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Sergirt82 escribió:http://www.youtube.com/watch?v=cIiR5uo9lFs
Nos enseñan las ciudades con las nuevas bondades de la PS4.
Sergirt82 escribió:Nuevo vídeo donde nos enseñan las peleas:
http://www.youtube.com/watch?feature=pl ... zSOoWUAP7g
Sergirt82 escribió:Nuevo vídeo donde nos enseñan las peleas:
http://www.youtube.com/watch?feature=pl ... zSOoWUAP7g
dvdbcn25 escribió:Sergirt82 escribió:Nuevo vídeo donde nos enseñan las peleas:
http://www.youtube.com/watch?feature=pl ... zSOoWUAP7g
La verdad es k si, mira k es difícil superar al dragón de kojima xdddd, pero esa llave k parte el cuello es alucinante, ojalá llegue esta joya a mi ps4
Ryu ga Gotoku 0 Demo
So, the demo for Ryu ga Gotoku 0 has finally arrived. Let’sdig into it! First, let’s have a look at the options screen (second option on the title screen).
From top to bottom:
First is the tips option. If you played 5 and/or Ishin, you’ll know how this works. A tips display will show up on screen and you press triangle to bring it up and read more. It defaults on “Normal”, but you can go to the left to select “Few”, or to the right for “Lots”.
The next 4 are for the camera controls. The first two are for vertical and horizontal controls for first person views (when you press R3), while the next two are for third person. They all default on “Reverse” (so when you press left, the camera goes right).
Next two are for the minimap. First is minimap display – on or off – It defaults on “on”. The next one is how the minimap works – it defaults on “fixed” (the minimap stays in position no matter where you are or where you’re facing), but you can change it to move relative to your camera.
Next is subtitles – on or off – defaults on “on”.
Next is an interesting one, because it’s new to the series – You can choose how much blood there is! It defaults on “normal”, but you can lessen the blood by selecting “Mild”.
The final two are for gamma and brightness.
Anyway, time to get into the game!
We get an overview of the controls. First it tells us about the adventure mode controls, which are pretty much exactly the same as they always are. If you haven’t played Ishin then this one will be new to you though – you can sprint in adventure mode by holding down X.
Next it shows up the battle controls. It’s pretty much the same as always but here is the rundown:
L2 – Camera position reset
L1 – Guard
R2 – Style Actions (special abilities for the 3 fighting styles)
R1 – Strafe / lock-on, or whatever you want to call it
Directional buttons – Change fighting style
Touch Pad – Brings up the map
Options – Pause menu
Circle – Grabs an enemy or picks up a weapon when using the Thug or Destruction styles. Uses a “special attack” when using the Rush style or are holding a weapon.
X - Dodge
Triangle - “Finishing Blow” (triangle after square attacks) and Heat Actions
Square – Normal attacks
Left analogue stick – Walk
Right analogue stick – Camera control
Finally, the demo begins.
We see Kiryu destroying some guy, who is begging him for mercy. Kiryu tells him “If you’re gonna start a fight on the street, pick your opponent more carefully. Especially if you have a lot of money on you”. After taking his money, Kiryu heads off. Next we see him barge past some guy trying to hit on a girl. The guy tries to make Kiryu apologise, but ends up backing off after seeing Kiryu’s face and knowing he’s the real deal (he has blood all over his face!).
Kiryu meets up with a moneylender, who asks him how “the job” went, praises how awesome the Dojima family is for this kind of thing, then gives Kiryu his fee. Then it goes on into an unnecessarily drawn out conversation which essentially amounts to nothing more than “look at how valuable money is in this era!”. Then they talk about the Yakuza and such, ending with Kiryu moaning about how stuck-up moneylenders are. The entire converstion is just “this is the underworld life in the late 80s in Japan”, to be honest.
After all that crap, Kiryu says he should be meeting Nishiki here, but he hasn’t shown up yet. But he got a message from Nishiki reading “724106”, which is “old Japanese text speak” for “What are you doing?”. So, he heads out to look for him.
I genuinely cannot wait to see how they pull this off in the English version. They use numbers on these pocket bell things as messages. Using the different number pronunciations (both English and Japanese), they can form simple messages. For instance – 0840 is used for Ohayo (good morning) – 0 = oh (english), 8 = ha (Japanese), 4 = yo (Japanese) and then 0 = oh again. It’s actually a pretty clever system.
Finally, we get control.
The game definitely has a much grittier feel to it than any previous game. Combined with the fact that this game is full of porn stars and that there is an option for blood in the settings, we can see they really intended this to be a mature game!
Kiryu alone has 60 substories in this game, so assuming Majima also has 60-ish substories, that will mean this game will have the most substories since Kenzan or 3! In recent games there haven’t been a huge number of substories.
This game isn’t messing around – it gives you 100million yen at the start here.
After walking forward for a bit, Kiryu sees some punks trying to extort money from someone. In previous games, Kiryu would step in because he genuinely wanted to help the guy, but here his only concern is the fact these punks are operating on the Tojo clan’s turf! Such is the difference in character here. Looking forward to seeing how Kiryu changes into the Kiryu we know and love!
It’s impossible to describe how weird it is using Kiryu in this game! I’m used to his refined style in the other games, but here it’s like controlling an animal!
Kiryu has an interesting new battle system, whereby he can attack even while he is being attacked and damaged himself! Press square, triangle or circle when you are being attacked and you can attack the enemy while being attacked yourself.
After beating them up, Nishiki shows up and they head together. This is interesting – you have to follow Nishiki to the destination, but in this game you can simple hold down R2 to follow him. You couldn’t do that in previous games. It matches his speed too. If you are far away, Kiryu will run to Nishiki, then slow down and match his speed when he’s close. It’s pretty useful. However, it doesn’t always work perfectly (especially in tight spaces) and it glitched out on me a few times.
I have to admit, this game looks nicer than I thought it would. But I still feel its potential is let down by the cross platform development (being on both PS3 and PS4). I understand that the PS4 is not doing great in Japan and it’s a big risk for the developer to release it just on PS4, but I think this series could be (and look) truly amazing if they went all out on PS4 development.
After walking for a while, you see a couple of guys fighting. Kiryu steps in, but the guys start fighting him, telling him to mind his own business!
In this fight, the game explains the new heat gauge system. The heat system has 3 “gears”. As you go up in gears, you attack speed increases. Additionally, there are some techniques that require you to be in certain gears to use.
I have to say, the heat actions are awesome and this game is downright gory (assuming you leave the blood setting on “normal”)!
This game has its own version of the “Virya List” from Ishin. In this it’s called “Achievement List” and works in the same way – you get points for completing certain actions on the list, but instead of getting Dharma points as you did in Ishin you just get “CP”.
Next, some random foreigner shows up and tells Kiryu he’s an awesome fighter and asks if he’s in the Japanese Mafia. He goes on to tell us about the levelling up system in this game. If you played Ishin, you know how this works. Each style has its own “sphere grid” and you can purchase upgrades from them. In this game, you literally do pay for them with your money – none of this “souls” business like in Ishin.
The sphere grids in the game are a HUGE improvement over Ishin. I always felt the ones in Ishin were too limited, but here you have a lot of freedom to develop the fighting styles in the way you want to, with different sections (such as techniques, heat upgrades, etc). This is the best levelling up system in any RGG so far, in my opinion. To upgrade, select the upgrade you want and hold down the circle button until you’ve fully paid for it.
It then tells us how to switch styles in battle. Up directional is for Thug, left is for rush, right is for destruction and down is for the weapon you have equipped.
I’ve also realised something – for the first time in the series, you can skip non-cutscene dialogue sections! You know, those massive sections where characters are talking to each other with text boxes outside of cutscenes. This is excellent for people who have played through the game many times and just want to get to the actual gameplay itself (was always a pain in previous games going through dialogue when I just wanted to get to the gameplay).
Anyway, the two have a drink, then they do some Karaoke! Baka Mitai makes a return here, lol! Works exactly the same as it does in the other games.
After that they head out again.
There’s this new style of cutscene, which kind of reminds me of the Kurohyou games. It’s not fully animated, but not completely stop-motion like in Kurohyou. I think it’s awesome. I love the gritty look it has and it fits in perfectly with the theme of the game.
Anyway, on the news it talks about a death, which happened to be the guy Kiryu went after for that moneylender earlier. Nishiki asks if he killed the guy, but Kiryu says he definitely did not beat him to death (he didn’t beat him up THAT badly!).
Kiryu then starts wondering if he really did kill that guy, then he gets summoned by the family (Dojima family). Nishiki then tells Kiryu about a rumour he’s heard. Apparently, there’s a rumour that Kuse, one of the “big 3” of the Dojima family set up Kazama sold him out to the police, which is why he is currently in jail.
After that, Kiryu heads out to find a phone so he can contact the family office. The guy on the other end of the phone says the 3 big guys in the family are waiting for Kiryu, so Kiryu heads out to the Dojima headquarters.
Kiryu gets to the headquarters, where the “big 3” of the Dojima family are waiting. They aren’t happy they were made to wait… “Nice of you to show up…”.
They moan at Kiryu for killing someone, saying it’ll cause problems for them. Kiryu swears to them he only used to fists, while they accuse him of using a gun or knife or whatever. They ask him why he did what he did at that particular location (a location of importance to them) and Kiryu says he was just doing what the moneylender ordered – apparently the moneylender say he would summon the guy to that location, so Kiryu just needs to be there to rough him up. Sounds like it was a typical Ryu ga Gotoku set up! When they decide what to do with Kiryu, Kuse says there is only one answer. He kicks the other 2 out and speaks with Kiryu alone. He reveals the location where the man died is related to the plot of land that various organisations are fighting over and because the guy was found dead there, it’ll be harder for the Dojima family to get hold of it.
After all that, Kiryu wonders who set him up. He suspects it was the moneylender, so he says he should head over to the office.
Finally, you are free to wander around Kamurocho!
Like in Ishin, you can help out people who are being picked on by thugs (and you get a reward, which is usually a pretty good item). There’s also these things called “Dream Machines” spread around the city. You pay either 10,000 yen or 100,000 yen and get a random item from it. You sometimes get weapons, sometimes you just get a healing item. Naturally, the 100,000 yen ones yield rarer items.
As I expected, Kiryu’s Rush style is like Akiyama’s style and his Destruction style is like Saejima’s. So you can have a balance of speed and power with Kiryu’s Thug style, or go for speed but low power with the Rush style, or go all out with power with the Destruction style. Kiryu is insanely fast in Rush mode, but takes all day to take guys down. On the other hand, Kiryu is a god damn tank in Destruction mode but MY GOD is he slow. What’s really awesome about Kiryu’s Destruction style is that if you use square combo attacks near weapons lying around on the ground, Kiryu will automatically pick those weapons and use them in his combo! You want to know what else is cool? The music changes when you change style – it’s fast paced when you switch to Rush and slows down when you go to Destruction. It’s seamless and awesome.
One thing is for sure – you will NEVER not have enough money for items in this game. You make a fortune from random encounters on the streets (since upgrading uses money, that’s no surprise).
After ages of exploring Kamurocho and fighting guys on the streets, I went over to the office, which begins a typical Ryu ga Gotoku fight sequence.
At the end, Kiryu finds the guy he’s looking for and starts accusing him and asking him why he set him up. The guy says he didn’t want to set him up; he was just doing what someone asked him to do. Just as the guy is about to tell Kiryu who it was, Kuse walks into the room. Then we see how weak Kiryu used to be, since Kuse takes him down with one punch!
Then they have a long talk, with Kuse asking Kiryu to spy on Kazama for him (because apparently Kazama has certain information) and Kiryu moaning and not wanting to betray Kazama.
After Kiryu leaves, he gets a message from an unknown number. Kiryu goes to a phone and calls the number and Nishiki answers. He’s at the Kazama family office with Kashiwagi and asks Kiryu to come down.
At the office, Kashiwagi agrees someone set Kiryu up and asks him what Kuse was saying to him. They have a long, unnecessarily drawn out conversation about the value of the land and such, then they wonder what this “information” Kazama has really is. Then they suggest Kuse just set Kiryu up so he could get him to spy on Kazama and get this information, which is what Kiryu suspected earlier. Then there’s also the suggestion that Kazama will be driven out of the Tojo clan (excommunicated) using Kiryu murdering someone as an excuse. After much debate, Kiryu says he’ll be settling it himself – He will leave the Dojima family and quit being a Yakuza – so that he can protect his father figure, Kazama. Naturally, Nishiki isn’t happy and tries to reason with Kiryu. Kashiwagi agrees with Nishiki, but Kiryu doesn’t care about whether what he is doing is “right” or “wrong” – he only joined the Yakuza so he could stay with Kazama. If leaving saves him, then he’ll do it!.
After that scene, the demo ends.
To be honest, I wasn’t particularly hyped for this game, not like I was for the previous games, but this is awesome. I think Kiryu’s story is going to be quite boring in parts, due to all this fuss about land, yakuza and other organisations fighting over the land, etc. It seems Majima’s story will be more interesting, but we’ll see.
The fighting doesn’t really feel any different than 5 (besides the different styles and certain mechanics of course) – it feels the same overall and it still has the legendary problems of locking onto enemies and trying and failing to grab enemies, which are by this point features of the series.
Didn’t get to see any substories in the demo, but hopefully there will be a nice variety of them.
Sadly, other than karaoke during the main story progression, there is no opportunity to use any playspots.
It’s also a shame that we can’t play as Majima in the demo.
But oh well. Looking forward to the full game.
Fuente: KHHsubs
Ekir escribió:Oh shite! Pues como cumpla los rumores y salga en occidente me da que me compro la ps4 y lo estreno con el juego y como tengan listas separadas de trofeos me pillo ambas versiones, por tenerlos ambos en el perfil
por lo que veo la demo ofrece algo más que la que hicieron del V, pero anda por el estilo.
boamorte escribió:Gracias Sergirt82! Por curiosidad...¿Qué tal las heat action que has probado? ¿Son diferentes a los anteriores? ¿Algún castañazo nuevo? Estoy intentando no ver muchos vídeos...
Sergirt82 escribió:Ekir escribió:Oh shite! Pues como cumpla los rumores y salga en occidente me da que me compro la ps4 y lo estreno con el juego y como tengan listas separadas de trofeos me pillo ambas versiones, por tenerlos ambos en el perfil
por lo que veo la demo ofrece algo más que la que hicieron del V, pero anda por el estilo.
La demo del 5 y del Zero son de estilos diferentes. Mientras que la demo del 5 se centra más en mostrar un poco de todo (una nueva ciudad, alguna secundaria, hostess, recreativas, peleas y algo más junto con un poco de historia) en el Zero es principalmente historia donde en algún momento te dejan libre para que puedas hacer peleas. Prefiero más del tipo del Zero porque se ve más fielmente el tipo de juego que es la saga, con su historia y sus escenas de vídeo y diálogo, mientras con el 5 hace pensar que es algo tipo "GTA".
Ekir escribió:Sergirt82 escribió:Ekir escribió:Oh shite! Pues como cumpla los rumores y salga en occidente me da que me compro la ps4 y lo estreno con el juego y como tengan listas separadas de trofeos me pillo ambas versiones, por tenerlos ambos en el perfil
por lo que veo la demo ofrece algo más que la que hicieron del V, pero anda por el estilo.
La demo del 5 y del Zero son de estilos diferentes. Mientras que la demo del 5 se centra más en mostrar un poco de todo (una nueva ciudad, alguna secundaria, hostess, recreativas, peleas y algo más junto con un poco de historia) en el Zero es principalmente historia donde en algún momento te dejan libre para que puedas hacer peleas. Prefiero más del tipo del Zero porque se ve más fielmente el tipo de juego que es la saga, con su historia y sus escenas de vídeo y diálogo, mientras con el 5 hace pensar que es algo tipo "GTA".
Pues yo no recuerdo ningún punto de la demo del 5 que hiciera pensar que eso era tipo GTA sí que daban un poco de todo, pero dentro de los cánones de la saga...
Quizá sería mejor enfocar las demos en las peleas ciertamente, que al menos a mí son lo que más me gusta. Considero los Yakuza los auténticos herederos de aquellos Streets of Rage, Final Fight, y demas brawlers de la era 2D de 'yo contra el barrio'.
Platinum - Where We Made Our Vows
Obtain all trophies
Bronze - December 1988, Kamurocho
Visit Kamurocho in December 1988
Bronze - Story Clear 1
Complete Chapter 2
Bronze - If you want to give something, be generous
Give a bottle of 20,000 yen Sake to the homeless
Bronze - Story Clear 2
Complete Chapter 4
Bronze - Blitz Trade Formation
Gain a big advantage on negotiations with Yamagata
Bronze - Story Clear 3
Complete Chapter 6
Bronze - Elite Businessman
Flawlessly complete Oda’s Business Manner Test
Bronze - Story Clear 4
Complete Chapter 8
Bronze - Delicious Even When Cold
After buying Takoyaki, drop by in 15+ minutes
Bronze - Story Clear 5
Complete Chapter 10
Bronze - Unified Employees
Defeat at least 3 enemies using double team attacks with Oda or Tachibana
Bronze - Story Clear 6
Complete Chapter 12
Bronze - Lots of Treasure!
Destroy the safe and pillage the Nichikyoren funds
Bronze - Story Clear 7
Complete Chapter 14
Bronze - Heat Snipe
Defeat a Yakuza with an afro
Bronze - Story Clear 8
Complete Chapter 16
Bronze - Coping With Trouble is my Speciality
Receive a full power hit from Reina
Silver - Thanks From The Staff
Complete the Final Chapter
Gold - Becoming a Legend
Complete the game on the LEGEND difficulty
Bronze - President Kiryu Kazuma
Begin Kamurocho Money Island
Bronze - My Territory
Occupy 100% of an area
Bronze - Real Estate King
Purchase the maximum amount of properties
Silver - Domination of Kamurocho
Complete the Kamurocho Money Island Story
Bronze - Emperor of the Water
Begin Sotenbori Nightlife Island
Bronze - A Flood of Customers
Get over 1000 fans in an area
Bronze - Diamond Cast
Get one of the platinum cast to max level
Silver - The Sun That Never Sinks
Complete the Sotenbori Nightlife Island Story
Bronze - Halfway to Achieving Your Dream
Complete 50% of the Achievement List
Gold - Dream Granter
Complete 100% of the Achievement List
Bronze - Substory 10
Complete 10 Substories
Bronze - Substory 40
Complete 40 substories
Bronze - Substory Complete Conquest
Complete All Substories
Bronze - Go Wild Before Consumption Tax is Introduced
Spend a cumulative total of 1 billion yen
Bronze - Head Held High
Scatter money and gather pedestrians for the first time
Bronze - I Know You Want This
Scatter a cumulative total of 5 million yen
Bronze - The Value Goes Down When You Use This
Pick up a telephone card for the first time
Bronze - Don’t Let Your Family See
Appreciate a sexy video for the first time
Bronze - I Wonder What I’ll Get
Buy a top quality item from a dream machine
Bronze - If you touch me you’ll be burned
Have your cigarette lit by a “catch” (those guys who stand around on the streets trying to entice you into somewhere - they hand out tissues in these games)
Silver - The Master
Complete all the challenges (Ultimate Battles)
Silver - Crushing Amon
Defeat Amon So and Amon Jo
Bronze - There’s a fine line between Master and Crackpot
Do one of the training missions with each master
Bronze - Invest in Yourself Young Man
Buy 10+ abilities in the sphere grids
Silver - Unmatched Technique
Obtain all abilities for all styles
Bronze - Overkill
Acquire at least 5 kinds of ‘Play Bonus’ against an enemy
Bronze - If you wanna start a fight, pick your opponent carefully
Extort money for the first time
Bronze - Big-Big-Big Success!
Receive the best outcome report when using armour search
Bronze - Remarkable Treasure Hunter
Acquire all materials
Bronze - Fight Money is the Currency of Hell
Defeat over 30 guys in the Unending Fighting Spree
Bronze - He Who Knows The Games
Play all Mini-games
Bronze - Face-to-Face
Go on a date with a chat line girl
Bronze - Every Day Night Fever
Complete all disco tracks on any difficulty
Bronze - Dawn Cat
Accurately predict the outcome of 10 cat fights
Bronze - Circuit Dragon
Win all pocket circuit races
Keenan escribió:Habeis visto alguna review?