Build 707 (17/04/14, Team Member+) - 1.5 GB
Bugfixing:
* Fix participants double lock when using shared memory.
* Limit the participants tick array lock to section destroying/updating active participants.
* Fix to make ghosts not crash in timetrial mode.
* Reverting control table mappings to match what was there before the boolean traction control change.
Render:
* OculusRift rendering WIP - distortion render updated to use SteamVR API/Method
* Oculus Distortion Shader updated to SteamVR method
* Fix for car lights.
* Fix to shadows drawing out on very large objects (like stands) due to pancaking
Audio:
* FMOD v4.44.32 updated x64 libs to bypass an issue with incorrectly generated optimised code when an inner loop is unrolled
Effects:
* Effect Definitions added for new front wheel player water spray effects
* Specific water spray particle sytems for front wheels
Weather:
* Weather Service: Added event to tell other systems when weather data becomes available
* New web based real-time weather service
Cameras:
* Code to allow us to disable post look at yaw pitch and roll on static cameras.
Multiplayer/Online:
* JIP physics support: Added support to parse all physics participant slots and process only active entries, Interfaces in map App ID in to physics ID, Added MaxParticipants in physics participant manager, removed NumVehicles, Track mNumParticipants ingame
GUI:
* Adding track and vehicle filtering to MP browse screen.
* Adding new screens for forcing class and forcing identical vehicles in MP matches.
* Differentiating between forcing the same vehicle and forcing the same vehicle class for MP filtering.
* Updated Calendar screen with a DAY VIEW
* Matching user interface applinks with the code definitions.
* Cadwell GP: Track photo resolution changed
* Removing the driving aids for LOW and HIGH traction control. Traction control is now either ON or OFF as the new per car HD traction control slip system allows the user much finer control over the traction control system on per automobile basis.
* Adding code to populate the invitations screen from the career section of the driver network.
* Oulton Park: LOGO change
* Snetterton: Track photos changed
Physics:
* Active aero damage bugfix
* Tires: FC diffuser tweak, FC R11N tire (Ben requested forced extra front grip)
* RUF CTR3: New suspension & aero model
* Audi R8 V10+: Rear motion ratio accurate to real car and revised suspension. Recalibrated (stupid non-linear) speedo in cockpit for a better match over the whole range.
AI/Pitstops:
* Recalculate corner speed to attempt fixing the 'slingshot' AI problem - not fully fixed but improved
* Cleaned up AI abilites code and removed obsolete AI HDRF files
* Fix for iterating participants when debug rendering physics and AI details
* Fixed AI difficulties doing turns at normal speeds
Career:
* Allow entry to invitation events from the calendar and event dialog if they're unlocked. Simplified eligibility checks while adding invitation checking.
* RaceCalendar updated so that it can ignore and skip invalid events internally. Invitation events are handled using this, so are now hidden in the calendar (and ignored in the career event panel) until they're unlocked
* Career Championships: Proto 3 Euro Rookie Championship AI filter updated to allow all entry level LMP3 models.
* Career Championships: LMP3 Proto3 US Rookie Cup, first draft.
* Career Championships: LMP3 Proto3 Euro Rookie Championship, first draft.
* Appfunc and list registration for career invitations screen.
* Popup text updated for endorsements, new token added for numAccolades
* Popup text updated for WonEvent accolades
* Added DMC value to unlock invitations
* Invitation popup using appropriate textID, with team string substitution
* Invitations use car/livery values that can now be specified in the data. The player is effectively loaned that car, with their career contract car unaffected. TextIDs added for display purposes.
* Invitation emails updated with text for the car that's used
Vehicles:
* Caterham R500: Updated road liveries names, Updated textures with new road liveries, Added new rims color variation
* Ford Mustang Cobra TransAm: New export
* Formula C: Many optimizations and fixes, new CPIT display
* Renault Megane RS: Body template texture. UVs fixes and updates. LODX added, CPIT mostly done, including new body, bonnet, mirrors and engine. Placeholder LODs. Animations update for new 2014 car.
* LMP RWD P30: Reuploading, connection problems, Removed plain carbon livery from RCF
* Mercedes C-Coupé DTM: Fixed wheel issue, fixed brakelight glow
* Mercedes A45 AMG: Added placeholder LODs to fix disappearing cars in the distance
* Mercedes 300SEL AMG: Added LODs, added CPIT mesh, fixed minor bugs
* Marek RP 339H LMP1: Added wheel and tire LODs
* Sauber C9: Added CPIT display, fixed user flags
Tracks:
* Euro Tracks: Textures for generic vehicle.
* Belgium Forest: Updated Belgian Forest viewer lamp posts to have new flare nodes
* California Highway: New tarmac textures, road vertex coloring, added overlay dirt, stains, patches, cracks (wip), 3D harvest instances - trees and bushes - optimization pass
* Brands Hatch: Fixed misplaced sounds, fixed misplaced lights on Brands Hatch, fixed cameras for both variations, reduced/optimized trees for 3dtrees aand xtrees, new crowds placement at Brands Hatch, tree instance variation added, texturemap for ground added, fixed specular effect on distant roads, splitted up meshes in smaller sets for better occluding, fixed misplaced nightlightings, marbles rain blockers, moved cameras to correct places (needs fixing still) , adjusted lod values and checked over see in envmap settings
* Cadwel Park: New complete AIW. Has a pit lanne but a very small pit area with no garages so i set only 6 garage spots. Set TRD to disable pre-race so quick race only. Set grid to 32. Various changes.
* Chesterfield: New tirewalls textures added, Tarmac, terrain, grass trackedges overhaul. New 3D dirty tyrestacks, added leaves and marbles.
* Eifelwald: Latest updates to tree/foliage layout
* Lakeville: Updated Lakeville spotlight rigs to use new corona/flare locators, New AIW's. Complete. New pit lane to make full use of the Nascar pit size of 42 pit spots. Sloves the AI crashing that was still using the old pit lane exit. Scene fixes, new overlays
* Loire: Added txt for a72 building
* Oschersleben: Adboards and marshall huts textures