Vaya, busco Montmeló y con la actualización de hoy no aparece. Supongo que debe ser una errata poque está previsto para el lanzamiento.
Build de ayer y hoy.
Build 906-909 (23/01/15) - Surely above 1 MB
Audio:
* Better shift wobbles for the BAC and Radicals.
* Disabled whoosh sound controller as the sounds aren't played, and a low-repro crash was spotted in the loose object interfacing
Render:
* Removing the constant day light saving settings.
* Fix for sky dome blending issue caused by clamped being applied incorrectly.
* WMD-1407 Tweaked some of the race dates so that midnights didn't look like sunset.
* Restructured vehicle loading process to allow each vehicle to have it's own list of lights - fix for crash bug WMD-4754
* Fix for WMD-4800 - the high noon and low noon calculations where an hour out so where causing the elevation values to be incorrect.
* Fix for glass_windscreen technique blend differences giving a bad/inconsistent result to windscreen reflection effect and adjusted balance of constant vs. direct light effect of it.
* AR-2778 Fixes incorrect emap positions which effect ambient lighting. Fixes for emaps next to flashing billboards or bright emissives at night causing overly bright/flashing ambient. Fixes for emaps placed over grass causing green underside ambient lighting to clouds. Fixes for emaps placed too high or below the terrain causing super bright ambient at times.
GUI:
* Updated boot flow sequence
* Fixes missing motor sport logos
* Fixes bootflow hang issues - WMD-4745
* Fix WMD -4731 , correct Engineer messaging
* WMD-4538 - GUI update for car select button
* Updated Historic Goal and Endorsement popups
* Fixes locked tracks displaying in location lists
* HUD: Laptimer pause at start of new lap extended
* Force feedback text from Andrew Weber added (3912)
* Updated Leaderboard icons to satisfy MF 4842 compliance
* Fixed issue with track locking-out not working properly
* Set default value for replay and photo count (WMD-4711).
* Fix stats queries vehicle name display (part of WMD-4714).
* WMD-4705 : Dont show save icon at all if save is disabled..
* Workaround for GUIDialogManager modal / non-modal input bug
* WMD-4718 Implemented the To Affinity And Beyond achievement
* Hook up subtitles to VideoScreenDialog (WMD-4551 & WMD-4605).
* Lock access to player vehicle gearing whilst reloading (WMD-4667)
* Set default handling in DNP before stats have been generated (WMD-4701)
* Fix for red liveries appearing on cars selected in My Garage (WMD-4148).
* Options -> controls -> back now asks Yes/No instead of ok/cancel WMD-2040
* Showroom cameras tweaks and fixes (mainly jerkiness/spline issues camouflage)
* WMD-4383, Bad news results GUI image of photographer replaced with better one
* WMD-4747, WMD-4774 : Restored cid_boost settings as used by KERS and added DRS
* Fix for Multiplayer Create button, TrackDay cars removed from Affiinity column
* Update online disable applinks when install state changes - WMD-4358, WMD-4467, WMD-4352
* WMD-4718 Fixed up the "One More For The Road" achievement, now using correct 0 based index checking
* Changes to bootflow to show post login splash screens in correct order, and show logo screen for long enough
* WMD-4775 Fixed "One more for the road" achievement in counting all achievements that were achieved more than once
* Improved dialog boxes, fix for Hide/Show HUD Elements on PC (B 4760 and options moving in the background of dialog boxes (B 4719)
* Fixes list sending wrong selection data when updating the selected data item durign a tick where a page change happened - WMD-2681
* Fix WMD-4739 (and many related bugs) changing camera vehicleId to be always participant IDIndex() rather than sometimes participant ID()
* WMD-1493 WMD-3102 WMD-4721 Fixed up string formatting in the championship results screen, which were causing malformed "Continue To" strings
* Update race manager interfaces to keep config properties static. Fix script control of countdown display to be per session (WMD-2825 & WMD-3248).
* WMD-4662: Prevent disconnection dialog showing up when loaded back to main menu, if we already displayed it in the race. Also fixed unreported bug where the disconnection dialog would keep reappearing on each return to main menu when playing singleplayer after getting disconnected from multiplayer.
Online/Multiplayer:
* Fix WMD-4689 PC - IsGameConnectedOrLeaving Assert
* Switch to AI control at end of MP event (WMD-1077 & WMD-1368).
* Fix for lap timer starting immediately after leaving pit garage in MP practice/qualifying sessions (WMD-4122).
* Use longer timeout for "give up and leave the session when can't establish p2p connectivity to all" for members who have already been in the session for a while. Improves situation where if new member B join a session and can't connect to A (but can connect to most other members), both A and B now leave the session because of the problem - only B will leave after this change.
Cameras:
* Kart pre-race camera fix (clipping with Superkart wing)
* Replay Cameras: Dubai, all layouts updated to final beta.
* Update replay participant setup to match latest (WMD-4192).
* Replay Cameras: Silverstone, all layouts updated to final beta.
* Replay Cameras: Eiffelwald GP area, all layouts updated to final beta.
Characters/Props/Animations:
* F1 pitstops: Switching sidse of CHMs
* Props texture: Lollipop specular darkened for better reflection
* F1 pitcrew: Chief mechanic- added trigger "share_anim" to "steady idle"
* Props exports: Updated lollipop spec values. SHADOWS ON in all exported props
* F1 pitstops: Bypass for bug in Wait on condition node (switched to Wait node - car_stop event)
* GT pitcrew Fuel mechanic : _R_RRFUI , changed hose3 position so it matches hose2 position from LRfui
* GT pitcrew: Work source files for fuel mechanic, updated (removed unnecesary parts, and plotted most anims on takes)
* GT pitcrew: Fuel mechanic_R_RRFUI: changed "hose2" default position , os it matches with hose2 positiono from FUM_L_LRFUI
AI/Pitstops:
* Fixed wrong camera switch for nonplayer participants
* AI Inputs are corrected for player once AI task is processed (WMD-4630)
* Career Championships: LMP1 - Reduced minimum duration of races, reduced number of rounds.
* Career Championships: LMP2 - Reduced minimum duration of races, reduced number of rounds.
* Adjust internal radius of first waypoint on branch ensures correct speed changing paths (WMD-3993)
* Career Championships: LMP3 Proto 1 and Proto 2 - Reduced minimum duration of races, reduced number of rounds.
* Make sure vehicle control is reset to original state after pressing Edit Tuning Setup and the reset within ( WMD-4660 )
* Increased AI detection box width from .7 to 1.0. Increased AI funneling buffer to .75 from .50. Helps wheel to wheel contact.
* Protect certain driver modes from being able to enter reverse recovery mode as that would be inapropriate ( example : in garage, in pits... )
* Make sure that the car sharing player pitstop doesn't pit the first lap when pits open so that the player doesn't end up doing a drive through. Fix for WMD-4696
* Fixed Career save only being able to delete the first save, due to the page resetting. Removed the GUI data breaking it, then stopped it calling the selection immediately after the delete. WMD-4535
* Fix for career trophy screens not triggering when winning series, also affecting screen displays. Fixed root cause (current championship being reset at end of series), and removed workarounds for the problem. WMD-4766
* Allowing the pitstop cameras to be reenabled in Release builds for debugging purposes. The PitstopSequenceController now reads data from a new hrdf file where the presence of cameras can be tweaked for internal/external builds. Also currently the camera start distance and cockpit unlock distance is there to be tweaked.
* Attempt to prevent shunting of cars: As most problems occur when multiple cars are close to each other, such as race starts for example, AI become more conservative when detecting more then 3 cars within a 20m radius around them. Added multiple tweakers for the two 2D geometry side feelers and increased the default length fro 50% to 75% of the center feeler length( WMD-4732 )
Career:
* WMD-4792 FirstChampionshipWin tutorial has been moved to final championship results screen (discussed with Stuart)
* Fix for laps are not counting on 2nd career races, introduced in CL 532196 (eFlag_AtPostRacePosition being reset on restart but not on session advance). WMD-4858
Vehicles:
* Gumpert Apollo: LODC optimization
* Formula A: Fix for interior mesh being offset
* Formula Gulf: Replaced Yas with Skydive livery
* Sauber C9: Polished cockpit vibration animation setup
* RUF CTR3 SMS-R: Polished cockpit vibration animation setup
* Renault Clio Cup: Polished cockpit vibration animation setup
* Mercedes C Coupe DTM: Polished cockpit vibration animation setup
* Renault Megane RS 265: Polished cockpit vibration animation setup
* RUF RGT8 GT3: Added missing textures, added missing Skydive livery
* BMW Z4 GT3: CPIT meshes optimization - repeated export due to network issue
* Mercedes A45 AMG: Added missing badge, Minor fix on steering wheel (approval fixes), added AMG badge to front grille
* Mercedes 300SEL AMG: Chrome side trim fix, Polished cockpit vibration animation setup, removed aircon, added chrome side trim (approval fixes)
Physics:
* Aston Martin Rapide: Fixed clutch slip issue
* Ariel Atom 300: Fixed typo in rear spring setting.
* Audi R18: Set fuel capacity to correct volume of 65L
* McLaren 12C GT3: Enabled onboard brake bias adjustment
* BMW 320 Turbo Gr.5: Fixed excessive bump steer in suspension geometry
* LMP2 Marek RP219D: LODC optimization - repeated export due to network issues
* Setup all non-heavy dynamic objects with default dominance group as sub-dominant.
* LMP1 cars: Calibrated ABS threshold to final tires so it doesn't hamper braking performance too much.
* LMP2 cars: Calibrate fuel use so all three can do an equal 12 lap stint at Le Mans, Set tire pressure ranges to account for preheat to 90C.
Tracks:
* Azure Coast: Crowds placement update
* Zolder: New autograss setup, new rules, texture.
* Oulton Park Fosters: Wet Reflection Tagging around the full track
* Silverstone: Tweaks to tyrewalls placement, new crowds placement
* Eiffelwald: Crowd placement update, approved brands/sponsors to replace placeholders
* Road America: Fixed various WMD reported issues, mapping issues, terrain holes, fixed flickering whitelines
* Summerton: Crowds placement update, WMD-3935 issue fixed - tweaked triger size,PITIN triggers moved to get more distance to pits
* Monza: Smoother pit entrance merge to prevent AI slowdown almost to a stop. missing road CSM fix, new wall mesh and texture (wip)
* Watkins Glen: Updated TRDs to include the ground cover folder locations., new autograss exclusion file , new meshes & rules, new texture.
* Glencairn: Static instance child xmls added, repathed instances to child placement xmls, seperated & added child placement xmls (instance & static)
* Mount Panorama: Fixed the flickering groove texture in the dipper by lowering the alpha value in the area. Re-spaced the pit boxes further apart to help pitting.
* Belgium Forest: Fixed bugs, missing pieces of terrain and pop-up buildings with low setting. New one object collision mesh with welded vertices and clean geometry.
* Cadwell Park: Updated autograss rules , new texture , new exclusion map. new autograss setup , CSM microbumps , fixed embankment and gravel strips colouring issues.
* Donington: Fixed cut tracks around chicane. Other Corridor edits for AI behaviour. update txt for new clock, added autograss location , resolved against depot file with zero conflicts.
* Horse Thief Mile: New AIW using the fixed raycast code. gets rid of the crazy angled corridors so the AI sees the corners better, created light maps for the rest of emissive night setup, 1st commit
* Snetterton: Merged missing assets, added tyrewalls to block terain cuts/cheating, added new autograss meshes. new autograss setup , new exclusion map etc.. , added microbumps to the track surface. created light maps for the rest of emissive night setup
* Sakitto: Tweaked and added light cones, new complete AIW's, new racelines and corridors optimized. Set grids at West and West2 to 26 to match what the new garages will support. Set pit and garage spot placement to match new garages. texture updates to bridge walls, texture updates to include new track logo
* Azure Circuit: Merged la digue updates, antoine assets, csm walls, fix of some materials and mappings, texture darkened down, corner building updated, specular downward blocker added... Static instances reflection tagging done, optimized buildings merged, covered tyrestacks merged and materials fixed, lods adjusted, reflectionsflags tagged
* Oschersleben: Fixed pitbuilding rainblockers which were allowing to have rain inside the pitbuilding structure before, added specular downward blocker added, Ensured that the Nvidia style maps are used and check that UV2 terrain mapping is rotated the same as UV1, masked wet roads in tunnels and on steep slopes using vertex alpha, Added new Grass skids to the inner terrain, Checked for godray tick on structures with transparent glass, STL checked/fixed on the track csm mesh, fixed rendermesh microgaps, fixed lots of flickering issues between whitelines and skids, add tracklight and functionality for the c-circuit, fixed missing drylines for the wetracks for National and C-circuit layout, tested and exported, adjusted mesh name for Anhalt C circuit tracklight object and entered correct glow position values to fix non working tracklight