Pues pinta muy bien, a ver si averiguo algo más de él
Por cierto, se llama Citizen Zero
Os pongo de qué va, me ha parecido impresionante el argumento:
The entire game takes place on Typhron, a futuristic off-world penal colony that has lost contact with Earth and has imposed a permanent lock-down. Each prisoner has an inhibitor chip that keeps them limited to certain areas, but you play one of the few who has managed to disable their chip. Dubbed a "Zero," you have free reign to walk the entire planet (however large that may actually be in-game). Citizen Zero promises a variety of locales and won't limit players to being stuck in some prison yard where the only sight for miles is dirty gray walls. Outside of the prison enclave there's wilderness to explore and even Machina ruins of an ancient civilization.
Assembling a clan or playing alone is up to you, but obviously clan-play will be predominant on the massively multiplayer prison colony which is expected to support roughly 40 players on Xbox and possibly more on PC. Join the Marines or the street-savvy Syndicate or any of the other three NPC factions. You'll even have a place to crash as clans (smaller groups of people within a faction) can have their own upgradable headquarters.
Don't expect to have just a couple of attacks to last you across dozens of hours of play as Zeroes have hundreds of special class abilities, combo attacks, and intense takedowns to keep things interesting and varied. Of course, not all of those moves are available immediately. You need to level-up to unlock special powers, items (over a thousand exist in the game) and new missions.
As this is an MMO, don't expect any sort of linear progression, but a fully interactive world with dynamic mission objectives and even linked missions that make for long-term quests. In other words, whenever you log on, your persistent world will have something exciting going on.
MÁS INFO:
Let's get a few preliminaries out of the way, though. CZ is a persistent online shooter, but it doesn't really have much in common with PlanetSide. For one thing, CZ is Player versus Environment (PvE) oriented, and it uses "instances" for its missions. You won't be competing against other groups to kill a specific bad guy or get a specific item, as instancing transports you into a closed environment populated only by non-player characters and your teammates.
And it's also partially class-based. You can learn new skills using points earned in combat, but there are also three distinct types. There's the Commander, who is lightly armed but can resurrect players, organize the team, and paint targets. The Nuker is one who takes out these targets with powerful ranged combat, and he also has a limited stealth evasion for emergencies. Last is the Vanguard, basically the tank, soaking up damage by drawing fire and using slow and stun attacks for crowd control and aggro management.
As this is an action game, death isn't a punishment like in most MMOs. You'll lose a bit of experience points (and this element is still being hammered out), but there are almost always nearby spawn points that you capture as you make your progress to the objective. However, each mission has a cap on how many deaths can occur, for the group as a whole. Go over this cap, and you fail the mission. It's usually pretty generous, though, so you have to be pretty far in over your head before calling it a day.
With the instancing system reducing griefing and friendly fire currently disabled except for grenades, the game is pretty low on the frustration meter. It plays like Halo, with two weapons, two grenades, and progressive shields, but the class system definitely differentiates Citizen Zero.
It's scheduled for open beta next summer, so we won't see it on store shelves for a while yet. We'll have more info on this game in the coming months.
FOTOSSSSSS