"Consider for one moment that in Manhunt 2 you can, Wii remote and nunchuk in hands, use a pair of pliers to clamp onto an enemy's testicles and literally tear them from his body in a bloody display; and if that weren't enough, you'll take one of the poor victim's vertebrae along with his manhood. Or, if you'd prefer, you can use a saw blade and cut upward into a foe's groin and buttocks, motioning forward and backward with the Wii remote as you go. "Lawyer" Jack Thompson has found his holy grail. But believe it or not, there is much more to Manhunt 2 than mutilation and mayhem. This is a game that begins with the subject of psychosis."
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Manhunt 2 in Wii could be described as Splatter Cell because it is quite obviously filled to the brim with gore, but as you use the nunchuk's analog stick to control Danny through the levels you will also be doing your share of sneaking, Sam Fisher style. You will hide in the shadows and creep up behind enemies and the game rewards you for your stealthy ambitions with greater levels of violence. For example, it is entirely possible to run directly up to an enemy and throw punches his way, or even use one of your many weapons to dispose of him in some bloody fashion. However, these face-to-face kills will rarely be as dramatic or as entertaining - whether you gauge entertainment by the satisfaction of using stealth or by the level of blood and chunks that result - as a sneak attack. There's a whole mechanic built around it, in fact, and this is one of the areas that the Wii version of the title is much improved over the PS2 one.
As Danny creeps toward and draws ever closer to an enemy, the anti-hero will raise his hand to let you know that you can go into an attack. You trigger executions by holding down the A button as you sneak closer and closer to your foe. There are three levels to every execution, as determined by how long you hold the A button down before you begin an attack. An on-screen execution graphic will change colors from white, which is described as hasty; to yellow, which is violent; and finally to red, which results in gruesome kills. In the PS2 version of the game, you merely hit a button to trigger the whole animation, which is far less engaging. On Wii, you act out the execution with a series of gestures timed to on-screen cues. If you're cutting into a man's skull with a saw, which you sometimes do, you might have to make a forward/backward motion with the Wii remote, hit the B trigger to a visual cue, and then gesture quickly upward with both controllers to put the finishing touches on the attack. It's much more immersive both because motion-based controls are inherently so and also because you're stringing together these attacks in the Wii build, while they are canned animation sequences in the PS2 one.
Now multiply these disgusting special attacks by at least 30, as there are -- bare minimum -- that many more weapons to use in Manhunt 2, all with brand new and completely gross executions. There are knives, swords, saws, hammers, syringes, pens, sledgehammers, pickaxes, and more. You'll be stabbing people in the head, in their neck, slicing into their gut, up their chest, and so on. Jamming a pen into an unsuspecting hunter's neck and watching the brood spray is disturbing, but we'll admit it - this is a videogame and not reality, after all - kind of satisfying, too. Exclusive to the Wii version of Manhunt 2 are three new weapons, including the razor, mace and a broken bottle. There are all sorts of guns, from hand weapons to shotguns, which blow entire holes through the heads of enemies. On Wii, you simply hold the C button to go into aiming mode, where you'll have pixel-perfect accuracy with the Wii remote; then you tap B-trigger to fire. (You can cycle between different gun and melee weapons at any time by press down on the D-pad.) You can even cut off a person's head and wear it - yes, wear it - on your belt buckle; it dangles around as you run through the environments and you can hurl it at foes or toss it into hallways as a distraction device.