of Macau being an up and coming track, and also being an intense challenging one
- V8 Supercar would be good to get in via Erebus and see where it fits in roster
- Aston Martin AMR – Ben could possibly help here
- Subaru BRZ (racing version) to race next year and would be good to get in at some point
- Could have Holden licence to have the Holden Vs Ford (Red vs Blue) style ‘tribal’ feel as in Bathurst
- DLC of Rally focus would be good, ability to drift in the Caterham
- Mention of San Fransisco would be cool as a ‘shut down’ rally race
- Yas Marina / Cabwell Park / Willow Springs (has 3 layouts) be good to get in at some point
- Mention again from earlier post on Gymkhana style area – as a ‘playground'
- Top Gear track – Dunsford + Kia (reasonably priced car) – could be played with here – McLaren way in as they have links with Dunsford
Other- Talk of possible ‘famous laps’ type feature down the line, where by players can see the perfect lap times of Ben, for example and try and beat this
- Happy to re-tweet anything regarding pCARS where needed (though already has google alert setup for this)
- Would like to get more involved and help where possible, also to have more feedback from WMD members on his thread