Build 684 (17/03/14, Team Member+) - 161.3 MB
Next-Gen:
* Updated XB1 server data repository: Exported new data platform structures and functions for events support
Render:
* Shadow work to remove unused options and fix bugs
* Shadow clean up + additions (with the exception of PS4)
GUI:
* Tutorial Notifier dialog box, tutorial text added to the TextDB
AI/Pitstop:
* Attempt to make GetWPMetricsFromPositionDistance a much safer method
* Fix for AI reported brake damage
* Set up pose spawn location correctly before spawning vehicle inside PhysX
* RemovePhysics participant removes gui loaded vehicle correctly
Tracks:
* German Tracks: Re-upload texture.
* All Tracks: Textures for Tow car.
* Snetterton: TRD updates, Corrected AIW
* Loire: New texture maps, 1st commit, polished textures, add textures for a69 - privat house
* Azure Coast: Added new 2 new shortcuts around s2 uphill road section, reworked the whole terrain, created 2 new drivable roads + 5 other sec roads, created walls/ ret walls/ conc blocks / curbs / new wood armco type, created new textures/materials - reused textures where possible, fixed csm road/cms grass/ csm wall for all layouts, updated armcos, added trackedges/whitelines and updated the ones near these new roads, updated trees / bushes around this area, updated signs, updated dyn stuff, updated streetlight/lights sgx, updated exclusion map, created ded scene for it with just 2 mat, merge all works from other guys, fixed some of these works, updated csm where needed, fixed flags/lod distancearound s3/full finish area, updated mat/removed duplicate ones, updated shader path/removed duplicate shaders