[Info] nuevo artículo sobre Too Human

They say you can never be too rich or too thin. But if your job is kicking the crap out of a race of mechanical monsters and maybe the odd renegade god or two, you can be too human.

St. Catharines-based game developer Silicon Knights, the folks behind the GameCube's excellent but underappreciated Eternal Darkness and the Solid Snake redux Metal Gear Solid: Twin Snakes, are toiling away on Too Human, an epic project that's slated to hit the Xbox 360 by year's end.

In the vein of The Lord Of The Rings, Too Human is being developed as a trilogy of games to be released at set intervals, chronicling humankind's struggle against an ancient race of machines. It's cyberpunk meets Beowulf, with gameplay that's a melding of Devil May Cry and Diablo.

FIRST LOOK AT GAME

We got the lowdown on Too Human's sprawling world and went hands-on with the first title in the trilogy during a visit to Silicon Knights' headquarters last month and we're now able to give you the very first in-depth look at the game, ahead of any other publication or website in North America.

Too Human is set in what Silicon Knights president Denis Dyack describes as a distant yet futuristic past, one where select members of the human race have access to cybernetic enhancements that give them godlike abilities.

You play as Baldur, a cybernetic super-soldier employed by the Aesir Corporation. In order to battle to a recently awoken race of mechanical goblins, trolls and other beasties, you'll be outfitted with all manner of weaponry, from massive warhammers to rapid-fire pistols to laser rifles.

Drawing deeply from Norse mythology in both its story and its visual design, Too Human looks to be an intriguing meld of full-on action with RPG elements, designed with the philosophy that it should be accessible to both action game newcomers and veteran joystick jockeys.

And surprisingly enough, it is. By having the game's intelligent camera follow the action on its own, players don't have to worry about controlling the camera viewpoint. That frees up the Xbox 360 controller's right thumbstick to be used to execute melee attacks in any direction, while the left and right triggers control Baldur's auto-targeting firearms.

It's instantly intuitive and a heck of a lot of fun. After just half an hour of playing a demo level of Too Human, I was able to wade into a horde of foes, casually flipping some into the air with my sword and then blasting them to pieces with my dual pistols before they hit the ground.

Rack up enough combo kills, and Baldur can unleash a devastating attack like the Howl Of Fenrir, which sees him plunge his sword into the ground to trigger a powerful shockwave, then fire his pistols out to the sides in blinding arcs of hot lead that obliterate nearby enemies.

BALDUR'S PROBLEM

But Baldur's got a problem: Even though he's a cybernetic god, he is, as the game's title explains, too human. Only by finding and using new mechanical upgrades to help him jump higher, swing swords faster and execute more ferocious power attacks will he be able to triumph against the machines.

Many of these goodies will be discovered in cyberspace, a Matrix-like digital realm that's patterned after the way the game's world used to be: green, lush and natural. Dyack promises much of Too Human's exploration and discovery will take place in the wilderness of cyberspace, where players will find schematics for new weapons and upgrades that they can download to their home base back in the "real" world.

Too Human is an ambitious project, to say the least, from its next-gen visuals to its deep backstory to the fact it will be spread across three releases, with the possibility of Xbox Live downloadable content filling the gaps between games.

But Silicon Knights have never produced a dud, and Too Human is a game that Dyack and company have been thinking about and working on in some form for nearly a decade.

If these gaming gods can't create a world, who can?

TOO HUMAN

Silicon Knights / Microsoft Game Studios

For Xbox 360

Release Date: Holidays 2006

http://winnipegsun.com/SundayFocus/2006/04/09/1526580-sun.html
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traduciría el texto, pero es un tocho xD a destacar como describen el sistema de juego, una mezcla entre Diablo y Devil May Cry.. interesante..

decir que cada vez que leo más sobre este juego más ganas me dan de tenerlo. en cuanto salga, cae. estas navidades van a estar plagadas de buenos juegos..

un saludo
[babas] uno de los juegos que espero con más ansia
coño este va a ser el eternal darkness de 360 (en terminos cualitativos, y encima pinta mejor)


Que ganas le tengo X-D
idem,uno de los juegos k mas espero junto a N3 y dead rising xD

ahora,la espera no va a ser tan dura con oblivion aki xD
3 respuestas