Expongo lo que Game Informer ha puesto:
This years’ Tokyo Game Show was much different than shows from years past. Even though there are more games at this show than previous TGSs, there are fewer exhibitors, and more wide open space. It’s obvious Microsoft is trying to make their presence felt in Japan, with the Japan Xbox Summit in July, and then a double whammy at TGS with a pre-TGS press conference and a remix of that press conference - including stuff from the Xbox Summit taking up much of the Robbie Bach keynote speech. It couldn’t be hammered home further that Microsoft wants Japanese gamers to give their platform a shot.
With one of the largest Booths at TGS, Microsoft had a number of playable Xbox 360 titles for attendees. Although the booth didn’t attract the numbers that Sony’s did, it was more than obvious that Japanese gamers are curious about the Xbox 360. Last year you could drive a car through Microsoft’s booth, but this year you might be able to squeeze a Segway through there. The most popular stations seemed to be Ninety-Nine Nights, eNCHANT aRMS, Ridge Racer 6, and the Dead Or Alive 4 demo theatre (DOA 4 was not playable on the show floor).
Esto es importante:
So why do third-party Xbox 360 titles look that much worse than first party products? The simple answer is that Microsoft has been extremely late in getting final tools and development kits to developers. Xbox 360 developers across the board were scrambling to get their game demos ready for the Tokyo Game Show. While it’s no shock that developers are always working late hours to get demos ready prior to a big show like this, it didn’t help that they had to work extra hard to squeeze something out for the show because they had little time to adapt their game to the new environment.
Does this mean bad things for Xbox 360 launch titles? Not necessarily. Developers still have a few months to hit “Day one launch” or the “launch window.” Much of the final tuning and tweaking of titles hitting this year will take place from now until then. Plus there’s still a number of titles that we still have yet to see – Gun, Madden NFL 06, Tiger Woods, Tony Hawk's American Wasteland, Condemned, The Outfit, Tom Clancy’s Ghost Recon: Advanced Warfighter, and more have still yet to be shown to the public. I expect we’ll be seeing much more on these games either at Microsoft’s upcoming X05 event in Amsterdam. My personal assumption is that if the game isn’t ready to be shown by X05 next month, it’s not going to be released for the system by the end of the year.
Y las conclusiones:
verall, Microsoft had a formidable showing at the Tokyo Game Show. While some of the software playable at the show was better than others, Microsoft was the only company to actually have playable next generation software. Whether or not this showing and all the surrounding Microsoft hoopla during the show will help them in Japan is still an unknown. Microsoft’s booth may have been busier this year, but it didn’t come close to drawing near the crowds that the PlayStation 3 theater did. I do believe the company has gained some ground with their showing, but not that much. There still will only be a handful of Japanese centric titles available at launch, and to succeed here, they’re going to need much more than that.
Basicamente que el Show no se lo robo Microsoft, pero que si le ha ido mucho mejor que otros años, ha robado la atencion de mas japos por lo menos, pero no al nivel de Sony, por ejemplo. Tambien mencionan el porque no vemos cosas graficamente impresionantes, y es que ellos lo achacan a que MS ha tenido un mal papel a la hora de repartir los kits de desarrollo pues los ha tenido tarde, y que los desarrolladores han sudado la gota gorda por tener demosjugables, pero que aun hay tiempo y confian en que tendran los juegos en su dia.