GXY escribió:
eso es mayormente mentira podrida y lo sabes. Evalua caso por caso y veras que no todo es asi de facil y sencillo.
Si evaluo caso por caso es incluso peor.
De todas formas te voy a citar ejemplos, cosas fisicas, nada de opiniones personales:
-Origin. creadores de la saga Ultima, ultima online, etc... EA compró Origin y se cargó de un plumazo UO 2, y saco el ultima IX a medio hacer y con bugs a cascoporro. Richard Gariot, dejo Origin. Origin dejo de sacar juegos y EA lo puso a mantener y "refritar" Ultima Online.
-Bullfrog. Creadores de entre otras maravillas de Magic Carpet, Dungeon keeper, theme hospital, theme park, etc... Lo compró EA y lo puso cara a la pared nada mas que a sacar Theme parks, para todas las ocnsolas o formatos. Peter molineux se pira de Bullfrog.
-Westwood. Creadores de los juegos de estrategia en tiempo real(o al menos eso se cree que hicieron con Dune). Lo compro EA y lo puso a sacar Command and conquer a porrillo. Los maximos responsables de Westwood(de los cuales desconozco el nombre), se piraron.
-Maxis. Creadores de entre otras maravillas de toda una gama de SIM(sim city, sim tower, sim ant, sim farm, los sims, etc...) Fue comprada por EA y lo puso a sacar Sim city y SIMS a cascoporro.
Y asi un largo y lamentable etc...
El tema de que EA compre compañias en parte es normal, pero lo que no me parece normal es la sobreexplotación de las sagas clave que hace, sacando juegos bastante normalitos, y agotando franquicias.
EA se caracteriza por el "intrusismo" en las compañias que compra, hay otros grandes grupos que adquieren desarrolladores pero les deja bastante campo libre.
Pero insito, fuera de valoraciones personales, los datos están ahí.
Y para muestra un botón:
wikipedia escribió:EA is often criticized for buying smaller development studios primarily for their intellectual property assets, and then making the developers produce mediocre games on these same franchises. For example, Origin-produced Ultima VIII: Pagan and Ultima IX: Ascension were developed quickly under EA's ownership, over the protests of Ultima creator Richard Garriott,[8] and these two are considered by many[9] as not up to the standard of the rest of the series.[10][11]
EA is also criticized for shutting down its acquired studios after a poorly performing game.[12] [13][14] The historical pattern of poor sales and ratings of the first game shipped after acquisition suggests EA's control and direction as being primarily responsible for the game's failure rather than the studio. Magic Carpet 2 was rushed to completion over the objections of designer Peter Molyneux and it shipped during the holiday season with several major bugs. Studios such as Origin, Westwood Studios, and Bullfrog had previously produced games attracting a significant fanbase, and when they were closed down many top designers and programmers refused to stay with EA and formed rival studios. Many fans also became annoyed that their favourite developers were closed down, but some developers, for example the EALA studio, have stated that they try to carry on the legacy of the old studio, in this case Westwood Studios. EA has also received harsh fire from labor groups for its dismissals of large groups of employees during the closure of a studio (see below). Such was the case with the game GoldenEye: Rogue Agent.[15]
After releasing many products, the lack of support is notable in many games, assured by the fact that EA declared openly that it would no longer support relatively new but still buggy titles, like Need for Speed: Most Wanted, Need for Speed: Underground and some of the latest Command & Conquer[16] games.
EA has also been criticized for other aggressive business methods like the acquisition of 19.9 percent of shares of its competitor Ubisoft in what was called a "hostile act" by Ubisoft CEO, Yves Guillemot.[17] However, this has not materialized into anything hostile and Guillemot later indicated that a merger with EA was a possibility.[18]
[edit] Criticism for server shutdowns
EA has also received criticism for shutting down their servers for many of their games. Games like Tiger Woods PGA Tour 06, older games from the Madden NFL series, and Burnout Revenge for both the original Xbox and Playstation 2 (The Xbox 360 version of Burnout Revenge is unaffected) have all had their servers shut down both in 2006 and again in 2007.[19][20]
It is notable to point out that some of EA's older games, for example Burnout 3: Takedown, for the original Xbox, have not had its Xbox Live server(s) shutdown, even though this game is over three years old. This is most likely due to its popularity online and its frequent use of the servers.
[edit] Employment policy
Electronic Arts has been criticized for employees working extraordinarily long hours—up to 80 hours per week— and not just at "crunch" times leading up to the scheduled releases of products. The publication of the EA Spouse blog, with criticisms such as "The current mandatory hours are 9 a.m. to 10 p.m.—seven days a week—with the occasional Saturday evening off for good behaviour (at 6:30 p.m.)".[21] The company has since settled a class action lawsuit brought by game artists to compensate for "unpaid overtime".[22] The class was awarded $15.6 million. As a result, many of the lower-level developers (artists, programmers, producers, and designers) are now working at an hourly rate. A similar suit brought by programmers was settled for $14.9 million.[23]
Recordemos que las IP de EA fueron rastreadas y descubrieron que se metia en la wikipedia a cambiar entradas falseando información a su favor......