Build 655 (04/02/14, Team Member+) - 354.7 MBRender:
* DX11/WiiU: Support for per MRT pixel formats
* Adding Transmissive texture mapping to particles.
* Better tranmissive lighing setup.
* More updates for forward lighting
GUI:
* Placeholder images for Career Dashboard news stories
* Crashes and Disqualification news stories added to TextDB.
* Add "Performance Impacting" text ready for new damage option.
* First news stories have been entered into the Text Database covering Timings and Results. Crashes and Disqualifications still to come
Replay:
* New real world style set for Badenring GP - Take 1
Pitbox:
* Racing flags wrap around fix
* Added default to target check in Detect_RaiseFlag
AI/Physics:
* Added missing reset of simulation substep time on simulation end.
* Removed deprecated check whether internal physics time has been set.
* Removed deprecated check for amount of time passed since last update of internal physics time.
* Removed remnants of unused app time offset.
* Added pre race revving for AI
* Control for auto-gearbox players not given until reaction to start countdown complete
* Pre-race manual control is able to change gears and control vehicle
* Use Sector instead of SectorID for GetSectorStatus calls
Tracks:
* California Highway: Fixed shadow issues in first sector of the track and darkened the tunnels a bit. Need proper lightmaps though still.
* Bathurst: More ground grass soil blends added, fixes of csm-barries, added new texturemaps with fixed mipmaps
Vehicles:
* Mercedes SLS GT3: Liveries, part5
* Pagani Zonda Cinque: Cockpit changes after feedback. Different stitching color. Glossier black metal parts. Roadster logos instead of Zonda. Two different carbon fiber materials in the cockpit
Build 654 (03/02/14, Team Member+) - 295.5 MBx64:
* x64: Set default floating point model to 'fast' in x64 Release and Gold props
* x64: Set default instruction set to SSE2 in x64 Release and Gold props
* x64: Disabled optimisations when compiling Wheel::CalculateTrackDistance due to x64 compiler crash
Render:
* Enable Fast GPU kick offs in non Monolithic XB1/DX11. fix for Monolithic lock issue
Penalties:
* Racing flags updates: Racing flags adds track position scalar (from PaulH), send yellow and green flag events to physics, processing of flag events in trackStatus, accessors to flag events in trackStatus
Pitbox:
* Partial fix for "Oil Warning". Added "PIT IN" text to the placeholder scheduled pit icon
Multiplayer:
* Fix for MP race running wrong race mode + logging to trap future issues
Physics:
* Tires: Longitudinal no-grip fix. FA r4
* Tires: R6 and r7 FC ; fixed the non-FP tire pressure issue
* Updated computation of vehicle metrics timestamp, to include time covered by latest simulation substep.
* Updated physics replay system to not attempt recording of vehicles while replay is in progress.
* Updated vehicle reset signal timeout to be driven by simulation time.
* Elapsed simulation time is no longer affected by replay.
* Updated computation of elapsed simulation time to avoid accumulation of floating point precision errors.
* Removed unused simulation time accumulator.
Tracks:
* New trackside vehicles: Viewer instanced assets (exports and art source files)
* Loire: Further works on outer terrain, added latest assets from Jan and Tomas, closed gaps in terrain. baked broad map, added sideroads and tinted grass, fixed intersecting trees, new texture maps, 1st commit
* Brands Hatch GP: Fix of floating trees, 3D trees added