Infinite Undiscovery para este verano.. según OXM

buenas!!

me ha costado lo suyo, pero he encontrado los scans de la revista oficial de Xbox que está al salir, en la que hacen la preview de Infinite Undiscovery.. entre otras muchas (e interesantes) cosas comentan que la salida es para este mismo verano... curioso..

os cito un breve resumen y os dejo los scans.

un saludo

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Square Enix and Tri-Ace have been very quite about their Xbox 360 exclusive Infinite Undiscovery for quite a while, but Official Xbox Magazine's May issue has an exclusive preview of the game, which they call Infinite Possibilities. The magazine also claims the game is to be released this Summer.


The scans from the issue provide many new screenshots, artwork and finally, some fresh information:

· The world of Infinite Undiscovery has an obsession with the moon. The king has formed the Order of Chains, who "chained up the moon" and turned the planet's landscape into "nothing but a bleak wasteland".



· The Order of Chains have captured the heroine of the game, Capel, who they call "The Liberator". He is saved by the lovely, bow-and-arrow equipped Aya, which has taken him to a group of rebel warriors.

· The leader of the warrior group, a noble knight by the name of Sigmund. He looks exactly like Capel, which is why the Order captured him.

· The game introduces real time battle system: You can encounter enemies at anytime on the field - even when you think you're safely checking your inventory in the menu. When you are attacked the screen doesn't shift to a separate battle menu, and you'll instantly begin to fight with up to three characters automatically.

· You can chain together different attacks, light and heavy ones, and even execute attacks that launch your enemies into the air so you can slam them into the ground. The attacks can be chained with your allies, too.

· You are only able to control one character during a battle, and Tri-Ace didn't reveal any further details on how we'll be able to switch from one character to another.

· When you explore the world when it's sunny, you will be able to see enemies a mile away and vice versa. But once you explore the world at night, their vision decreases - and a mini-map in the upper corner of the screen will indicate just how far they can see. You can try and sneak, but beware, vision isn't the only way for monsters to detect you - sound and smell, too.

· Director Hiroshi Ogawa gives an example of smell in the game: When you are running from a hunting dog, you can distract him by dropping apples from the trees, however, the guards might catch you by hearing the apples fall.

· The director promises many characters in the game, but says Capel, Aya and Sigmund are the main characters. Once asked who his favorite character is, he admits it's none of the three, but rather a new, yet to be announced character

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pues tiene buena pinta, no he visto nada de este juego. gracias por la info
1 respuesta