Build 706 (15/04/14, Team Member+) - 4.6 GB
Next-Gen:
* XB1: Implemented ghost upload/download API for XB1, When posting new personal best, reset ghost magic and delete ghost associated with the previous stat, and pass new ghost magic to App, When downloading leaderboard stats, also fetch the ghost magic and notify App of ghosts atteched to all leaderboard entries, Updated calls to and from the ghosts system to support AutoTT events correctly (ghosts are still track-based, Online APIs use events, OnlineSupport is used to translate the identification)
* PS4: Host Migration implemented
* PS4: Adds MSAA & EQAA to renderer. Also adds CMASK/FMASK/HTILE.
* Voip Mute/Unmute and GetVoipTalkerDetails interface and PS4 implementation. Lobby now displays speaker icon when players are talking. Stubbed on other platforms.
* PS4: Updates for alpha to coverage and motion blur.
* Fixed BaseAppConfig so that SetaTyreModel lib is only enabled on PS4 by default until futher testing on other platforms.
Render:
* Post Processing control sets a linear scene texture input for use in updated Nitrous effect
* Removed -vr_ipd command-line and renderer interface (now handlded by Oculus config utility/SteamVR)
* Dynamic Player Car Envmap is now multi-threaded when using DX11MT (this envmap is the extra one rendered when using Ultra EnvMap settings, that contains the opponent cars)
* Impostor reflections - braking intensity hangling changed
* Moved BVRinput creation to earlier in the boot phase so that it's ready for use by the renderer init
Audio:
* Updated to use FMOD SDK 4.44.32
GUI:
* Adding applinks for the browse filter dialog (not yet available in game).
* Speaker icon renamed for MikeL
* Adding vehicle classes to the text DB.
* Gaussian Blur shader attached to Vehicle Model select screen and background of Session Overview screen
Online/Multiplayer:
* Vehicle class network game filtering attribute
* Adding the browse filter dialog - it is now available but not all filters are yet connected. Submitting for testing purposes - this dialog will not be finalized until tomorrow morning.
Physics:
* Improved manual clutch
* Statistics updates for vehicles
* Physics system updates for generating vehicle statistics offline
* Tires: New GT and LMP tire sets with grip balance moved to more adhesion and less tack.
* GT3 & GT4 cars: Better default traction control for the tires, revised setups, fixed bugs
* Pagani Zonda R: Finished heat and wear model, revised damper ranges
* Oreca 03: New suspension geometry, finished heating&wear, improved default setup
AI/Pitstops:
* All tracks: Adjusted all TRD's for the correct rolling starts true/false. Removed duplicate lines and added these where missing.
* Fixed the broken AI
Career:
* Championship Type made generic with a new accessor
* Changed folder structure of invitation data to match career invitation events
* Invitation events updated to use the new Type for tagging
* Championship Type made generic with a new accessor
* Addition of 2 new weather conditions requested by Stephen for the career. First pass of 'Fog with Rain' and' Heavy Fog with Rain'
* Renaming car in replacement text as it'll be shared by invitations, and not specific to teams
Characters:
* Character props adjustments
* GT pitstops chief mechanic - initial animations
* Crowds: Deleted old *.meb files, Updated casual crowds using new colour features, updated new crowd masking texture for billboards
Vehicles:
* Ginetta G55 GT3: Ckecked and fixed LODA/LODB meshes, started CPIT reduction
* Audi R18: Updated CPIT display
* LMP RWD P30: Added damage, cockpit animations, and updated AO, Fixed Brake discs UV2 mapping, New cockpit display.
* Ford GT40 MkIV: Fixed UV2 Brake discs mapping.
* Caterham Classic: Fixed Windsheld LODX not showing in game.
* Mercedes C-Coupe DTM: All exterior mapped&textured, lights setup, windscreen setup, brakedisc setup, CPIT chassis updated, temp LODs updated, mesh work, etc....
* Mitsubishi Lancer Evo X FQ400: Darl LODB wheels and taillights bugs fixed.
* RUF RGT-8: Wiper animation and rain effects, Wiper mask texture file, Animation files with wipers intial checkin.
* Ford Sierra Cosworth RS500: Interior DDS texture. Initial check in.
Tracks:
* New pCars logo trackside flag designs (static animated asset textures)
* US Tracks: Files for US Ambulance trackside vehicle.
* Belgium Forest: 3D tyres placement WIP, texture updates, material polish, wet setup, 3d tyrewalls, autograss tweaks
* Loire: New texture maps, 1st commit, first pass on Loires resizing of textures to improve the memory situation on these tracks, added txt a127 building set, added txt for a71 building
* Oschersleben: Merged in latest track work and removed mud overlays from the red kerbs, grandstand textures
* Dubai: Old school lamp flares replaced with new dynamic corona locators