Build 803 (05/09/14, Junior Member+) - GB
VR:
* Added Oculus 0.4.2 SDK
Next-Gen:
* PS4: Adds EOP write back fence.
* XB1: Fix motion-blur ESRAM setting.
* PS4: Removed shadow flag on PS4 env maps.
* PS4: Add's extra scene param for msaa type (ps4 only).
* PS4: Autograss - now uses fences to prevent buffer overwrite, also decreases latency.
* PS4: Copy particle vertex data as it can mess with submitted data leading to an odd glitch.
* XB1: Improved matchmaking filtering, fixed multiplayer search menu on XB1 to pass in correct filters when "Any"/"Don't care" is selected by the user.
Audio:
* Adding remaining tutorial audio
* Adding blue flag calls to pit to car
* Replacing career guidnace call info
* Adding career 10 steps tutorial files
* Adding all car description voice overs
* Adding updated career guidance calls
* Adding all car description audio to FMOD
* Switches on Env sound at Silverstone GP
Render:
* Updated for non-msaa discard.
* Add's blur masking for helmet.
* DX11: -DX11MT is now x64 only.
* Pass in phase 3 flag to auto grass.
* DX11: Fix for misaligned PostPro copy-crash
* Fix for rogue timing assert in sampling manager.
* DX11: Removal of dynamic allocation from texture locking
* DX11: Minor fix for primitive type using wrong PIX debug name
* Fix for random weather not being random when you restart a race.
* DX11: Removed -DX11ST (it is now back to being the default on x64).
* DX11: Tracking reset optimised + shader parameter setting optimisations
* DX11: Increased game pool for x64 to fix loading with high numbers of AI.
* Stretched reflections on dry road, impostor reflections are still disabled
* Added support to vehicle renderer to allow automatic removal of stale pointers to Mesh Primitive Types, using a flag and callback mechanism to keep performance impact minimal
* Impostor reflections on dry road, connected profile settings (on/off stretched reflections) with impostor reflections manager (but overrided by command line, so settings has no effect on it for now)
GUI:
* Updated Pit Strategy Quick Menu
* Career posters: New posters & icons
* Fixing up end of race screen buttons
* Team logos: New team logos, 1st commit
* Fix AR-2446, Caster angle setting fixed
* MP: Hide chat box after five second timeout
* Disabled year wrapping for the career calender
* Added career text for the dynamic advance button
* Quick Guide is now directly on the Help & Options screen
* FIX AR-2442, Changes Pascals to Bars in ingame setup menu
* Stopped asserting if no videos present - (safely continuing)
* Updated Pedal & Calibration button access, minor other updates
* FIX WMD-1141, Switching between classes in Leaderboards corrected
* Silverstone race date tweaked a week later plus 2015 rather than 12.
* FIX AR-2466, Remove Restart Session option from MP non-race sessions
* Added dynamic text for the continue buttons & fixed the quit session dialog box
* Fix WMD-799, P2P races do not have need for Formation lap option, so was disabled
* FIX AR-2441, AR 2447, and other changes not previously propagated from tuning screen to ingame setup
* WMD-68, Corrected layout and set a special variable for each telemetry temperature and height wheel setting
* Fixing hang on PC app exit caused by _BGamepadXInputPC being destroyed during _BGamepadXInputPC::_ThreadReadState()
* All the bugs from here (
http://forum.wmdportal.com/showthrea...l=1#post758485) addressed
* Moved the screen pause timing around to where the race overview screen is activated. This prevents a lockup when physics can't tell App that it's ready-sync'd
* Fixes for all kinds of voting: AR-2379 Matchmaking - Track voting process, AR-2381 Matchmaking - Lobby - Game starts when sufficient Ready votes received, AR-2419 Lobby/In-Game - Vote to Kick option, WMD-5 Online - Host lobby not showing everyones "thumbs up"
Cameras:
* Fix for pit camera sometimes incorrectly triggering
* Replay Cameras: Silverstone GP - Fully reworked camera set, pass 1.
Gameplay:
* Added physics sync before moving on after loading.
Multiplayer/Online:
* AR-1066 (WIP): Removing dependencies on the obsolete Java server. Updated JavaDS protocol to pass Java user id and Steam id. Bumped JavaDS and multiplayer protocol versions, the changes break mp game compatibility. Bumped ghost file format version, old ghosts are no longer compatible. Disabled -javalb command-line option, Java-based leaderboard are officially gone (JavaMP will still be supported for a while).
* FIX AR-2493. Verify session attributes for joining members: Added m_FilterByAttribute to arguments passed to JoinGame. When true, the structure's attributes are compared against the session's attributes and the join fails if there is a mismatch (Steam only so far). The game uses this feature to check game protocol version and fail join to sessions with different version, even when joined via an invitation.
* Crash fixes and gamesetup sync fix
Characters:
* Drivers: Obsolete files deletion
* Crowds: Optimized crowds for Silverstone GP
* Driver Art: Resized medium all rigs correctly
* Character props: Updated skin for airgun backpack
* Added debug visualisation for hit testing of meshes
* Modern helmet: Materials, textures and presets updated
* Partially working fix for aligning pitcrew to the floor
* Drivers: Uploaded new textures for new helmet UV layout
* Pitcrew Art: Added new variations and composer liveries
* Drivers: Color mask revorked to fit new UV layout, logos removed
* Driver Textures: Beard/ eyebrows resized and turned black difuse
* Classic Drivers: Updated exports with new meshes, classic helmets and enabled materials/meshes swaps
* Pitcrew: Chief mechanic, airjack mech, wheelman01;02, wheel attendant 01;02 : changed start pose, transitions, action timing
Animations:
* Driver anims: RUF CTR3 - alpha 2 anims
* Driver anims: RUF CTR3 SMSR - alpha 2 anims
* Anim assets: Fixed anim bindings for old national flags
* Pitstop Crew: Wheel mechanic : added missing triggers to animations
* Driver anims Alpha2: Oreca, Alpina, Marek, Ginetta GT3 GT40 and G40jr
AI/Pitstops:
* Wet weather modifier for AI
* Remove pitting teleportation
* Tweaks to driver start reactions
* Update of preview pitstop cameras
* Pitstop fixed events and adjusted cameras
* Pitcrew Male: Composer added eyes meshes to 01C
* Race reactions: Updated with skill based penalty
* Fix the issue of AI turning too early on race start
* Fix ai passing decision making in the few circomstances where passing is discouraged
* Race reactions: Tweaked timings for AI. Disabled reaction times for player. Randomised seed for physics
* AI brake to corner if above threshold of predicted ability speed to help bring speed down for corner control
* Pitstop animation scripts now do refuel only, tyre change only, both or neither depending on pit strategy settings
* Accelerated pit spots: Increased threshold for AI to find pit spot in accelerated mode. Set AI to hold in pit spot whilst crew work in accelerated mode. Fix pit not allowed if refuelling not allowed bug
* Refactor branching in waypoints. Drivers can now project over multiple branches when looking ahead, connections are handled better. New NavInfo structure to regroup way point information and removal of duplicate code referring to current waypoints.
Career:
* Career Invitationals: Le Mans Endurance event remapped to correct calendar dates, session starting time tweaks, and round format standardized.
* Individual series can specify a section of the CareerMotorsportTeam data to setup teams with, rather than using defaults applied to the motorsport
* Career Invitationals: All Kart class events remapped to correct calendar dates, session starting time tweaks, participants count updated, and round format standardized.
* Career Invitationals: All Road class events remapped to correct calendar dates, session starting time tweaks, participants count updated, and round format standardized.
* Career Invitationals: All Prototypes class events remapped to correct calendar dates, session starting time tweaks, participants count updated, and round format standardized.
Physics:
* Maths optimisations
* Formula Rookie: Safer bump stops
* RWD P20 LMP2: Fixed AI turbo issues
* GT3 cars: Default setup adjustments
* FG1000: Small changes to default setup
* Increased sampling of predicted weather
* Aston Martin Vantage GT3: Physics update
* Init fuel strategy for player when setup used
* FIX WMD-1207, Reset no longer recovers lost wheels
* Palmer JPLM: Default setup adjustments for gamepad
* RWD P30 LMP: Default setup adjustments for gamepad
* Caterham SP300R: Default setup adjustments for gamepad
* Player fuel levels automatic option, currently enabled
* GT3 tires: Added longitudinal tread compliance and bite.
Vehicles:
* BAC Mono: Added 1 manager livery
* Alpine A450 LMP2: Fixed team name
* BMW M3 GT4: Added 1 manager livery
* Oreca 03: Added 2 manager liveries
* Radical SR8: Added 1 manager livery
* BMW M1 Procar: Custom dirt DDS file
* Formula A: Added 2 manager liveries
* BMW M3 GT2: Added 3 manager liveries
* RUF RGT-8 GT3: Added 2 manager liveries
* Mercedes 190E Evo2: Custom dirt DDS file
* Renault Clio Cup: Added manager liveries
* Mercedes SLS GT3: Added 2 manager liveries
* Karts: LOD Polishing and CPIT mesh updates
* Pagani Zonda R + Zonda Cinque displays resaved
* GT3 cars: Headlight color and brightness adjustments
* Audi R8 LMS Ultra: LODA/C polish, custom dirt DDS file
* Caper Stockcar: Added 1 manager livery, custom dirt DDS file
* Marek RP339: Further LOD tweaks, LOD tweaks to reduce popping
* Ford Capri Group5: Added 2 manager liveries, Custom dirt DDS file
* BMW Z4 GT3: Added manager liveries, Added 2 more manager liveries
* Ginetta G55 GT3: Separated gearstick mesh, added gearstick animation
* RUF-RGT8: Windscreen reflections dds texture, updated to latest specs
* Audi R8 V10+: Windscreen reflections dds texture - updated to latest specs
* Aston Martin Rapide Hybrid: Added LODA-D and CPIT meshes, ULTRA detail setup
* McLaren MP4-12C GT3: Windscreen reflections dds texture, updated to latest specs
* McLaren P1: Windscreen dds texture - reduced reflections brightness and dirt level
* Ginetta G55 GT4: Further lod work. Added sequential shifter motion, added Ultra setting
* Marek RP219D: Matched headlight color to flare effect, CPIT animations fixes, including gearshift.
* Mercedes C-Coupe DTM 2013: Windscreen reflections dds texture - updated to latest specs, LOD tweaks to reduce popping
* Aston Martin Vantage GT3: Minor material updates. Cpit Banner Uv3 mapping updated. Added winning liveries names and material setup. center cockpit cam adjustment, brighter headlights with correct color. Tweaked collision meshes to get the ride height a bit lower. Minor Damage deformation update. Minor tweak on Headlights placement. Uploaded new export.
Tracks:
* Besos: Added txt for missing assets
* Hockenheimring: 2 updated textures, startline & edge
* Glencairn East: Fixed cut track issue where line touched grass. Fixes JIRA WMD 227
* Oulton Park: Edit corridors around the barrel objects to help with AI collisions there.
* Belgian Forest: Added missing barriers, fixed various issues, colission, reflection, added more pit interior
* Dubai Club: Resaved AIW to drop waypoints back onto track. At some point the track elevation was changed causing this. Fixes JIRA WMD 503
* Dubai Autodrome: Carried over all the polish fixes from the Int layout's last few revisions, fixed more issues - bad mapping on pit garages , redid white lines , fixed sunken overlays in pits , new skidmarks , faded racing line , removed spec from racing line
* Eifelwald: Updated rules file for 3 sub layouts , updated placement XMLs , updated TRDs to point to the new autograss and tree overrides. added new textures for polish pass, tree texture balancing, added new textures for polish pass, added new textures for polish pass, added new textures for polish pass, added new textures for polish pass, added new textures for polish pass, updated groundcover texture to use the new mesh layout, updated bush texture
* Silverstone: Edited corridors for better AI behaviour, added TRD string to alow control of puddle reflections per asset for optimisation work, LOD pop fixes, added (Dynamic) runoff adverts, pop-up fixes,fixed missing puddles, blocked old pit entry with tyres, night lights - adjusted ranges and optimized, fixed floating ones, reduced intersection amount, fixed cut track problem caused by previous corridor edits. Old pit lane area blocked off with specific instanced tyrewalls, tree reflection flagging (wet weather), Updated correct Track lengths and number of Lap info for the track loading screen (all variations), optimized scene, added correct Becketts curb and gravel, gravel edges color match, fixed colission, welded vertices, fixed gaps, added occluder into pitbuilding, optimized puddles reflection, added correct Maggots curb
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Don't use X64 and MT.