Build 851 (14/11/14) - 674.1 MB
Audio:
* Enabling 8 music tracks in menu
* Enables final menu music masters
* Adding final music masters (menu tracks)
* New brake sounds for all the high powered race cars. All cars now have brake failure sounds.
* Turbo wastegate audio averaging system replaced by blow off valve check now available from metrics
* Maintainance on the Turbo sound models. No file sharing across the models, consistant distance parameters and rolloffs.
Next-Gen:
* PS4: Disconnected from PS4 issues fixed, terminology fixed on PS4
Render:
* Added function to return safe area ratio.
GUI:
* Fixes for PC ghosts
* Fixes time trial menu crash
* Fix crash in TT with fresh profile.
* Added key handlers to replay buttons
* Multiplayer Create and Lobby hotfixes
* Added change location vote icon in lobby
* Final placeholder news story images replaced
* Fixed broken applinks in vehicle model selection
* Quick Access Menu overlap in other languages fixed
* Increased spacing between words on Page Header font
* Fixed broken applinks in time trial vehicle selection
* Lobby fixes and audio sliders added (Stuart to implement)
* Options and Share controller icons made clearer as per requirements
* Remove controller options arrows when there are no options available.
* Fix for WMD-1433 - Location/vehicle selected in QRW/FP is reflected in TT
* Fixed non-kart car selection list after the tracklocation change in profile
* Updated the damage reasoning text to reflect the updated types from physics
* Achievement/Trophy clarified that Free Practice not allowed for "Sunday Driver"
* Fixes for Multiplayer Lobby screen (gamepad navigation, removal of grid/opponent size)
* Fix for warmup sessions. Initialising the session start time for warmups, otherwise it can cause the session to end immedietely
* Additional tab added to Career Dashboard to view motorsport intro again and eventually browse the available tiers (currently you only see this on New Career)
* Achievement fixes: Consistency is King - Disallowed calculations when using AI lap time generation (skip to end of session), One Lap To Rule Them All - Disallowed using AI lap time generation, and also disallowed multiple-counting of the same track (fixes a recent bug addition), I Am The 5% - Fixed the cockpit-camera test so it happens after the green light
Cameras:
* New eyepoints for the Ginetta G55's and the BMW 320 Group 5 so you can see the road and apex's when racing.
Controllers:
* Updated strings for Fanatec CSW v2 base
* Reduced default FFB as it was way too strong
* Fixed default control mapping to be sensible
* Updated project to use latest Fanatec SDK to support CSW v2 base
Online/Multiplayer:
* DS: Implemented basic control protocol and session/member state management.
* Lobby: Timer counts down when >=50% votes received, or when the host votes in a JIP session
Characters/Animations:
* FA Pitcrew: Initial fuelmechR RC data
* Pitcrew LODs: Updated file with LODD distance
* FA Pitcrew: Fuelman added trigger for fueltower
* FA Pitcrew: Fuel mechanic, reexporeted with _TM bone
* FA Wheel Mechanics: Animations (full set for 4 wheels)
* FA Pitcrew: Chief mechanic- removed prefix F1,+removed obsolete data.
* FA Pitcrew: Fuelmechanic captured data, nontraced, fuelhose is missing TM bone
* FA Pitcrew: Fuel mechanic - added tm bone for fueltower, added trigger for shareanim at 0fr
AI/Pitstops:
* Fixing issue with AI predictions raycast
* Pad the 16 byte aligned AITweakerDataFile class for efficient memory usage
* Clearing some memory leaks in script variable allocation and camera skeletons
* Fixup full player repair to take into account pit strategys tire compound & changes
* PitEngineer: Exorcised phantom back markers (dodgy logic in OpponentTracking:: Process).
* Fix AI tweaker data file from not loading when certain precompilation directives were turned off
* Add a new HRDF data file to contain the AI tweaker defaults for data oriented AI behavior control
* Another fix for pit stop repairs. Now triggering full damage repair on 'return to pits', for free practice.
* Fix for pit stop repairs, affecting brakes & suspension. Physics no longer spammed with repair requests per-tyre.
* Obstacle avoidance : remove ProcessHazards_HazardBuffer from road lats when choosing best lane so as to be able to use more of the available road.
* Adding the ability to reschedule pitstop penalty if the car gets before it reaches pits and needs repairs or needs to refuel , adding contents of Chris shelve to it.
Vehicles:
* RWD LMPs: CPIT display tweaks
* RUF CTR3: Refined Ultra detail setup
* Formula C: CPIT display material updates
* BMW Z4 GT3: CPIT display material updates
* Ginetta G40: CPIT display material updates
* RUF CTR3 SMS-R: refined Ultra detail setup
* BMW M3 GT4: Cockpit display material tweaks
* Renault Clio Cup: Refined Ultra detail setup
* Ginetta G55 GT3: CPIT display material updates
* Ginetta G55 GT4: CPIT display material updates
* BMW 320 Group5: Minor fix on Cpit wiper animation.
* Ford Mustang Boss 302R1: CPIT display material updates
* Audi R18: Animation files. Wipers sound triggers added
* Aston Martin Vantage GT4: CPIT display material updates
* Aston Martin Vantage GT3: CPIT display material updates
* Audi R8 V10+: Animation files. Wipers sound triggers added.
* Marek LMPs: CPIT display tweaks, refined Ultra detail setup
* Pagani Zonda R: Fixed duplicate cockpit parts in Ultra detail
* Pagani Huayra: Fixed duplicated interior parts on Ultra detail
* Aston Martin Rapide S: Animation files. Wipers sound triggers added.
* Audi R8 LMS Ultra: CPIT display material updates + windscreen reflection fixes
* Mercedes SLS AMG: Fixed missing trunk interior on Ultra and light leaks under tires
* BMW M3 GT2: CPIT display material updates + windscreen reflection update + taillight material tweak
Physics:
* Mclaren 12C: FFB spindle arm changed to 13 per bmanic.
* GT/LMP Tires: Increased cold sensitivity, improved intermediates in wet
* Ford Escort MK1 1600: New controller FFB paramters, increased steering lock, increased rear swaybar slightly. Tuend the AI balance and speed agians the player car. Used the new AIrollingdrag paramter to equalize the straight speeds to the player.
Tracks:
* Summerton: Fixed shader/texture paths
* Azure Coast: New viewer assets (lamps and flagpoles, static assets)
* Dubai Autodrome: New corridors, pit lanes and racelines. Done with a GT3 car
* Lakeville: Updated skybox to use semi-trans material to remove cloud shadows.
* Snetterton 200/300: New AIW race lines for good AI racing. Some corridor editing to keep the AI off the super high curbs on the tight corners.
* California Raceway: Tweaked LOD distances, removed videotrucks, reduced flags, removed several parked cars, tweaked Pit area placement, video trailers, camera vans, trucks, fixed sinking/intersecting stuff
* Le Mans: Added Microbumps all around the racetrack with bigger ones on the public road, fixed a bunch of lod pop ups as well with this export, fixed shimmering track wet edges and a number of WMD reported issues, fixed a row of WMD reported issues for Le mans
* Jin Ding: Removed intersecting dressing stuff from Jing Ding which was intersecting because of newly added scene assets, textures medical center, gateway , bridge ,gantry, tower, added new materials and remaped pitlane, added whitemarks and seams, lofted 3D armco, cutting in more dirt edges, tuned trackedge texture, clearing of broad and blend terrain maps, merged latest stuff from other artists, added alpha channel for window glass, new skyring textures and mapping applied, concrete barrier textures updated, tweaked UV's and adding missing caps to ends of each section. Merged latest stuff from other artists
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Lotus 49/72 causes a CTD (switch the tire model from default to a different one)
- JIP new system is up but it has a small delay before the Drive button allows you to actually join (you might have to wait up to 15sec after the drive options appears)