Build 712 (25/04/14, Team Member+) - 413.1 MB
Next-Gen:
* PS4: Force linear render target.
* PS4: Adds dumping of current MS setting.
Render:
* Cockpit render modifications for dirt - fixes loss of dirt effect on cockpit meshes due to change to order of processing meshes
* Re-factor car dirt buildup calculation - now based on how much of session has elapsed. Maximum dirtiness is set at 20 minutes (1200 seconds), so calculate current dirt level based on how far into that maximum we are, e.g. 10 minutes into the session the car will be 50% dirty. TODO - Ideally we should factor the weather conditions (more rain = faster dirt buildup) and the number of other cars on the track into this calculation too.
GUI:
* Time attack now uses the race date setting of the track opposed to a hard coded race date setting.
AI/Pitstops:
* Wheel mechanic animations with triggers for wheel exchange
Physics:
* Tires: GT/LMP update based on CPFT feedback. See physics releases thread for details
* FG1000: Matched torque curve to telemetry data. Little setup adjustments. Finished engine wear model
* Audi R8 LMS Ultra: Engine wear model, shift tolerances
* Mclaren GT3: Engine wear model, shift tolerances, increased fuel consumption
Vehicle:
* Oreca: Added driver animations, fixed cockpit view + 3PV adjustment to references
* Formula C: Suspension animations, fixed missing engine on Ultra detail
* Mercedes A45 AMG: Wheels textured
Tracks:
* Summerton: Latest track updates included
* Bathurst: Update of the chase curve, barriers and terrain updated, collisions updated and instance scene updated accordingly, update for the chase curve - tyrewalls instances scene
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- Sierra RS500: Missing interior when using external cameras and vehicle detail Ultra.