› Foros › PlayStation 5 › Juegos
roach33 escribió:Obscuritat escribió:SnKyo escribió:Hi;
He llegado al final del juego con todas las secundarias realizadas y todos los coleccionables obtenidos. Existen varios trofeos de misiones secundarias que estan bug, ya que a pesar de haberlas realizado, no me han saltado. Evidentemente tampoco me ha saltado el de todas las misiones secundarias completadas.
El de conseguir todas los jarroncitos y las piedras si que me ha saltado. Espero que metan algun parche para solucionar esto, porque he visto un video y te dice que se soluciona repitiendo todas las misiones secundarias sin apagar la consola. Esto ultimo me da bastante pereza, sino queda otra habra que pasar por caja.![]()
Saludos
A mi me sucedió lo mismo y tuve que repetir todas las misiones secundarias, en una o como mucho dos horas lo completas, eso si... reza para que no se te cierre el juego y que no se te vaya la luz.
No hace falta que hagáis toda la misión. Es solo ir al boss (ultimo teleport) y finiquitarlo (quitando la mission de las vasijas)
En menos de 30/40 minutos si has hecho casi todo lo haces. Yo tarde unos 25/35 minutos y eso que se me olvidó que tenía que hacer también la mission del herrero y la de la vieja (ambas se consideran secundarias aunque en el mapa salen de otra forma)
SnKyo escribió:roach33 escribió:Obscuritat escribió:
A mi me sucedió lo mismo y tuve que repetir todas las misiones secundarias, en una o como mucho dos horas lo completas, eso si... reza para que no se te cierre el juego y que no se te vaya la luz.
No hace falta que hagáis toda la misión. Es solo ir al boss (ultimo teleport) y finiquitarlo (quitando la mission de las vasijas)
En menos de 30/40 minutos si has hecho casi todo lo haces. Yo tarde unos 25/35 minutos y eso que se me olvidó que tenía que hacer también la mission del herrero y la de la vieja (ambas se consideran secundarias aunque en el mapa salen de otra forma)
Hi;
Gracias @roach33. Es lo que venia a preguntar, a ver si era necesario realizar toda la misión o podias ir al ultimo punto de control. Siendo asi y con el nivel que tengo ahora (150) no me llevará tanto tiempo, terminaré con el ultimo jefe y me craftearé el equipo epico, para ir más rapido. Entiendo que esto se puede hacer no¿? o si me termino el juego ya no tengo posibilidad de repetir estas misiones¿?
Salu2 y gracias de nuevo
RaulvallecaS escribió:@Elm1ster por que no puedo obtener las recompensas en el entrenamiento? Le doy a la X pero me pone empezar el combate y para recoger la recompensa también es la X y claro, no me lo pilla, me selecciona el enemigo..
roach33 escribió:RaulvallecaS escribió:@Elm1ster por que no puedo obtener las recompensas en el entrenamiento? Le doy a la X pero me pone empezar el combate y para recoger la recompensa también es la X y claro, no me lo pilla, me selecciona el enemigo..
Te dice claramente el juego que no puedes obtener las recompensas en el modo entrenamiento.
Tienes que hacerlo en las misiones.
SnKyo escribió:Hi;
Tras terminarme el juego con el final verdadero, he completado todas las misiones secundarias, me ha llevado una horita y cuarto aproximadamente. Tal y como hemos hablado por aquí, las he realizado todas seguidas sin apagar la consola y sin ir al menu de play, me han saltado todos los trofeos que me faltaban. Ya tendría el platino sino llego a invocar la ayuda en uno de los primeros jefes (desconocia por completo este trofeo). Así que ahora toca la segunda vuelta en NG+ rapidito y disfrutando del nuevo set.![]()
Me reitero en lo dicho, una puta locura de juego.
SnKyo escribió:Hi;
Tras terminarme el juego con el final verdadero, he completado todas las misiones secundarias, me ha llevado una horita y cuarto aproximadamente. Tal y como hemos hablado por aquí, las he realizado todas seguidas sin apagar la consola y sin ir al menu de play, me han saltado todos los trofeos que me faltaban. Ya tendría el platino sino llego a invocar la ayuda en uno de los primeros jefes (desconocia por completo este trofeo). Así que ahora toca la segunda vuelta en NG+ rapidito y disfrutando del nuevo set.![]()
Me reitero en lo dicho, una puta locura de juego.
roach33 escribió:SnKyo escribió:Hi;
Tras terminarme el juego con el final verdadero, he completado todas las misiones secundarias, me ha llevado una horita y cuarto aproximadamente. Tal y como hemos hablado por aquí, las he realizado todas seguidas sin apagar la consola y sin ir al menu de play, me han saltado todos los trofeos que me faltaban. Ya tendría el platino sino llego a invocar la ayuda en uno de los primeros jefes (desconocia por completo este trofeo). Así que ahora toca la segunda vuelta en NG+ rapidito y disfrutando del nuevo set.![]()
Me reitero en lo dicho, una puta locura de juego.
El trofeo está bugeado.
Si invocaste en tu primera run ya se queda registrado para siempre y da igual que vayas a NG+ o NG++ sin invocar que no salta.
Por lo que leí en Reddit están los desarrolladores intentando arreglarlo.
La única solución ahora mismo es empezar una nueva partida….
Yo por ejemplo lo probé con el viper para ver que se invocaba (murió en la primera galleta del viper xD) y ya se me ha quedado registrado en mi save y no puedo conseguir el trofeo… así que me falta solo ese trofeo para el platino.
Elm1ster escribió:@RaulvallecaS Ya ha caído el final Boss en No Hit, te dejo video para que veas la estrategia, seguro que no tendrás problemas.
Vaya locura, yo no soy capaz ni de cargarme su segunda fase tío, me termino gastando todas las vidas
Como le quitas tanta vida? Puedes pasarme tus stats y set ? Gracias tio
Elm1ster escribió:@RaulvallecaS Ya ha caído el final Boss en No Hit, te dejo video para que veas la estrategia, seguro que no tendrás problemas.
roach33 escribió:SnKyo escribió:Hi;
Tras terminarme el juego con el final verdadero, he completado todas las misiones secundarias, me ha llevado una horita y cuarto aproximadamente. Tal y como hemos hablado por aquí, las he realizado todas seguidas sin apagar la consola y sin ir al menu de play, me han saltado todos los trofeos que me faltaban. Ya tendría el platino sino llego a invocar la ayuda en uno de los primeros jefes (desconocia por completo este trofeo). Así que ahora toca la segunda vuelta en NG+ rapidito y disfrutando del nuevo set.![]()
Me reitero en lo dicho, una puta locura de juego.
El trofeo está bugeado.
Si invocaste en tu primera run ya se queda registrado para siempre y da igual que vayas a NG+ o NG++ sin invocar que no salta.
Por lo que leí en Reddit están los desarrolladores intentando arreglarlo.
La única solución ahora mismo es empezar una nueva partida….
Yo por ejemplo lo probé con el viper para ver que se invocaba (murió en la primera galleta del viper xD) y ya se me ha quedado registrado en mi save y no puedo conseguir el trofeo… así que me falta solo ese trofeo para el platino.
Elm1ster escribió:A mi el trofeo de todas las misiones secundarias no me salta, ni repitiéndolas de una tirada, hasta que no lo arreglen no vuelvo a tocar el juego.
roach33 escribió:Elm1ster escribió:A mi el trofeo de todas las misiones secundarias no me salta, ni repitiéndolas de una tirada, hasta que no lo arreglen no vuelvo a tocar el juego.
¿Hiciste las del herrero y la vieja?
Yo pensé también que estaba bug y era que me faltaban esas dos. Si no recuerdo mal eran 24
Un colega ayer las hizo todas de seguido y le salio el trofeo sin problemas...
Elm1ster escribió:@RaulvallecaS set completo recuerdo desvanecido en épico a 149 potenciando aumento de daño de energia. Daño de ataque 1221.
Keshta como Phantom.
Si bien la build ayuda lo importante es seguir los patrones de ataque que se ven el vídeo, por regla general el boss reacciona siempre igual y no suele salirse del guión.
Hismar
Code37 escribió:No se si lo comentó alguien mas pero a mi me salen en inglés los trofeos![]()
Bueno como seguramente me lo pase varias veces fijo acabarán cayendo.
Buenos días Khazaners
Que el hijo puta tenga segunda fase
Skalpel
danielgr escribió:
Para que sirve capacidad
ADN escribió:Joder yo me he tirado varias horas para matar al rey lagarto creo que era,para que luego pase lo que mas asco me da de los Souls.,lo he matado despues de 50 intentos pero me ha dejado destruido mentalmente.Que el hijo puta tenga segunda fase
shactuka, me ha recordado mucho la batalla, salvando las diferencias,
al puto orangután de sekiro
tengan 2 o mas fases
Dev Note) Khazan's Next Step: April Update Preview
Hello, Berserkers.
This is Junho Lee, Creative Director of The First Berserker: Khazan.
First, I want to sincerely thank everyone who's been enjoying Khazan.
Every time we watch gameplay clips shared on platforms like YouTube and TikTok, the entire dev team—including myself—is both amazed and deeply moved. Since Khazan is a game where the rhythm of combat and overall enjoyment vary greatly **depending on how you use combos**, we find ourselves watching a lot of combo videos. Every time we see your creative combos and awesome battle scenes, we're not only impressed—we're learning from them, too.
And to everyone who's shared feedback on [Discord](https://discord.com/invite/playkhazan) and other communities with the hope of making Khazan an even better game—we truly appreciate it.
# Main Features of the Upcoming Patch
The next patch is ready and is currently awaiting final QA and platform review. **We'll share the full details in the patch notes**, but for now, here's a quick look at a few of the changes we think you've been most looking forward to.
**1. Fix for the "Standing Alone" Achievement**
We think this might be the one most of you have been waiting for. The achievement has been updated so that **it can now be completed as long as you don't summon the Spirit of Advocacy during your second playthrough—even if you summoned it in your first**.
This is also in response to a question from Discord user hayyeeQQ.
Honestly, we'd love to go in and manually complete the achievement for everyone who's already met the condition, but we've found that doing so would require platform-level account changes, which are outside the dev team's control... We're truly sorry about that.
Once the patch goes live, all records of having summoned the Spirit of Advocacy will be reset. From that point on, if you defeat the final boss without summoning the soul, the achievement will unlock.
Even if you've already completed a third run (NG++), you won't need to start a new game—you can still earn the achievement. Likewise, as long as you defeat the final boss again without summoning the Spirit of Advocacy, the achievement will be completed
**2. Difficulty Change From Easy to Normal**
You can now switch from Easy to Normal difficulty at any time. Likewise, you can switch from Normal back to Easy whenever you want. (Of course, that part was already possible...)
Please keep in mind you can't make changes during your playthrough of the final mission and in the ending zone.
**3. Improved Visibility of Hidden Danjin's Jars**
Previously, there was a feature that used sound and vibration cues when you approached a hidden jar. However, players using a keyboard and mouse could only rely on the sound. To make them easier to find, this patch adds visual indicators to help you spot hidden jars.
In addition, both the strength of the vibration and the sound cues have been fine-tuned for improved detection.
**4. "Khazan's Memories" Improvements**
A tutorial has been added to guide players the first time they enter the Khazan's Memories menu. You can now navigate Khazan's Memories using both a mouse and the D-Pad.
If you have completed Khazan's Memories or have enough Vengeance Points to upgrade abilities, a red dot notification will appear. A new reset button has also been added, allowing you to redistribute your ability points.
**5. Main Menu Improvements**
You can now open the main menu at any time during a mission to check your Soulstones, collected Danjin's Jars, and any lost Lacrima.
**6. Red Dot Notifications**
(When upgrades are available) A red dot will now appear when you can claim rewards or enhance through systems like Phantom, Khazan's Memories, or the Spirit of Advocacy. Now you won't need to open each menu one by one just to check anymore.
(When new crafting recipes are available) If new recipes are registered by speaking with Blacksmith Duimuk, any newly added craftable items will also be marked with a red dot.
**7. Elemental Resistance Now Affects Environmental Status Effects**
Khazan's elemental resistances will not affect status effects that cover an area, such as burning fields or poison swamps, reducing their impact.
**8. Improved Character Growth Experience**
After the patch, leveling up one Phantom will make it faster to raise the next. We've improved the progression experience so players can grow various Phantoms more smoothly and build up their characters more efficiently.
We've also adjusted the skill proficiency gain system so that skilled players—or those who focus on dodge mechanics—won't be at a disadvantage when increasing their skill mastery.
**9. World Map Mission Indicators Improved**
We've fixed the issue where it was unclear whether missions shown on the world map had been cleared.
**10. Daphrona's Codex Improvements**
Now, when you discover a new monster and it's added to the bestiary, its elemental weakness information will also be displayed
**11. Gear Screen Improvements+**
A new "Sort by Performance" option has been added. Weapons can now be sorted by Attack, and armor by Defense. (Please hang in there just a bit longer for the "Sort by Name" option...!)
If a gear item grants a skill through a unique or set effect, you can now view the skill's description and a preview video via the "Help" option. When a new skill becomes available through gear, you'll now have the option to equip it immediately.
Also, you can now quickly check the current status of your set items. If you have other set items that are not currently equipped, they'll be marked with a white icon.
(Even if those items are stored in your warehouse, they'll still appear with a white icon. If you can't find them in your inventory, be sure to check the storage!)
**12. Lock-On System Improvements+**
The lock-on system has been reworked to function more practically.
A new option has been added in the "System - Settings" menu that lets you choose whether the lock-on direction is based on the camera or your character. We've set the default to camera direction as it tends to be more intuitive. However, if you prefer, you can switch the setting so that lock-on aligns with the direction your character is facing.
Also, the "System - Settings" menu now includes a toggle for the camera reset function. When you attempt to lock on but there's no valid target, the camera will automatically reorient to match Khazan's facing direction. You can choose to enable or disable that feature.
There's a lot more coming in this update, so be sure to check out the full patch notes for all the details.
# Our Update Philosophy
When preparing updates, our top priority is ensuring nothing breaks your immersion during gameplay. That's why we focus first on **minimizing unexpected bugs and lag**, while also **enhancing the quality of existing systems**. At the same time, we're working on **new content** you'll be able to enjoy right after.
Of course, we know it's frustrating to wait for fixes to the issues you're facing, and we apologize for the inconvenience.
But thorough testing is absolutely essential to prevent a small fix from leading to a bigger problem. The First Berserker: Khazan is packed with content, so even a single change needs to be carefully checked for highly specific scenarios or unexpected situations. We're doing everything we can to ensure every patch makes the game more enjoyable and more stable.
Thank you so much for your patience.
Thank you so much for your support.
And thank you so much for having fun with us.
We're working hard every day to repay that support with gratitude.
We'll be back soon with news on what's coming next.
Sincerely, Junho Lee
roach33 escribió:Nuevo parche dentro de poco.
Corrigen el trofeo de las no invocaciones.
Para el que le interese el contenido:Dev Note) Khazan's Next Step: April Update Preview
Hello, Berserkers.
This is Junho Lee, Creative Director of The First Berserker: Khazan.
First, I want to sincerely thank everyone who's been enjoying Khazan.
Every time we watch gameplay clips shared on platforms like YouTube and TikTok, the entire dev team—including myself—is both amazed and deeply moved. Since Khazan is a game where the rhythm of combat and overall enjoyment vary greatly **depending on how you use combos**, we find ourselves watching a lot of combo videos. Every time we see your creative combos and awesome battle scenes, we're not only impressed—we're learning from them, too.
And to everyone who's shared feedback on [Discord](https://discord.com/invite/playkhazan) and other communities with the hope of making Khazan an even better game—we truly appreciate it.
# Main Features of the Upcoming Patch
The next patch is ready and is currently awaiting final QA and platform review. **We'll share the full details in the patch notes**, but for now, here's a quick look at a few of the changes we think you've been most looking forward to.
**1. Fix for the "Standing Alone" Achievement**
We think this might be the one most of you have been waiting for. The achievement has been updated so that **it can now be completed as long as you don't summon the Spirit of Advocacy during your second playthrough—even if you summoned it in your first**.
This is also in response to a question from Discord user hayyeeQQ.
Honestly, we'd love to go in and manually complete the achievement for everyone who's already met the condition, but we've found that doing so would require platform-level account changes, which are outside the dev team's control... We're truly sorry about that.
Once the patch goes live, all records of having summoned the Spirit of Advocacy will be reset. From that point on, if you defeat the final boss without summoning the soul, the achievement will unlock.
Even if you've already completed a third run (NG++), you won't need to start a new game—you can still earn the achievement. Likewise, as long as you defeat the final boss again without summoning the Spirit of Advocacy, the achievement will be completed
**2. Difficulty Change From Easy to Normal**
You can now switch from Easy to Normal difficulty at any time. Likewise, you can switch from Normal back to Easy whenever you want. (Of course, that part was already possible...)
Please keep in mind you can't make changes during your playthrough of the final mission and in the ending zone.
**3. Improved Visibility of Hidden Danjin's Jars**
Previously, there was a feature that used sound and vibration cues when you approached a hidden jar. However, players using a keyboard and mouse could only rely on the sound. To make them easier to find, this patch adds visual indicators to help you spot hidden jars.
In addition, both the strength of the vibration and the sound cues have been fine-tuned for improved detection.
**4. "Khazan's Memories" Improvements**
A tutorial has been added to guide players the first time they enter the Khazan's Memories menu. You can now navigate Khazan's Memories using both a mouse and the D-Pad.
If you have completed Khazan's Memories or have enough Vengeance Points to upgrade abilities, a red dot notification will appear. A new reset button has also been added, allowing you to redistribute your ability points.
**5. Main Menu Improvements**
You can now open the main menu at any time during a mission to check your Soulstones, collected Danjin's Jars, and any lost Lacrima.
**6. Red Dot Notifications**
(When upgrades are available) A red dot will now appear when you can claim rewards or enhance through systems like Phantom, Khazan's Memories, or the Spirit of Advocacy. Now you won't need to open each menu one by one just to check anymore.
(When new crafting recipes are available) If new recipes are registered by speaking with Blacksmith Duimuk, any newly added craftable items will also be marked with a red dot.
**7. Elemental Resistance Now Affects Environmental Status Effects**
Khazan's elemental resistances will not affect status effects that cover an area, such as burning fields or poison swamps, reducing their impact.
**8. Improved Character Growth Experience**
After the patch, leveling up one Phantom will make it faster to raise the next. We've improved the progression experience so players can grow various Phantoms more smoothly and build up their characters more efficiently.
We've also adjusted the skill proficiency gain system so that skilled players—or those who focus on dodge mechanics—won't be at a disadvantage when increasing their skill mastery.
**9. World Map Mission Indicators Improved**
We've fixed the issue where it was unclear whether missions shown on the world map had been cleared.
**10. Daphrona's Codex Improvements**
Now, when you discover a new monster and it's added to the bestiary, its elemental weakness information will also be displayed
**11. Gear Screen Improvements+**
A new "Sort by Performance" option has been added. Weapons can now be sorted by Attack, and armor by Defense. (Please hang in there just a bit longer for the "Sort by Name" option...!)
If a gear item grants a skill through a unique or set effect, you can now view the skill's description and a preview video via the "Help" option. When a new skill becomes available through gear, you'll now have the option to equip it immediately.
Also, you can now quickly check the current status of your set items. If you have other set items that are not currently equipped, they'll be marked with a white icon.
(Even if those items are stored in your warehouse, they'll still appear with a white icon. If you can't find them in your inventory, be sure to check the storage!)
**12. Lock-On System Improvements+**
The lock-on system has been reworked to function more practically.
A new option has been added in the "System - Settings" menu that lets you choose whether the lock-on direction is based on the camera or your character. We've set the default to camera direction as it tends to be more intuitive. However, if you prefer, you can switch the setting so that lock-on aligns with the direction your character is facing.
Also, the "System - Settings" menu now includes a toggle for the camera reset function. When you attempt to lock on but there's no valid target, the camera will automatically reorient to match Khazan's facing direction. You can choose to enable or disable that feature.
There's a lot more coming in this update, so be sure to check out the full patch notes for all the details.
# Our Update Philosophy
When preparing updates, our top priority is ensuring nothing breaks your immersion during gameplay. That's why we focus first on **minimizing unexpected bugs and lag**, while also **enhancing the quality of existing systems**. At the same time, we're working on **new content** you'll be able to enjoy right after.
Of course, we know it's frustrating to wait for fixes to the issues you're facing, and we apologize for the inconvenience.
But thorough testing is absolutely essential to prevent a small fix from leading to a bigger problem. The First Berserker: Khazan is packed with content, so even a single change needs to be carefully checked for highly specific scenarios or unexpected situations. We're doing everything we can to ensure every patch makes the game more enjoyable and more stable.
Thank you so much for your patience.
Thank you so much for your support.
And thank you so much for having fun with us.
We're working hard every day to repay that support with gratitude.
We'll be back soon with news on what's coming next.
Sincerely, Junho Lee
SnKyo escribió:roach33 escribió:Nuevo parche dentro de poco.
Corrigen el trofeo de las no invocaciones.
Para el que le interese el contenido:Dev Note) Khazan's Next Step: April Update Preview
Hello, Berserkers.
This is Junho Lee, Creative Director of The First Berserker: Khazan.
First, I want to sincerely thank everyone who's been enjoying Khazan.
Every time we watch gameplay clips shared on platforms like YouTube and TikTok, the entire dev team—including myself—is both amazed and deeply moved. Since Khazan is a game where the rhythm of combat and overall enjoyment vary greatly **depending on how you use combos**, we find ourselves watching a lot of combo videos. Every time we see your creative combos and awesome battle scenes, we're not only impressed—we're learning from them, too.
And to everyone who's shared feedback on [Discord](https://discord.com/invite/playkhazan) and other communities with the hope of making Khazan an even better game—we truly appreciate it.
# Main Features of the Upcoming Patch
The next patch is ready and is currently awaiting final QA and platform review. **We'll share the full details in the patch notes**, but for now, here's a quick look at a few of the changes we think you've been most looking forward to.
**1. Fix for the "Standing Alone" Achievement**
We think this might be the one most of you have been waiting for. The achievement has been updated so that **it can now be completed as long as you don't summon the Spirit of Advocacy during your second playthrough—even if you summoned it in your first**.
This is also in response to a question from Discord user hayyeeQQ.
Honestly, we'd love to go in and manually complete the achievement for everyone who's already met the condition, but we've found that doing so would require platform-level account changes, which are outside the dev team's control... We're truly sorry about that.
Once the patch goes live, all records of having summoned the Spirit of Advocacy will be reset. From that point on, if you defeat the final boss without summoning the soul, the achievement will unlock.
Even if you've already completed a third run (NG++), you won't need to start a new game—you can still earn the achievement. Likewise, as long as you defeat the final boss again without summoning the Spirit of Advocacy, the achievement will be completed
**2. Difficulty Change From Easy to Normal**
You can now switch from Easy to Normal difficulty at any time. Likewise, you can switch from Normal back to Easy whenever you want. (Of course, that part was already possible...)
Please keep in mind you can't make changes during your playthrough of the final mission and in the ending zone.
**3. Improved Visibility of Hidden Danjin's Jars**
Previously, there was a feature that used sound and vibration cues when you approached a hidden jar. However, players using a keyboard and mouse could only rely on the sound. To make them easier to find, this patch adds visual indicators to help you spot hidden jars.
In addition, both the strength of the vibration and the sound cues have been fine-tuned for improved detection.
**4. "Khazan's Memories" Improvements**
A tutorial has been added to guide players the first time they enter the Khazan's Memories menu. You can now navigate Khazan's Memories using both a mouse and the D-Pad.
If you have completed Khazan's Memories or have enough Vengeance Points to upgrade abilities, a red dot notification will appear. A new reset button has also been added, allowing you to redistribute your ability points.
**5. Main Menu Improvements**
You can now open the main menu at any time during a mission to check your Soulstones, collected Danjin's Jars, and any lost Lacrima.
**6. Red Dot Notifications**
(When upgrades are available) A red dot will now appear when you can claim rewards or enhance through systems like Phantom, Khazan's Memories, or the Spirit of Advocacy. Now you won't need to open each menu one by one just to check anymore.
(When new crafting recipes are available) If new recipes are registered by speaking with Blacksmith Duimuk, any newly added craftable items will also be marked with a red dot.
**7. Elemental Resistance Now Affects Environmental Status Effects**
Khazan's elemental resistances will not affect status effects that cover an area, such as burning fields or poison swamps, reducing their impact.
**8. Improved Character Growth Experience**
After the patch, leveling up one Phantom will make it faster to raise the next. We've improved the progression experience so players can grow various Phantoms more smoothly and build up their characters more efficiently.
We've also adjusted the skill proficiency gain system so that skilled players—or those who focus on dodge mechanics—won't be at a disadvantage when increasing their skill mastery.
**9. World Map Mission Indicators Improved**
We've fixed the issue where it was unclear whether missions shown on the world map had been cleared.
**10. Daphrona's Codex Improvements**
Now, when you discover a new monster and it's added to the bestiary, its elemental weakness information will also be displayed
**11. Gear Screen Improvements+**
A new "Sort by Performance" option has been added. Weapons can now be sorted by Attack, and armor by Defense. (Please hang in there just a bit longer for the "Sort by Name" option...!)
If a gear item grants a skill through a unique or set effect, you can now view the skill's description and a preview video via the "Help" option. When a new skill becomes available through gear, you'll now have the option to equip it immediately.
Also, you can now quickly check the current status of your set items. If you have other set items that are not currently equipped, they'll be marked with a white icon.
(Even if those items are stored in your warehouse, they'll still appear with a white icon. If you can't find them in your inventory, be sure to check the storage!)
**12. Lock-On System Improvements+**
The lock-on system has been reworked to function more practically.
A new option has been added in the "System - Settings" menu that lets you choose whether the lock-on direction is based on the camera or your character. We've set the default to camera direction as it tends to be more intuitive. However, if you prefer, you can switch the setting so that lock-on aligns with the direction your character is facing.
Also, the "System - Settings" menu now includes a toggle for the camera reset function. When you attempt to lock on but there's no valid target, the camera will automatically reorient to match Khazan's facing direction. You can choose to enable or disable that feature.
There's a lot more coming in this update, so be sure to check out the full patch notes for all the details.
# Our Update Philosophy
When preparing updates, our top priority is ensuring nothing breaks your immersion during gameplay. That's why we focus first on **minimizing unexpected bugs and lag**, while also **enhancing the quality of existing systems**. At the same time, we're working on **new content** you'll be able to enjoy right after.
Of course, we know it's frustrating to wait for fixes to the issues you're facing, and we apologize for the inconvenience.
But thorough testing is absolutely essential to prevent a small fix from leading to a bigger problem. The First Berserker: Khazan is packed with content, so even a single change needs to be carefully checked for highly specific scenarios or unexpected situations. We're doing everything we can to ensure every patch makes the game more enjoyable and more stable.
Thank you so much for your patience.
Thank you so much for your support.
And thank you so much for having fun with us.
We're working hard every day to repay that support with gratitude.
We'll be back soon with news on what's coming next.
Sincerely, Junho Lee
Hi;
Genial. Esta bien que vayan solucionando problemas, aun les quedan cosillas y meter alguna mejora para la calidad de vida. Lo de viajar a la grieta para cambiar de zona da mucha pereza.
Por cierto, para los jugadores de lanza, me podeis recomendar algun set de lanza para el inicio, gracias![]()
salu2
2 fases, me jode a la mitad de la fase 2 se pone la pantalla oscura y cuesta predecir los ataques y me los cómo igual
seil escribió:Me está desesperando el Viper de las pelotas, nunca en un juego del estilo había estado tanto rato atascado en un boss, encima de que a veces falla el parry, resulta que mas que2 fases, me jode a la mitad de la fase 2 se pone la pantalla oscura y cuesta predecir los ataques y me los cómo igual
Encima una de las veces que estado a punto de pasarmelo, estaba casi muerto, me quedaban 2 recuperaciones de vida y me e ido a tomar una y se a debido buguear porque ha hecho el gesto de tomarsela y resulta que no se la habia tomado y claro al siguiente golpe me a matado![]()
Espero no sea algo habitual esos bugs ya que no e leido a nadie nada parecido