Aquí tenéis las diferencias entre las dificultades por si tenéis alguna duda. Aunque no hay duda que valga, "Expert" es el camino a seguir
Inflicted Damage: Casual: 1.7x/Standard: 1.0x/Expert: 0.8x/Impossible: 0.7x
Received Damage: Casual: 0.3x/Standard: 1.0x/Expert: 1.3x/Impossible: 1.7x
Addition to Weakness Damage: Casual: 1.0x/Standard: 1.0x/Expert: 1.0x/Impossible: 1.3x
Addition to Critical: Casual: 1.0x/Standard: 1.0x/Expert: 1.0x/Impossible: 1.3x
Co-Op Damage: Casual: 1.0x/Standard: 1.0x/Expert: 1.0x/Impossible: 1.3x
Received Reflected Damage: Casual: 0.3x/Standard: 1.0x/Expert: 2x/Impossible: 3x
Inflicted Reflected Damage: Casual: 3x/Standard: 1.0x/Expert: 0.5x/Impossible: 0.3x
Inflicted Attack Accuracy: Casual: 1.5x/Standard: 1.0x/Expert: 1.0x/Impossible: 1.0x
Inflicted Critical Rate: Casual: high/Standard: standard/Expert: standard/Impossible: standard
Normal Battle Escape Rate: Casual: always escape/Standard: 1.0x/Expert: 0.7x/Impossible: cannot escape
Inflicted Ailment Affliction Rate: Casual: 1.5x/Standard: 1.0x/Expert: 1.0x/Impossible: 1.0x
Received Ailment Affliction Rate: Casual: 0.3x/Standard: 1.0x/Expert: 1.2x/Impossible: 1.5x
Preemptive Attack Rate: Casual: high/Standard: standard/Expert: standard/Impossible: standard
Enemy Preemptive Attack Rate: Casual: low/Standard: standard/Expert: standard/Impossible: high
Answer Success Rate: Casual: high/Standard: standard/Expert: standard/Impossible: standard
Received Damage from Damage Tiles: Casual: 3% of Max HP/Standard: 10% of Max HP/Expert: 15% of Max HP/Impossible: 25% of Max HP
Poison Affliction Rate from Poison Tiles: Casual: 0.3x/Standard: 1.0x/Expert: 1.1x/Impossible: 1.3x
Sleep Affliction Rate from Sleep Tiles: Casual: 0.3x/Standard: 1.0x/Expert: 1.1x/Impossible: 1.3x