jon2491 escribió:rankatana escribió:se sabe algo de la beta
Que sale este año.
Ingalius escribió:A mi lo que mas me interesa de la expa es si van a cambiar la mierda de sistema de raids actual de 20 obligatoriamente o sino comerte los mocos.
Si no lo cambian, no remontan ni aunque lo hagan free to play
jon2491 escribió:Ingalius escribió:A mi lo que mas me interesa de la expa es si van a cambiar la mierda de sistema de raids actual de 20 obligatoriamente o sino comerte los mocos.
Si no lo cambian, no remontan ni aunque lo hagan free to play
Pues no han dicho nada así que seguirán manteniendo las raids de 20, esas que han provocado tantísimos disbands.
Yo personalmente odio ese formato, me encantaba mi raid de 10, estábamos en el top español y era todo muy ameno.
Peklet escribió:jon2491 escribió:Ingalius escribió:A mi lo que mas me interesa de la expa es si van a cambiar la mierda de sistema de raids actual de 20 obligatoriamente o sino comerte los mocos.
Si no lo cambian, no remontan ni aunque lo hagan free to play
Pues no han dicho nada así que seguirán manteniendo las raids de 20, esas que han provocado tantísimos disbands.
Yo personalmente odio ese formato, me encantaba mi raid de 10, estábamos en el top español y era todo muy ameno.
No han dicho nada sobre muchisimas cosas, lo de ayer fue poco más que un teaser. Mejor así. Se nota que todavía tienen muchisimo trabajo que hacer y el problema más grande y evidente que han tenido en draenor es que han desechado un montón de cosas, han recortado otro montón y han realizado mal otro montón. Es estrictamente una chapuza comparado con lo que parece que quisieron hacer. Por alguna razón, a pesar de que dicen que hay más gente que nunca trabajando en WoW, se les ve con el agua al cuello. Hay algo que les está absorbiendo tiempo y recursos cual puto agujero negro.
En fin, que ya han presentado la expansión, han liberado presión y ahora tienen un poco más de oxígeno para meterse caña e ir a la blizzcon con algo decente.
gamer10 escribió:Ahora es cuando tienen que bajar la expansion actual para pillarmela. Sigo pasando en gastarme 35€ cuando a final de año, seguro que esta por unos 10€ o menos.
Jsk77 escribió:Menudos trollazos Blizzard metiendo Farahlon, fijáos en el mapa de detrás.
Jsk77 escribió:La verdad que aunque no tenga raid, algo tendrán que meter porque 8-10 meses más con HFC bajan los subs a 2-3 millones pero fácil yo creo
Senegio escribió:Lord Duke escribió:Yo también me perdí las ediciones collector del WoW vanilla y de la BC, de hecho la de la BC me fastidio mucho por que la perdí por un error de entendimiento entre el dependiente de game y yo.. cada vez que me acuerdo me fastidia un huevo.
Saludos!
¿Y no les quemaste la tienda?
Yo he estado mirando esta noche el vanilla y BC Coleccionista de segunda mano y... el vanilla lo he visto por 300€ (xD) y el TBC en español no lo encuentro, pero será del estilo.
Una pena, porque sobretodo el vanilla me dio la sensación de tener buena pinta
alberto1abelabs escribió:Jsk77 escribió:Menudos trollazos Blizzard metiendo Farahlon, fijáos en el mapa de detrás.
Hay esperanzas de un parche 6.3 con Farahlon?
Exsoul escribió:Pues que queréis que os diga, a mi me ha dejado buen sabor de boca. A mi el Demon Hunter nunca me ha llamado (sigo sin saber qué tiene de especial), pero me alegro que hayan puesto una clase nueva (y ahora me explicáis qué harán con el Warlock demon el cual tiene skills muy similares).
Solo hay una cosa que no me ha gustado, la ciudadela 2.0 o lo que viene a ser la sede de clase. A ver cómo acaba siendo.
Por otro lado me alegro que pongan de capital Dalaran (¡con bastión violeta incluido!), por fin volvemos a juntarnos todos, cual MMORPG, en la misma ciudad.
Yo lo veo como una Burning Crusade 2.0. A ver qué dicen el domingo, porque hay muchas dudas como por ejemplo los Hunters survival que usarán una lanza como artifact, el tamaño de las raids, etc.
Lo de los talentos de pvp creo que es un puntazo, pero el sistema de progreso al estilo call of duty me ha gustado 0.
Con la reforja nueva quizás veamos un poco más de diferencias entre clases y creo que sería genial si volviésemos a tener drops en dungeons especificos para cada clase al estilo BC o WotLK, más que un sistema homogeneizado donde una pieza sirve para 5 clases. Sé que es una putada en cuanto a progresión porque volveríamos a tener que rejugar mazmorras porque no nos sale nuestra pieza y tal, pero creo que esa es parte de la gracia de los MMORPG, hacer cosas en grupo.
Por cierto, la beta este año, pero de 6 meses nanai. Se dice por ahí que sale en enero y puede tener sentido si es cierto que la llevan haciendo desde antes de WoD. De hecho, me suena que dijeron en la presentación que iríamos a las islas antes del lanzamiento de la expansión.
PD: Vaya trolleada con la artifact de druida feral (mi clase), os juro que me quede mirando las tres fotos y pensando los colmillos aquí parecen más largos... no espera.. son iguales? no entiendo nada
alberto1abelabs escribió:Jsk77 escribió:La verdad que aunque no tenga raid, algo tendrán que meter porque 8-10 meses más con HFC bajan los subs a 2-3 millones pero fácil yo creo
Estoy de acuerdo, o sacan algo o esto palma antes de la expansión.
We are going to track down the source of this invasion at the Broken Shore and take the fight directly to Gul'dan and his demonic armies. After a glorious battle at the Tomb of Sargeras our story will begin. This will all take place before the expansion officially launches.
Demon Hunters
As it stands, Demon Hunters are slated to wear Leather armor. The developers used to feel that having too many classes on one armor type could cause problems, but as the game has moved towards Personal Loot, that has become less of an issue.
An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types.
Demon Hunter starting level has not been set, but a starting level between 95-100 is currently being debated (as it is a Hero Class). It's "hard to imagine a Demon Hunter running around Elwynn Forest."
Artifacts
You obtain your Artifact early on in the Legion experience. This is the weapon you will use throughout the expansion. You will not get weapon drops in Legion. Something that wasn't mentioned during the reveal is that each Artifact has a number of Relic slots, which will determine its raw item stats (DPS, ilvl, etc.) and modifiers to the traits you've chosen, so the Artifact's stats will still improve as you defeat bosses.
It will be very important to see how the story plays out regarding Artifacts that come from characters like Tirion. No spoilers!
Existing Legendary weapons (and items) are unchanged. Artifacts will be presented differently. There will not be any Legendary weapons in Legion.
Story Line
This is the main universe Illidan. There is no 'alternate universe' Azeroth going on. Gul'dan was banished through the Twisting Nether into our world, into our time today. The scene where Gul'dan discovered and awoke Illidan is part of the Demon Hunter experience and why the Legion is at this place - they came specifically for Illidan. "Maiev was out at the pub."
The only time you spend inside the Emerald Nightmare is in the raid zone. Its influence will be felt outside, but only the raid takes place inside the Nightmare. The Emerald Dream/Nightmare might be expanded on further in the future.
The Mists of Pandaria story saw the Horde expelled from Dalaran, but with Khadgar as the leader of the Kirin Tor, he has worked with the Horde and feels responsible for Gul'dan, and wants help from both sides.
Asked if Wrathion will be back, as he foretold the coming of the Legion? "We'll see."
Karazhan's brief appearance in the cinematic teaser was important. Karazhan is an 'importance place'.
Dalaran is more or less lifted from Wrath of the Lich King, and will be a neutral capital city for both factions. For game play purposes, it will still also be in Northrend - it won't be 'moved' the way it was for Wrath. Some things will have changed.
Regarding the new Violet Hold and other Dalaran changes, the devs noted that Dalaran has some ancient purposes that weren't fully understood, and it is affected by being brought this close to the Tomb of Sargeras.
Game Play
Classes will evolve in a number of ways in Legion. The development team is looking closely at the core fantasy for each class. Talent changes and class changes are being made - stay tuned. The PvP talent system also gives the developers room to take PvP-type talents out of the current talent trees. PvP talents will not function in PvP environments.
As an example of class changes, the Survival Hunter 'spear' Artifact was brought up. In Legion, Survival Hunters will be a melee spec that utilizes a pet. To differentiate specializations, the developers will try to de-homogenize the classes. Further to this, Beast Mastery Hunters will fight at range with a pet, while Marksmanship Hunters will fight at range with NO PET.
Demonology Warlocks will be masters of summoning and controlling demons. Metamorphosis sort-of came to dominate the class, but the devs are refocusing the spec on demons. Affliction will continue to be about 'decay', and Destruction about 'bursts of fel fire'.
No stat squish is planned for Legion. Health numbers are 'fairly high', but that is because health was intentionally increased to manage the feel and flow of healing. DPS is still 'easily an expansion away' from the numbers players were seeing in Siege of Orgrimmar.
Professions are getting a lot of new stuff. The professions team for Legion is the largest that Blizzard has ever had for WoW, and they clearly heard the feedback that professions were underutilized in Warlords and overlapped with the Garrisons too much.
Realm firsts are not coming back. There was value in some (Ion mentioned things like the first player to beat Brawler's Guild, Mythic guild firsts, etc.), but the general philosophy is to allow players to take their time and enjoy the content at their own pace. Plenty of third parties actively track 'first to 100', etc.
Miscellaneous
Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.
Order Halls are very different - they are a shared multiplayer space. They just happen to be the place you'll go to send your Champions on missions. They don't duplicate the functionality of cities (no AH, no bank) - think Acherus for Death Knights.
A release date is not set yet. The full cinematic is being actively worked on, but it isn't quite complete yet.
For new players who feel intimidated by the size and scope of the game, the developers feel that the character boost helps get people to playing with their friends faster.
jon2491 escribió:Un montón de info nueva, ¡los cazadores supervivencia serán melees!Demon Hunters
As it stands, Demon Hunters are slated to wear Leather armor. The developers used to feel that having too many classes on one armor type could cause problems, but as the game has moved towards Personal Loot, that has become less of an issue.
An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types.
Demon Hunter starting level has not been set, but a starting level between 95-100 is currently being debated (as it is a Hero Class). It's "hard to imagine a Demon Hunter running around Elwynn Forest."
Artifacts
You obtain your Artifact early on in the Legion experience. This is the weapon you will use throughout the expansion. You will not get weapon drops in Legion. Something that wasn't mentioned during the reveal is that each Artifact has a number of Relic slots, which will determine its raw item stats (DPS, ilvl, etc.) and modifiers to the traits you've chosen, so the Artifact's stats will still improve as you defeat bosses.
It will be very important to see how the story plays out regarding Artifacts that come from characters like Tirion. No spoilers!
Existing Legendary weapons (and items) are unchanged. Artifacts will be presented differently. There will not be any Legendary weapons in Legion.
Story Line
This is the main universe Illidan. There is no 'alternate universe' Azeroth going on. Gul'dan was banished through the Twisting Nether into our world, into our time today. The scene where Gul'dan discovered and awoke Illidan is part of the Demon Hunter experience and why the Legion is at this place - they came specifically for Illidan. "Maiev was out at the pub."
The only time you spend inside the Emerald Nightmare is in the raid zone. Its influence will be felt outside, but only the raid takes place inside the Nightmare. The Emerald Dream/Nightmare might be expanded on further in the future.
The Mists of Pandaria story saw the Horde expelled from Dalaran, but with Khadgar as the leader of the Kirin Tor, he has worked with the Horde and feels responsible for Gul'dan, and wants help from both sides.
Asked if Wrathion will be back, as he foretold the coming of the Legion? "We'll see."
Karazhan's brief appearance in the cinematic teaser was important. Karazhan is an 'importance place'.
Dalaran is more or less lifted from Wrath of the Lich King, and will be a neutral capital city for both factions. For game play purposes, it will still also be in Northrend - it won't be 'moved' the way it was for Wrath. Some things will have changed.
Regarding the new Violet Hold and other Dalaran changes, the devs noted that Dalaran has some ancient purposes that weren't fully understood, and it is affected by being brought this close to the Tomb of Sargeras.
Game Play
Classes will evolve in a number of ways in Legion. The development team is looking closely at the core fantasy for each class. Talent changes and class changes are being made - stay tuned. The PvP talent system also gives the developers room to take PvP-type talents out of the current talent trees. PvP talents will not function in PvP environments.
As an example of class changes, the Survival Hunter 'spear' Artifact was brought up. In Legion, Survival Hunters will be a melee spec that utilizes a pet. To differentiate specializations, the developers will try to de-homogenize the classes. Further to this, Beast Mastery Hunters will fight at range with a pet, while Marksmanship Hunters will fight at range with NO PET.
Demonology Warlocks will be masters of summoning and controlling demons. Metamorphosis sort-of came to dominate the class, but the devs are refocusing the spec on demons. Affliction will continue to be about 'decay', and Destruction about 'bursts of fel fire'.
No stat squish is planned for Legion. Health numbers are 'fairly high', but that is because health was intentionally increased to manage the feel and flow of healing. DPS is still 'easily an expansion away' from the numbers players were seeing in Siege of Orgrimmar.
Professions are getting a lot of new stuff. The professions team for Legion is the largest that Blizzard has ever had for WoW, and they clearly heard the feedback that professions were underutilized in Warlords and overlapped with the Garrisons too much.
Realm firsts are not coming back. There was value in some (Ion mentioned things like the first player to beat Brawler's Guild, Mythic guild firsts, etc.), but the general philosophy is to allow players to take their time and enjoy the content at their own pace. Plenty of third parties actively track 'first to 100', etc.
Miscellaneous
Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.
Order Halls are very different - they are a shared multiplayer space. They just happen to be the place you'll go to send your Champions on missions. They don't duplicate the functionality of cities (no AH, no bank) - think Acherus for Death Knights.
A release date is not set yet. The full cinematic is being actively worked on, but it isn't quite complete yet.
For new players who feel intimidated by the size and scope of the game, the developers feel that the character boost helps get people to playing with their friends faster.
Fuente: http://www.icy-veins.com/forums/topic/1 ... zzikostas/
Improved transmogrification system, allowing you to collect item appearances and save your favorite outfits without sacrificing precious bag space
Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.
Order Halls are very different - they are a shared multiplayer space. They just happen to be the place you'll go to send your Champions on missions. They don't duplicate the functionality of cities (no AH, no bank) - think Acherus for Death Knights.
Lord Duke escribió:Improved transmogrification system, allowing you to collect item appearances and save your favorite outfits without sacrificing precious bag space
Sold! xD. A ver si ponen algo estilo diablo III que cuando consigues el objeto se te guarda en la cuenta o en el pj y no tienes que andar teniendo un puto banco.
Saludos!
Adinx escribió:Lord Duke escribió:Improved transmogrification system, allowing you to collect item appearances and save your favorite outfits without sacrificing precious bag space
Sold! xD. A ver si ponen algo estilo diablo III que cuando consigues el objeto se te guarda en la cuenta o en el pj y no tienes que andar teniendo un puto banco.
Saludos!
Algo así como el de Rift o Wildstar, donde toda la cuenta tiene todas las skins que has desbloqueado. Aunque no me importaría que fuera individual por personaje, siempre y hubiese una interfaz de skins desbloqueadas sin tener guardado el objeto. Ya lo de tintar la ropa como que parece imposible que lo pongan, pero sería un puntazo.
Ingalius escribió:yo creo que, o hacen algo pa antes de noviembre, o el wow esta jodido. Ojala me equivoque
Jodido en el sentido de volver a recuperar si quiera la mitad de usuarios que tenian.
Seguira dando pasta a raudales, sin duda.
El mayor problema que veo yo con esta bajada tan acusada de usuarios que esta habiendo, y que seguira sin duda, es que, se rompen guilds, se rompen muchos contactos... es dificil volver al juego sin las amistades de siempre.
No es lo mismo dejar de jugar 6 meses o un año, volver y ver que siguen ahi el 70 o 80% de tus amistades y conocidos, que volver al juego y ver que quedan el 10 o 20%
Y eso, creo, es lo que esta pasando y seguira pasando...
Kikokage escribió:Olvidate de que hagan algo para antes de noviembre. La beta sale a finales de año, ponle 6 meses de beta, como mucho lo tendriamos para Marzo/Abril.
Benzo escribió:Es de suponer que tendremos un nuevo parche con algo de contenido, sin banda, pero con algo por hacer antes de que llegue Legion. Además, pronto se podrá volar y eso aumentará las ganas de hacer algunas cosas.
Sobre la beta, siempre han dicho que son de 6 meses, pero aún guardo la esperanza (quizás soy un iluso) de que se pongan a trabajar ellos internamente y no tarden medio año.
Senegio escribió:Benzo escribió:Es de suponer que tendremos un nuevo parche con algo de contenido, sin banda, pero con algo por hacer antes de que llegue Legion. Además, pronto se podrá volar y eso aumentará las ganas de hacer algunas cosas.
Sobre la beta, siempre han dicho que son de 6 meses, pero aún guardo la esperanza (quizás soy un iluso) de que se pongan a trabajar ellos internamente y no tarden medio año.
¿Se va a poder volar sin los logros y cosas necesarias?
Ni he leído nada de eso
Saintkueto escribió:Las gujas no eran armas de puño?
Senegio escribió:Por eso lo digo. Lo que me ha dado a entender @Benzo es que quitarían los requisitos en un futuro
Saintkueto escribió:Las gujas no eran armas de puño?
Lord Duke escribió:Parche pre-expansion ya se sabe que habrá, ya han dicho que tienen en mente poner un evento donde perseguimos a sargeras hasta la tumba de sargeras y allí luchamos contra el. Una vez ocurra eso empezara la expansión pero vamos que esto va a ocurrir antes de que salga la expansión así que posiblemente podamos acceder a parte de la nueva zona antes de que salga la expansión. Si son listos pondrán un evento estilo AQ o Sunwell para tener a la gente un poco entretenida durante un mesecillo o así.
gjazz escribió:La beta de WoD no duró tanto no?
Esta gente está a marchas forzadas, con WoD no enseñaron tanto aparte de algunas cinemáticas y algunos paisajes, sin embargo ayer se vio que tienen cosas bastante avanzadas. Así que yo creo que para principios de año que viene ya estará.
Senegio escribió:Resumen oficial del WoD en español (2 minutillos):
https://www.youtube.com/watch?v=SHEyslPUR6Y
DanIX2 escribió:Senegio escribió:Resumen oficial del WoD en español (2 minutillos):
https://www.youtube.com/watch?v=SHEyslPUR6Y
Cada vez que veo a grumito grito infernal diciendo lo de "DRAENOR ES LIBRE" algo se muere dentro de mi
quizá si hubieran puesto esta canción y algún jar jar binks celebrando entre los draeneis no me hubiera dado tanto asco https://www.youtube.com/watch?v=SHJBiYvyzWg
- oye nos follamos el orgullo de nuestro personaje para salvarle la vida y que metzen no llore ya que seguramente luego matemos a thrall?
+ venga va, pero nos tendremos que sacar un archimonde del rabo
Lord Duke escribió:Gromm al final se a "redimido" al igual que hizo originalmente, que se sacrifico para derrotar a Mannoroth y liberar a los suyos de la corrupción de los demonios.
De todas formas que mas podía hacer? se a quedado casi solo, Gul'dan lo derrota y lo deja preso. La Horda de Hierro ya no existe, a sido corrompida por Gul'dan y los pocos que se han librado simplemente se han escapado. Cuando salvas a Gromm en la ciudadela que queréis que haga? intentar mataros estando el solo? xD. Le tiene mas odio a Gul'dan que a nosotros así que es normal que se "una" a nosotros para partirle la cara.
Saludos!