Audio:
* Fixed the music/GUI surround mix to work with the audio output changes for WMD-5441. WMD-5521
* Fixes for audio glitches when viewing replays from the main menu (WMD-3504) and from viewing replays from the highlights tab (WMD-5298)
* Tweaks to Macca F1externals - taming some of the 'exterior ambience' layer to reduce higher frequency content at distance. For McLaren Approval process.
Weather:
* WMD-5509: Too much wetness in Storm and Thunderstorm settings makes most cars undrivable. Light rain and Rain unchanged, Storm 0.40, Thunderstorm 0.45, puddle values tweaked to match.This should restore playabilty.
GUI:
* Weird background issue fixed (5492)
* Fix TT leaderboard page size (WMD-4842).
* Sounds added to post-event screens (3983)
* Long gamertags now fixed on Event screen (5461)
* Go To Next/Previous/Top/Me buttons fixed for WMD 4842
* Update to career bio text on EnterInitialInfo screen (5485)
* Very long Pit Strategy names will now show correctly (5484)
* Pre-heated tire text removed from Player Tailoring descriptions
* Fix for tutorial screens not having the mouse pointer. WMD-5343
* Fix for WMD-3837. Fix so that displayed name is always in sync.
* Stop spamming the world record applinks when selecting tracks - WMD-5495
* WMD-5432: Lap count correctly updated after recieving Drive-Through Penalty.
* Show career calendar days as disabled if they're before the current date. WMD-5506
* Will now display Yes/No instead of Inverted/Normal for the Invert Camera Y Axis option . (WMD-2070)
* Increased events sent to app for performance after CL 542676 fixed event threading issues (WMD-723)
* Fix for "real time" Time Progression option not being selectable when using keyboard keys (WMD-5297).
* For timed sessions and skip to end, skip to end of time then end of lap for race completion (WMD-5476)
* Fixes to allow HUD UI objects to update and to auto scroll the position gamertags correctly - WMD-5344
* Fix for WMD-3837. Change selected colour so that selected driver details are visible in the timings list on the pit monitor.
* Records tab on console no longer has global fastest times, credits screen now shows you can press down to scroll faster (4714 5158)
* WMD-5505: PC/PS4 - Placeholder texts used in PC/PS4 rich presence updates; fix applies long textdb string to PC/PS4. Also reduced update rate.
Online/Multiplayer:
* WMD-5273: Not a complete fix yet. All - Online - Finishing positions in online races are often displayed as wrong.
* Potential fix for WMD-5282 - User car auto toggles between two different cars in ?MULTIPLYER SESSION LOBBY? screen
* Fix for WMD-3367 'Another player?s message? is displayed for the chat messages of the players in the chat box of ?Online Lobby? page.
* WMD-4714: Fixed code setting up the Records tiles on Quickj Race Weekend, MP Create and Time Trial screens. Fixed MP Create not refreshing the display when changing track or vehicle. Fixed QRW not refreshing the display when changing vehicle. Fixed leaderboard entries not having the "this is entry from overall best leaderboard" flag set correctly sometimes on consoles. Fixed the main handler potentially using records set on different track/vehicle when the responses come out of order, not handling AuoTT events on consoles correctly, and not handling results from multi-vehicle console leaderboards correctly.
Gameplay:
* Race session fails to end if the user is DQ. WMD-5480
Replay/Cameras:
* Fix WMD-2621 Replays - Brake markers and safety cones disappear during full replays
AI/Pitstops:
* WMD-5520: Garage crew now moves away when simlate is pressed while the vehicle is still in the garage
* WMD-5482: Disabled the teleport to pits call for tracks which don't support pre-race sessions. Instead ending the race immedietely for single-player games.
Career:
* All Invitationals: Series duration rebalanced. Lowered round counts and/or dropped minimum session duration as required. (part of WMD-4810)
* All core motorsports: Series duration rebalanced. Lowered round counts for most, dropped minimum session duration to the lowest that the logic will allow (part of WMD-4810)
Vehicles:
* BMW M1: Fixed rain effects
* Pagani Huayra: Livery fixes for approval (WMD-5517)
* Pagani Zonda R: Livery fixes for approval (WMD-5517)
* Pagani Zonda Cinque: Livery fixes for approval (WMD-5517)
* McLaren F1: Statistics update for McLaren approval. WMD-5449
* Added a 0.5m overlap in LOD distance for door objects only to prevent them briefly disappearing - WMD-5503
Physics:
* New Clio Cup rain tire tuned and LMP1, LMP2 and LM900 Intermediates.
* AI behaviour fix: Returned previous method of COG height calculation
* 250cc SuperKart: Reverted CDF revision 33 which was causing severe oversteer/wandering
* Sweep to catch any tires which weren't getting enough preheat at race start. Used 100C as a general target since that is in the zone on 99% of our tires. WMD-5501
* WMD-5122: Modified updating of dynamic actors by zones: only particle actors can now be deactivated when out of all zones, non-particle visible actors are activated when non-active.Dynamic actors are re-created on simulation restart. Updated overriding the pose of dynamic actor so it is not woken up in simulation.
Environment:
* Track logos flags added to start straight to complete licensing requirements.
* Increased Nvidia dynamic logo panel draw distance for use on Bathurst (dynamic asset)
Tracks:
* Summerton: New export
* Sakitto: Fixes for Jira WMD-53450
* Snetterton: Track logo flags added
* Jin-Ding: Bug fixing & optimization
* Besos: Fixes of bugs reported by WMD
* Bathurst: Lods popping fixes, fix for overlays issue around esses
* Oulton Park: 3d crowd/marshall reduction between lodge and deer leap to smooth out fps dip
* BrandsHatch: Reflection tagging updated, overlay flicker reduced at reported spots, WMD-5493
* Cadwell: Added track logo flags, optimizations - Removed white beach flags and thind out parked caravans
* Moravia: New occluders set, tweaked and tested, terrain and banking divided to smaller pieces for better performance.
* Dubai Kartdrome: Reflection tags update, bridge wall fix, activated puddle reflection tagging for wet weather optimisations
* Eifelwald GP: Fixed variety of vertical flags : fixed protruding tyrewalls/tyre covers, fixed 3d & 2d tree placement & lod settings
* Eifelwald: Big finished-tasks pass , items listed at WMD, added concrete blocks and new collision to block the pit entry on STAGE 1.
* Oschersleben: Added new official logos, fix coll mesh, fixed lod distance, created normal map. Updated wall texture -made it tileable.
* Le Mans: Most of lod pop ups fixed .. began with optimiyed reflections cast shadow and see in envmap tickings on the viewer placed assets
* Road America: Anti spotyness pass on viewer placed lights, missing draw reflections tagged, missing trackedges, draw reflections tagged for slopes
* Azure Circuit: Marbles boxes excess fixed, collision wall materials updated, instances placments and lod adjusted, fix for various reported flicker and pops
* Donington: TSL check and fixes, new outer and innder terrain materials, updated road materials, added missing trackedges, updated trackedges materials, fixed wrong position of fences, fixed wrong position of some buildings
* Zolder: Fixed missing light flags , adjusted light ranges so they just go under the ground , removed 9 lights from under the track. more lod distance fixes - popping blue building and a few treewalls fixed., tree optimisation, removed most 3d trees and switched them to 2d. Kept a few hero trees
* Lakeville: Fixed missing wet track ref flags on some adverts , also fixed missing mountain in the reflections which required splitting the mesh up. fixed a tiny alpha-gap in the skybox. fixed various lod popping issues , also fixed stupid mispaced pivots on LODBs of the low-res tyres stacks and a glitch in the terrain near the 3 pits.
* Monza: Viewer placed assets updates, fixed tyrestacks flickering through the tyrecover, fixed some levitating assets, setting lod distance, WMD-5219: Static emap positions changed for Monza (lamps in emaps causing bad reflections on night buildings) and Silverstone (flashing billboards causing the rain cloud lighting to strobe at night)
* Hockenheim: Fixed noisy mips on the road detailmap caused by bad DXT compression. removed Warsteiner (beer advert) for pegi3 and optimised textures, minor tweak for one tribune lamp and added missing files for animated sign for National and Short (copy and renamed from GP), fixed popping viewer assets and finalise night lighting, added new textures for licensing pass, new logos and bottle
* Imola: Adjusted textures, created better textures for new bridge. fixed and better textures for tyrewalls, less tiling, better quality etc. Re-positioned 2 trees sticking through the concrete walls. Large yellow tv cranes tagged to appear in the reflections (wet setup), new updated armco textures (higher resolution), fixed and better textures for tyrewalls, less tiling, better quality etc.
* Silverstone: Bug fixing and general issue fixing pass - fixed a load of minor issues eg z-fighting overlays , incorrect ground materials , wrong CSM etc.. , reflection tagging setup , removed 2 spec-blockers to leave just 1. setup reflection tagging on all the 4 layouts , removed 2 vehicles that were in a driveable area on the INT layout, moved 2 emergency vehicles off the main INT track and behind the barriers , grounded some floating bollards and moved some cones that were sticking into kerbs on the STOWE layout.