Build 713 (28/04/14, Team Member+) - 214.9 MB
Render:
* Added cleanup to realtime weather system - prevents asserts on exit
* Initialised pointer to prevent potential crash on exit
* Skyring z coordinate set to 0.999975f to avoid rendering skyring infront of scene objects (SKYRING_Z macro defined). Corrected lighting calculations. Some values are hardcoded into shader code. These values neet to match values in MTX for ocean_water_distant.fx (specPower, factorsAndFoamControl)
* Fix for broken ultra version of Sierra RS500, caused by mis-matched IGNORE statements in the mvhf file
Weather:
* Weather retries with exponential backoff
* Data drive weather codes
Effects:
* Tire smoke split into short/long systems, textures update and overall system tweak.
Audio:
* Adds music track from April Trailer
* Enabling loadscreenmusic (for new menu track)
GUI:
* Adding the player interact dialog, a dialog that pops up when a player other than yourself is selected in the menu lobby or ingame lobby. At present, only vote to kick is functional - the other options are yet to be implemented. This menu is enabled to allow programmers to implement additional options and to allow Andy to repair the controller functionality in the lobby screen content.
* Content preparation for the new multiplayer "player interaction dialog" that is on its way.
* Monza & Zolder: Updated the TRDs so the menu's use the correct licensed names and have updated the text database also.
Physics:
* Ford Mustang Boss 302R: Finished engine wear model, low speed TC, gearbox tolerances, change to 100L fuel tank
* BMW Z4 GT3: Finished engine wear model, shift tolerances, low speed TC
* BMW M3 GT4: Finished engine wear model, shift tolerances, low speed TC, change to 100L fuel tank
Online/Leaderboards:
* Split leaderboard network access from GUI logic
Multiplayer/Singleplayer:
* Destroy user data along with participant.
Career:
* Career load screen now displays identifying values for the career saves. Added season and player initial tracking to the profile and removed outdated values from previous UI design
* Added failure reason debug output and NULL check for career contract awarding, as incorrect debug awarding could cause a crash
AI/Pitstops:
* Pit crew scripts will not be started unless the car enters DRIVERMODE_DRIVING_INTO_PITS before DRIVERMODE_IN_PIT. This is to prevent cars starting in the pit from starting the pit sequences
Tracks:
* California Highway: Added new instanced rock meshes, mats etc...ready for the polish pass, added more tarmac variations, cracks on the road, slow road signs.
* Loire: Added txt for a76 market set, balanced colors
* Bathurst: Fixed micropgaps for inner and outer terrain, increased MP-logo, added vertexcolors for track, updated autograss-exclusion
* Cadwell: New Export
Vehicles:
* Ford Escort Mk1 RS1600: Gauge needles calibrated, LODX cockpit: Polished, mapped and textured. LODA cockpit: Modelled, mapped and textured.
* Mercedes C-Coupé DTM: Added wheel and tire LODs
* Gumpert Apollo: Added new silver and black rims color variation, Updated road liveries names, Updated liveries to road style, Updated liveries to road style
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- Ford Focus RS and GT40 present some visual issues (missing interior and misaligned window)